mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-06-10 06:24:38 +02:00
Updated Map Server namespace. Moved all other data folders (www and sql) to data folder. Renamed boot name to Project Meteor.
This commit is contained in:
parent
18ef69f3d1
commit
91549bff7a
1823 changed files with 102704 additions and 901 deletions
342
Map Server/Actors/Director/Director.cs
Normal file
342
Map Server/Actors/Director/Director.cs
Normal file
|
@ -0,0 +1,342 @@
|
|||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 2015-2019 Project Meteor Dev Team
|
||||
|
||||
This file is part of Project Meteor Server.
|
||||
|
||||
Project Meteor Server is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU Affero General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Project Meteor Server is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Affero General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Affero General Public License
|
||||
along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
|
||||
using Meteor.Common;
|
||||
using Meteor.Map.actors.area;
|
||||
using Meteor.Map.actors.group;
|
||||
using Meteor.Map.Actors;
|
||||
using Meteor.Map.lua;
|
||||
using Meteor.Map.packets.send.actor;
|
||||
using MoonSharp.Interpreter;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Meteor.Map.actors.director
|
||||
{
|
||||
class Director : Actor
|
||||
{
|
||||
private uint directorId;
|
||||
private string directorScriptPath;
|
||||
private List<Actor> members = new List<Actor>();
|
||||
protected ContentGroup contentGroup;
|
||||
private bool isCreated = false;
|
||||
private bool isDeleted = false;
|
||||
private bool isDeleting = false;
|
||||
|
||||
private Script directorScript;
|
||||
private Coroutine currentCoroutine;
|
||||
|
||||
public Director(uint id, Area zone, string directorPath, bool hasContentGroup, params object[] args)
|
||||
: base((6 << 28 | zone.actorId << 19 | (uint)id))
|
||||
{
|
||||
directorId = id;
|
||||
this.zone = zone;
|
||||
this.zoneId = zone.actorId;
|
||||
directorScriptPath = directorPath;
|
||||
|
||||
LoadLuaScript();
|
||||
|
||||
if (hasContentGroup)
|
||||
contentGroup = Server.GetWorldManager().CreateContentGroup(this, GetMembers());
|
||||
|
||||
eventConditions = new EventList();
|
||||
eventConditions.noticeEventConditions = new List<EventList.NoticeEventCondition>();
|
||||
eventConditions.noticeEventConditions.Add(new EventList.NoticeEventCondition("noticeEvent", 0xE,0x0));
|
||||
eventConditions.noticeEventConditions.Add(new EventList.NoticeEventCondition("noticeRequest", 0x0, 0x1));
|
||||
eventConditions.noticeEventConditions.Add(new EventList.NoticeEventCondition("reqForChild", 0x0, 0x1));
|
||||
}
|
||||
|
||||
public override SubPacket CreateScriptBindPacket()
|
||||
{
|
||||
List<LuaParam> actualLParams = new List<LuaParam>();
|
||||
actualLParams.Insert(0, new LuaParam(2, classPath));
|
||||
actualLParams.Insert(1, new LuaParam(4, 4));
|
||||
actualLParams.Insert(2, new LuaParam(4, 4));
|
||||
actualLParams.Insert(3, new LuaParam(4, 4));
|
||||
actualLParams.Insert(4, new LuaParam(4, 4));
|
||||
actualLParams.Insert(5, new LuaParam(4, 4));
|
||||
|
||||
List<LuaParam> lparams = LuaEngine.GetInstance().CallLuaFunctionForReturn(null, this, "init", false);
|
||||
for (int i = 1; i < lparams.Count; i++)
|
||||
actualLParams.Add(lparams[i]);
|
||||
|
||||
return ActorInstantiatePacket.BuildPacket(actorId, actorName, className, actualLParams);
|
||||
}
|
||||
|
||||
public override List<SubPacket> GetSpawnPackets(ushort spawnType = 1)
|
||||
{
|
||||
List<SubPacket> subpackets = new List<SubPacket>();
|
||||
subpackets.Add(CreateAddActorPacket(0));
|
||||
subpackets.AddRange(GetEventConditionPackets());
|
||||
subpackets.Add(CreateSpeedPacket());
|
||||
subpackets.Add(CreateSpawnPositonPacket(0));
|
||||
subpackets.Add(CreateNamePacket());
|
||||
subpackets.Add(CreateStatePacket());
|
||||
subpackets.Add(CreateIsZoneingPacket());
|
||||
subpackets.Add(CreateScriptBindPacket());
|
||||
return subpackets;
|
||||
}
|
||||
|
||||
public override List<SubPacket> GetInitPackets()
|
||||
{
|
||||
List<SubPacket> subpackets = new List<SubPacket>();
|
||||
SetActorPropetyPacket initProperties = new SetActorPropetyPacket("/_init");
|
||||
initProperties.AddTarget();
|
||||
subpackets.Add(initProperties.BuildPacket(actorId));
|
||||
return subpackets;
|
||||
}
|
||||
|
||||
public void OnTalkEvent(Player player, Npc npc)
|
||||
{
|
||||
LuaEngine.GetInstance().CallLuaFunction(player, this, "onTalkEvent", false, npc);
|
||||
}
|
||||
|
||||
public void OnCommandEvent(Player player, Command command)
|
||||
{
|
||||
LuaEngine.GetInstance().CallLuaFunction(player, this, "onCommandEvent", false, command);
|
||||
}
|
||||
|
||||
public void StartDirector(bool spawnImmediate, params object[] args)
|
||||
{
|
||||
object[] args2 = new object[args.Length + 1];
|
||||
args2[0] = this;
|
||||
Array.Copy(args, 0, args2, 1, args.Length);
|
||||
|
||||
List<LuaParam> lparams = CallLuaScript("init", args2);
|
||||
|
||||
if (lparams != null && lparams.Count >= 1 && lparams[0].value is string)
|
||||
{
|
||||
classPath = (string)lparams[0].value;
|
||||
className = classPath.Substring(classPath.LastIndexOf("/") + 1);
|
||||
GenerateActorName((int)directorId);
|
||||
isCreated = true;
|
||||
}
|
||||
|
||||
if (isCreated && spawnImmediate)
|
||||
{
|
||||
if (contentGroup != null)
|
||||
contentGroup.Start();
|
||||
|
||||
foreach (Player p in GetPlayerMembers())
|
||||
{
|
||||
p.QueuePackets(GetSpawnPackets());
|
||||
p.QueuePackets(GetInitPackets());
|
||||
}
|
||||
}
|
||||
|
||||
if (this is GuildleveDirector)
|
||||
{
|
||||
((GuildleveDirector)this).LoadGuildleve();
|
||||
}
|
||||
|
||||
CallLuaScript("main", this, contentGroup);
|
||||
}
|
||||
|
||||
public void StartContentGroup()
|
||||
{
|
||||
if (contentGroup != null)
|
||||
contentGroup.Start();
|
||||
}
|
||||
|
||||
public void EndDirector()
|
||||
{
|
||||
isDeleting = true;
|
||||
|
||||
if (contentGroup != null)
|
||||
contentGroup.DeleteGroup();
|
||||
|
||||
if (this is GuildleveDirector)
|
||||
((GuildleveDirector)this).EndGuildleveDirector();
|
||||
|
||||
List<Actor> players = GetPlayerMembers();
|
||||
foreach (Actor player in players)
|
||||
((Player)player).RemoveDirector(this);
|
||||
members.Clear();
|
||||
isDeleted = true;
|
||||
Server.GetWorldManager().GetZone(zoneId).DeleteDirector(actorId);
|
||||
}
|
||||
|
||||
public void AddMember(Actor actor)
|
||||
{
|
||||
if (!members.Contains(actor))
|
||||
{
|
||||
members.Add(actor);
|
||||
|
||||
if (actor is Player)
|
||||
((Player)actor).AddDirector(this);
|
||||
|
||||
if (contentGroup != null)
|
||||
contentGroup.AddMember(actor);
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveMember(Actor actor)
|
||||
{
|
||||
if (members.Contains(actor))
|
||||
members.Remove(actor);
|
||||
if (contentGroup != null)
|
||||
contentGroup.RemoveMember(actor.actorId);
|
||||
if (GetPlayerMembers().Count == 0 && !isDeleting)
|
||||
EndDirector();
|
||||
}
|
||||
|
||||
public List<Actor> GetMembers()
|
||||
{
|
||||
return members;
|
||||
}
|
||||
|
||||
public List<Actor> GetPlayerMembers()
|
||||
{
|
||||
return members.FindAll(s => s is Player);
|
||||
}
|
||||
|
||||
public List<Actor> GetNpcMembers()
|
||||
{
|
||||
return members.FindAll(s => s is Npc);
|
||||
}
|
||||
|
||||
public bool IsCreated()
|
||||
{
|
||||
return isCreated;
|
||||
}
|
||||
|
||||
public bool IsDeleted()
|
||||
{
|
||||
return isDeleted;
|
||||
}
|
||||
|
||||
public bool HasContentGroup()
|
||||
{
|
