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Updated Map Server namespace. Moved all other data folders (www and sql) to data folder. Renamed boot name to Project Meteor.
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1823 changed files with 102704 additions and 901 deletions
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Map Server/Actors/Chara/Npc/MobModifier.cs
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Map Server/Actors/Chara/Npc/MobModifier.cs
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/*
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===========================================================================
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Copyright (C) 2015-2019 Project Meteor Dev Team
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This file is part of Project Meteor Server.
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Project Meteor Server is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Project Meteor Server is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
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===========================================================================
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*/
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namespace Meteor.Map.actors.chara.npc
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{
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enum MobModifier
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{
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None = 0,
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SpawnLeash = 1, // how far can i move before i deaggro target
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SightRange = 2, // how close does target need to be for me to detect by sight
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SoundRange = 3, // how close does target need to be for me to detect by sound
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BuffChance = 4,
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HealChance = 5,
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SkillUseChance = 6,
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LinkRadius = 7,
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MagicDelay = 8,
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SpecialDelay = 9,
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ExpBonus = 10, //
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IgnoreSpawnLeash = 11, // pursue target forever
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DrawIn = 12, // do i suck people in around me
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HpScale = 13, //
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Assist = 14, // gotta call the bois
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NoMove = 15, // cant move
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ShareTarget = 16, // use this actor's id as target id
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AttackScript = 17, // call my script's onAttack whenever i attack
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DefendScript = 18, // call my script's onDamageTaken whenever i take damage
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SpellScript = 19, // call my script's onSpellCast whenever i finish casting
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WeaponSkillScript = 20, // call my script's onWeaponSkill whenever i finish using a weaponskill
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AbilityScript = 21, // call my script's onAbility whenever i finish using an ability
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CallForHelp = 22, // actor with this id outside of target's party with this can attack me
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FreeForAll = 23, // any actor can attack me
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Roams = 24, // Do I walk around?
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RoamDelay = 25, // What is the delay between roam ticks
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Linked = 26, // Did I get aggroed via linking?
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LinkCount = 27 // How many BattleNPCs got linked with me
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}
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}
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