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Updated Map Server namespace. Moved all other data folders (www and sql) to data folder. Renamed boot name to Project Meteor.
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1823 changed files with 102704 additions and 901 deletions
194
Map Server/Actors/Group/ContentGroup.cs
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194
Map Server/Actors/Group/ContentGroup.cs
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/*
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===========================================================================
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Copyright (C) 2015-2019 Project Meteor Dev Team
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This file is part of Project Meteor Server.
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Project Meteor Server is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Project Meteor Server is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
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===========================================================================
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*/
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using Meteor.Common;
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using Meteor.Map.actors.director;
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using Meteor.Map.actors.group.Work;
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using Meteor.Map.Actors;
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using Meteor.Map.dataobjects;
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using Meteor.Map.packets.send.group;
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using Meteor.Map.packets.send.groups;
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using System.Collections.Generic;
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namespace Meteor.Map.actors.group
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{
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class ContentGroup : Group
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{
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public ContentGroupWork contentGroupWork = new ContentGroupWork();
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private Director director;
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private List<uint> members = new List<uint>();
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private bool isStarted = false;
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public ContentGroup(ulong groupIndex, Director director, uint[] initialMembers) : base(groupIndex)
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{
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if (initialMembers != null)
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{
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for (int i = 0; i < initialMembers.Length; i++)
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{
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Session s = Server.GetServer().GetSession(initialMembers[i]);
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if (s != null)
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s.GetActor().SetCurrentContentGroup(this);
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members.Add(initialMembers[i]);
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}
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}
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this.director = director;
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contentGroupWork._globalTemp.director = (ulong)director.actorId << 32;
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}
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public void Start()
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{
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isStarted = true;
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SendGroupPacketsAll(members);
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}
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public void AddMember(Actor actor)
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{
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if (actor == null)
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return;
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if(!members.Contains(actor.actorId))
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members.Add(actor.actorId);
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if (actor is Character)
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((Character)actor).SetCurrentContentGroup(this);
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if (isStarted)
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SendGroupPacketsAll(members);
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}
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public void RemoveMember(uint memberId)
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{
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members.Remove(memberId);
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if (isStarted)
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SendGroupPacketsAll(members);
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CheckDestroy();
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}
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public override List<GroupMember> BuildMemberList(uint id)
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{
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List<GroupMember> groupMembers = new List<GroupMember>();
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groupMembers.Add(new GroupMember(id, -1, 0, false, true, ""));
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foreach (uint charaId in members)
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{
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if (charaId != id)
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groupMembers.Add(new GroupMember(charaId, -1, 0, false, true, ""));
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}
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return groupMembers;
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}
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public override int GetMemberCount()
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{
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return members.Count;
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}
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public override void SendInitWorkValues(Session session)
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{
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SynchGroupWorkValuesPacket groupWork = new SynchGroupWorkValuesPacket(groupIndex);
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groupWork.addProperty(this, "contentGroupWork._globalTemp.director");
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groupWork.addByte(Utils.MurmurHash2("contentGroupWork.property[0]", 0), 1);
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groupWork.setTarget("/_init");
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SubPacket test = groupWork.buildPacket(session.id);
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test.DebugPrintSubPacket();
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session.QueuePacket(test);
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}
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public override void SendGroupPackets(Session session)
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{
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ulong time = Utils.MilisUnixTimeStampUTC();
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List<GroupMember> members = BuildMemberList(session.id);
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session.QueuePacket(GroupHeaderPacket.buildPacket(session.id, session.GetActor().zoneId, time, this));
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session.QueuePacket(GroupMembersBeginPacket.buildPacket(session.id, session.GetActor().zoneId, time, this));
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int currentIndex = 0;
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while (true)
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{
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if (GetMemberCount() - currentIndex >= 64)
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session.QueuePacket(ContentMembersX64Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex));
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else if (GetMemberCount() - currentIndex >= 32)
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session.QueuePacket(ContentMembersX32Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex));
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else if (GetMemberCount() - currentIndex >= 16)
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session.QueuePacket(ContentMembersX16Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex));
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else if (GetMemberCount() - currentIndex > 0)
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session.QueuePacket(ContentMembersX08Packet.buildPacket(session.id, session.GetActor().zoneId, time, members, ref currentIndex));
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else
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break;
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}
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session.QueuePacket(GroupMembersEndPacket.buildPacket(session.id, session.GetActor().zoneId, time, this));
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}
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public override uint GetTypeId()
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{
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return Group.ContentGroup_SimpleContentGroup24B;
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}
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public void SendAll()
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{
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SendGroupPacketsAll(members);
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}
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public void DeleteGroup()
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{
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SendDeletePackets(members);
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for (int i = 0; i < members.Count; i++)
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{
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Session s = Server.GetServer().GetSession(members[i]);
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if (s != null)
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s.GetActor().SetCurrentContentGroup(null);
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Actor a = director.GetZone().FindActorInArea(members[i]);
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if (a is Npc)
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((Npc)a).Despawn();
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members.Remove(members[i]);
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i--;
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}
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Server.GetWorldManager().DeleteContentGroup(groupIndex);
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}
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public void CheckDestroy()
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{
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bool foundSession = false;
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foreach (uint memberId in members)
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{
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Session session = Server.GetServer().GetSession(memberId);
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if (session != null)
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{
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foundSession = true;
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break;
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}
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}
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if (!foundSession)
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DeleteGroup();
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}
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public List<uint> GetMembers()
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{
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return members;
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}
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}
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}
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