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Updated Map Server namespace. Moved all other data folders (www and sql) to data folder. Renamed boot name to Project Meteor.
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1823 changed files with 102704 additions and 901 deletions
71
Map Server/Actors/Chara/SubState.cs
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71
Map Server/Actors/Chara/SubState.cs
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/*
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===========================================================================
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Copyright (C) 2015-2019 Project Meteor Dev Team
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This file is part of Project Meteor Server.
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Project Meteor Server is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Project Meteor Server is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
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===========================================================================
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*/
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namespace Meteor.Map.actors.chara
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{
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class SubState
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{
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public byte breakage = 0;
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public byte chantId = 0;
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public byte guard = 0;
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public byte waste = 0;
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public byte mode = 0;
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public ushort motionPack = 0;
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public void toggleBreak(int index, bool toggle)
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{
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if (index > 7 || index < 0)
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return;
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if (toggle)
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breakage = (byte)(breakage | (1 << index));
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else
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breakage = (byte)(breakage & ~(1 << index));
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}
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public void setChant(byte chant) {
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chantId = chant;
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}
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public void setGuard(byte guard)
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{
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if (guard >= 0 && guard <= 3)
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this.guard = guard;
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}
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public void setWaste(byte waste)
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{
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if (waste >= 0 && waste <= 3)
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this.waste = waste;
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}
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public void setMode(byte bitfield)
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{
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mode = bitfield;
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}
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public void setMotionPack(ushort mp)
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{
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motionPack = mp;
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}
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}
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}
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