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https://bitbucket.org/Ioncannon/project-meteor-server.git
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Updated Map Server namespace. Moved all other data folders (www and sql) to data folder. Renamed boot name to Project Meteor.
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1823 changed files with 102704 additions and 901 deletions
272
Map Server/Actors/Director/GuildleveDirector.cs
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272
Map Server/Actors/Director/GuildleveDirector.cs
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/*
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===========================================================================
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Copyright (C) 2015-2019 Project Meteor Dev Team
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This file is part of Project Meteor Server.
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Project Meteor Server is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Project Meteor Server is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
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===========================================================================
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*/
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using Meteor.Common;
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using Meteor.Map.actors.director.Work;
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using Meteor.Map.Actors;
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using Meteor.Map.dataobjects;
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using Meteor.Map.utils;
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using System;
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using System.Collections.Generic;
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namespace Meteor.Map.actors.director
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{
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class GuildleveDirector : Director
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{
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public uint guildleveId;
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public Player guildleveOwner;
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public byte selectedDifficulty;
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public GuildleveData guildleveData;
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public GuildleveWork guildleveWork = new GuildleveWork();
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public bool isEnded = false;
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public uint completionTime = 0;
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public GuildleveDirector(uint id, Area zone, string directorPath, uint guildleveId, byte selectedDifficulty, Player guildleveOwner, params object[] args)
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: base(id, zone, directorPath, true, args)
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{
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this.guildleveId = guildleveId;
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this.selectedDifficulty = selectedDifficulty;
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this.guildleveData = Server.GetGuildleveGamedata(guildleveId);
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this.guildleveOwner = guildleveOwner;
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guildleveWork.aimNum[0] = guildleveData.aimNum[0];
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guildleveWork.aimNum[1] = guildleveData.aimNum[1];
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guildleveWork.aimNum[2] = guildleveData.aimNum[2];
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guildleveWork.aimNum[3] = guildleveData.aimNum[3];
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if (guildleveWork.aimNum[0] != 0)
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guildleveWork.uiState[0] = 1;
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if (guildleveWork.aimNum[1] != 0)
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guildleveWork.uiState[1] = 1;
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if (guildleveWork.aimNum[2] != 0)
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guildleveWork.uiState[2] = 1;
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if (guildleveWork.aimNum[3] != 0)
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guildleveWork.uiState[3] = 1;
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guildleveWork.aimNumNow[0] = guildleveWork.aimNumNow[1] = guildleveWork.aimNumNow[2] = guildleveWork.aimNumNow[3] = 0;
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}
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public void LoadGuildleve()
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{
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}
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public void StartGuildleve()
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{
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foreach (Actor p in GetPlayerMembers())
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{
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Player player = (Player) p;
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//Set music
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if (guildleveData.location == 1)
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player.ChangeMusic(22);
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else if (guildleveData.location == 2)
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player.ChangeMusic(14);
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else if (guildleveData.location == 3)
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player.ChangeMusic(26);
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else if (guildleveData.location == 4)
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player.ChangeMusic(16);
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//Show Start Messages
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player.SendGameMessage(Server.GetWorldManager().GetActor(), 50022, 0x20, guildleveId, selectedDifficulty);
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player.SendDataPacket("attention", Server.GetWorldManager().GetActor(), "", 50022, guildleveId, selectedDifficulty);
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player.SendGameMessage(Server.GetWorldManager().GetActor(), 50026, 0x20, (object)(int)guildleveData.timeLimit);
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}
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guildleveWork.startTime = Utils.UnixTimeStampUTC();
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ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/start", this);
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propertyBuilder.AddProperty("guildleveWork.startTime");
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SendPacketsToPlayers(propertyBuilder.Done());
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}
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public void EndGuildleve(bool wasCompleted)
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{
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if (isEnded)
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return;
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isEnded = true;
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completionTime = Utils.UnixTimeStampUTC() - guildleveWork.startTime;
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if (wasCompleted)
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{
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foreach (Actor a in GetPlayerMembers())
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{
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Player player = (Player)a;
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player.MarkGuildleve(guildleveId, true, true);
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player.PlayAnimation(0x02000002, true);
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player.ChangeMusic(81);
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player.SendGameMessage(Server.GetWorldManager().GetActor(), 50023, 0x20, (object)(int)guildleveId);
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player.SendDataPacket("attention", Server.GetWorldManager().GetActor(), "", 50023, (object)(int)guildleveId);
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}
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}
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foreach (Actor a in GetNpcMembers())
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{
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Npc npc = (Npc)a;
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npc.Despawn();
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RemoveMember(a);
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}
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guildleveWork.startTime = 0;
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guildleveWork.signal = -1;
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ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/signal", this);
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propertyBuilder.AddProperty("guildleveWork.signal");
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propertyBuilder.NewTarget("guildleveWork/start");
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propertyBuilder.AddProperty("guildleveWork.startTime");
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SendPacketsToPlayers(propertyBuilder.Done());
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if (wasCompleted)
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{
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Npc aetheryteNode = zone.SpawnActor(1200040, String.Format("{0}:warpExit", guildleveOwner.actorName), guildleveOwner.positionX, guildleveOwner.positionY, guildleveOwner.positionZ);
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AddMember(aetheryteNode);
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foreach (Actor a in GetPlayerMembers())
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{
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Player player = (Player)a;
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player.SendGameMessage(Server.GetWorldManager().GetActor(), 50029, 0x20);
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player.SendGameMessage(Server.GetWorldManager().GetActor(), 50032, 0x20);
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}
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}
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}
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public void AbandonGuildleve()
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{
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foreach (Actor p in GetPlayerMembers())
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{
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Player player = (Player)p;
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player.SendGameMessage(Server.GetWorldManager().GetActor(), 50147, 0x20, (object)guildleveId);
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player.MarkGuildleve(guildleveId, true, false);
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}
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EndGuildleve(false);
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EndDirector();
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}
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//Delete ContentGroup, change music back
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public void EndGuildleveDirector()
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{
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foreach (Actor p in GetPlayerMembers())
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{
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Player player = (Player)p;
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player.ChangeMusic(player.GetZone().bgmDay);
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}
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}
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public void SyncAllInfo()
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{
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ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/infoVariable", this);
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if (guildleveWork.aimNum[0] != 0)
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propertyBuilder.AddProperty("guildleveWork.aimNum[0]");
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if (guildleveWork.aimNum[1] != 0)
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propertyBuilder.AddProperty("guildleveWork.aimNum[1]");
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if (guildleveWork.aimNum[2] != 0)
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propertyBuilder.AddProperty("guildleveWork.aimNum[2]");
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if (guildleveWork.aimNum[3] != 0)
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propertyBuilder.AddProperty("guildleveWork.aimNum[3]");
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if (guildleveWork.aimNumNow[0] != 0)
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propertyBuilder.AddProperty("guildleveWork.aimNumNow[0]");
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if (guildleveWork.aimNumNow[1] != 0)
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propertyBuilder.AddProperty("guildleveWork.aimNumNow[1]");
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if (guildleveWork.aimNumNow[2] != 0)
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propertyBuilder.AddProperty("guildleveWork.aimNumNow[2]");
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if (guildleveWork.aimNumNow[3] != 0)
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propertyBuilder.AddProperty("guildleveWork.aimNumNow[3]");
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if (guildleveWork.uiState[0] != 0)
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propertyBuilder.AddProperty("guildleveWork.uiState[0]");
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if (guildleveWork.uiState[1] != 0)
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propertyBuilder.AddProperty("guildleveWork.uiState[1]");
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if (guildleveWork.uiState[2] != 0)
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propertyBuilder.AddProperty("guildleveWork.uiState[2]");
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if (guildleveWork.uiState[3] != 0)
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propertyBuilder.AddProperty("guildleveWork.uiState[3]");
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SendPacketsToPlayers(propertyBuilder.Done());
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}
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public void UpdateAimNumNow(int index, sbyte value)
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{
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guildleveWork.aimNumNow[index] = value;
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ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/infoVariable", this);
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propertyBuilder.AddProperty(String.Format("guildleveWork.aimNumNow[{0}]", index));
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SendPacketsToPlayers(propertyBuilder.Done());
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}
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public void UpdateUiState(int index, sbyte value)
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{
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guildleveWork.uiState[index] = value;
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ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/infoVariable", this);
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propertyBuilder.AddProperty(String.Format("guildleveWork.uiState[{0}]", index));
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SendPacketsToPlayers(propertyBuilder.Done());
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}
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public void UpdateMarkers(int markerIndex, float x, float y, float z)
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{
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guildleveWork.markerX[markerIndex] = x;
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guildleveWork.markerY[markerIndex] = y;
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guildleveWork.markerZ[markerIndex] = z;
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ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/marker", this);
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propertyBuilder.AddProperty(String.Format("guildleveWork.markerX[{0}]", markerIndex));
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propertyBuilder.AddProperty(String.Format("guildleveWork.markerY[{0}]", markerIndex));
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propertyBuilder.AddProperty(String.Format("guildleveWork.markerZ[{0}]", markerIndex));
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SendPacketsToPlayers(propertyBuilder.Done());
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}
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public void SendPacketsToPlayers(List<SubPacket> packets)
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{
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List<Actor> players = GetPlayerMembers();
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foreach (Actor p in players)
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{
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((Player)p).QueuePackets(packets);
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}
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}
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public static uint GlBorderIconIDToAnimID(uint iconId)
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{
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return iconId - 20000;
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}
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public static uint GlPlateIconIDToAnimID(uint iconId)
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{
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return iconId - 20020;
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}
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public static uint GetGLStartAnimationFromSheet(uint border, uint plate, bool isBoost)
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{
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return GetGLStartAnimation(GlBorderIconIDToAnimID(border), GlPlateIconIDToAnimID(plate), isBoost);
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}
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public static uint GetGLStartAnimation(uint border, uint plate, bool isBoost)
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{
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uint borderBits = border;
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uint plateBits = plate << 7;
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uint boostBits = isBoost ? (uint)0x8000 : (uint) 0;
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return 0x0B000000 | boostBits | plateBits | borderBits;
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}
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}
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}
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