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Updated Map Server namespace. Moved all other data folders (www and sql) to data folder. Renamed boot name to Project Meteor.
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1823 changed files with 102704 additions and 901 deletions
88
Map Server/Actors/EventList.cs
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88
Map Server/Actors/EventList.cs
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/*
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===========================================================================
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Copyright (C) 2015-2019 Project Meteor Dev Team
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This file is part of Project Meteor Server.
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Project Meteor Server is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Project Meteor Server is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
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===========================================================================
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*/
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using System.Collections.Generic;
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namespace Meteor.Map.actors
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{
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class EventList
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{
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public List<TalkEventCondition> talkEventConditions;
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public List<NoticeEventCondition> noticeEventConditions;
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public List<EmoteEventCondition> emoteEventConditions;
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public List<PushCircleEventCondition> pushWithCircleEventConditions;
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public List<PushFanEventCondition> pushWithFanEventConditions;
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public List<PushBoxEventCondition> pushWithBoxEventConditions;
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public class TalkEventCondition
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{
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public byte unknown1;
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public bool isDisabled = false;
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public string conditionName;
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}
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public class NoticeEventCondition
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{
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public byte unknown1;
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public byte unknown2;
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public string conditionName;
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public NoticeEventCondition(string name, byte unk1, byte unk2)
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{
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conditionName = name;
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unknown1 = unk1;
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unknown2 = unk2;
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}
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}
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public class EmoteEventCondition
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{
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public byte unknown1;
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public byte unknown2;
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public byte emoteId;
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public string conditionName;
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}
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public class PushCircleEventCondition
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{
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public string conditionName = "";
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public float radius = 30.0f;
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public bool outwards = false;
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public bool silent = true;
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}
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public class PushFanEventCondition
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{
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public string conditionName;
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public float radius = 30.0f;
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public bool outwards = false;
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public bool silent = true;
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}
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public class PushBoxEventCondition
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{
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public string conditionName = "";
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public float size = 30.0f;
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public bool outwards = false;
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public bool silent = true;
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}
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}
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}
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