||||
return contentGroup != null;
|
||||
}
|
||||
|
||||
public ContentGroup GetContentGroup()
|
||||
{
|
||||
return contentGroup;
|
||||
}
|
||||
|
||||
public void GenerateActorName(int actorNumber)
|
||||
{
|
||||
//Format Class Name
|
||||
string className = this.className;
|
||||
|
||||
className = Char.ToLowerInvariant(className[0]) + className.Substring(1);
|
||||
|
||||
//Format Zone Name
|
||||
string zoneName = zone.zoneName.Replace("Field", "Fld")
|
||||
.Replace("Dungeon", "Dgn")
|
||||
.Replace("Town", "Twn")
|
||||
.Replace("Battle", "Btl")
|
||||
.Replace("Test", "Tes")
|
||||
.Replace("Event", "Evt")
|
||||
.Replace("Ship", "Shp")
|
||||
.Replace("Office", "Ofc");
|
||||
if (zone is PrivateArea)
|
||||
{
|
||||
//Check if "normal"
|
||||
zoneName = zoneName.Remove(zoneName.Length - 1, 1) + "P";
|
||||
}
|
||||
zoneName = Char.ToLowerInvariant(zoneName[0]) + zoneName.Substring(1);
|
||||
|
||||
try
|
||||
{
|
||||
className = className.Substring(0, 20 - zoneName.Length);
|
||||
}
|
||||
catch (ArgumentOutOfRangeException)
|
||||
{ }
|
||||
|
||||
//Convert actor number to base 63
|
||||
string classNumber = Utils.ToStringBase63(actorNumber);
|
||||
|
||||
//Get stuff after @
|
||||
uint zoneId = zone.actorId;
|
||||
uint privLevel = 0;
|
||||
if (zone is PrivateArea)
|
||||
privLevel = ((PrivateArea)zone).GetPrivateAreaType();
|
||||
|
||||
actorName = String.Format("{0}_{1}_{2}@{3:X3}{4:X2}", className, zoneName, classNumber, zoneId, privLevel);
|
||||
}
|
||||
|
||||
public string GetScriptPath()
|
||||
{
|
||||
return directorScriptPath;
|
||||
}
|
||||
|
||||
private void LoadLuaScript()
|
||||
{
|
||||
string luaPath = String.Format(LuaEngine.FILEPATH_DIRECTORS, GetScriptPath());
|
||||
directorScript = LuaEngine.LoadScript(luaPath);
|
||||
if (directorScript == null)
|
||||
Program.Log.Error("Could not find script for director {0}.", GetName());
|
||||
}
|
||||
|
||||
private List<LuaParam> CallLuaScript(string funcName, params object[] args)
|
||||
{
|
||||
if (directorScript != null)
|
||||
{
|
||||
directorScript = LuaEngine.LoadScript(String.Format(LuaEngine.FILEPATH_DIRECTORS, directorScriptPath));
|
||||
if (!directorScript.Globals.Get(funcName).IsNil())
|
||||
{
|
||||
DynValue result = directorScript.Call(directorScript.Globals[funcName], args);
|
||||
List<LuaParam> lparams = LuaUtils.CreateLuaParamList(result);
|
||||
return lparams;
|
||||
}
|
||||
else
|
||||
Program.Log.Error("Could not find script for director {0}.", GetName());
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
private List<LuaParam> StartCoroutine(string funcName, params object[] args)
|
||||
{
|
||||
if (directorScript != null)
|
||||
{
|
||||
if (!directorScript.Globals.Get(funcName).IsNil())
|
||||
{
|
||||
currentCoroutine = directorScript.CreateCoroutine(directorScript.Globals[funcName]).Coroutine;
|
||||
DynValue value = currentCoroutine.Resume(args);
|
||||
LuaEngine.GetInstance().ResolveResume(null, currentCoroutine, value);
|
||||
}
|
||||
else
|
||||
Program.Log.Error("Could not find script for director {0}.", GetName());
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public void OnEventStart(Player player, object[] args)
|
||||
{
|
||||
object[] args2 = new object[args.Length + (player == null ? 1 : 2)];
|
||||
Array.Copy(args, 0, args2, (player == null ? 1 : 2), args.Length);
|
||||
if (player != null)
|
||||
{
|
||||
args2[0] = player;
|
||||
args2[1] = this;
|
||||
}
|
||||
else
|
||||
args2[0] = this;
|
||||
|
||||
Coroutine coroutine = directorScript.CreateCoroutine(directorScript.Globals["onEventStarted"]).Coroutine;
|
||||
DynValue value = coroutine.Resume(args2);
|
||||
LuaEngine.GetInstance().ResolveResume(player, coroutine, value);
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue