mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-06-12 07:24:37 +02:00
Updated Map Server namespace. Moved all other data folders (www and sql) to data folder. Renamed boot name to Project Meteor.
This commit is contained in:
parent
18ef69f3d1
commit
91549bff7a
1823 changed files with 102704 additions and 901 deletions
103
Map Server/Actors/Group/Party.cs
Normal file
103
Map Server/Actors/Group/Party.cs
Normal file
|
@ -0,0 +1,103 @@
|
|||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 2015-2019 Project Meteor Dev Team
|
||||
|
||||
This file is part of Project Meteor Server.
|
||||
|
||||
Project Meteor Server is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU Affero General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Project Meteor Server is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Affero General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Affero General Public License
|
||||
along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
using Meteor.Map.actors.group.Work;
|
||||
using Meteor.Map.packets.send.group;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Meteor.Map.actors.group
|
||||
{
|
||||
class Party : Group
|
||||
{
|
||||
public PartyWork partyGroupWork = new PartyWork();
|
||||
public List<uint> members = new List<uint>();
|
||||
|
||||
public Party(ulong groupId, uint leaderCharaId) : base(groupId)
|
||||
{
|
||||
partyGroupWork._globalTemp.owner = (ulong)(((ulong)leaderCharaId << 32) | 0xB36F92);
|
||||
members.Add(leaderCharaId);
|
||||
}
|
||||
|
||||
public void SetLeader(uint actorId)
|
||||
{
|
||||
partyGroupWork._globalTemp.owner = (ulong)(((ulong)actorId << 32) | 0xB36F92);
|
||||
}
|
||||
|
||||
public uint GetLeader()
|
||||
{
|
||||
return (uint)(((ulong)partyGroupWork._globalTemp.owner >> 32) & 0xFFFFFFFF);
|
||||
}
|
||||
|
||||
public uint GetIdForName(string name)
|
||||
{
|
||||
for (int i = 0; i < members.Count; i++)
|
||||
{
|
||||
if (Server.GetWorldManager().GetActorInWorld(members[i]).customDisplayName.Equals(name))
|
||||
{
|
||||
return members[i];
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
public bool IsInParty(uint charaId)
|
||||
{
|
||||
return members.Contains(charaId);
|
||||
}
|
||||
|
||||
public override int GetMemberCount()
|
||||
{
|
||||
return members.Count;
|
||||
}
|
||||
|
||||
public override uint GetTypeId()
|
||||
{
|
||||
return Group.PlayerPartyGroup;
|
||||
}
|
||||
|
||||
public override List<GroupMember> BuildMemberList(uint id)
|
||||
{
|
||||
List<GroupMember> groupMembers = new List<GroupMember>();
|
||||
groupMembers.Add(new GroupMember(id, -1, 0, false, true, Server.GetWorldManager().GetActorInWorld(id).customDisplayName));
|
||||
foreach (uint charaId in members)
|
||||
{
|
||||
var chara = Server.GetWorldManager().GetActorInWorld(charaId);
|
||||
if (charaId != id && chara != null)
|
||||
groupMembers.Add(new GroupMember(charaId, -1, 0, false, true, chara.customDisplayName));
|
||||
}
|
||||
return groupMembers;
|
||||
}
|
||||
|
||||
public void AddMember(uint memberId)
|
||||
{
|
||||
members.Add(memberId);
|
||||
SendGroupPacketsAll(members);
|
||||
}
|
||||
|
||||
public void RemoveMember(uint memberId)
|
||||
{
|
||||
members.Remove(memberId);
|
||||
SendGroupPacketsAll(members);
|
||||
if (members.Count == 0)
|
||||
Server.GetWorldManager().NoMembersInParty(this);
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue