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Updated Map Server namespace. Moved all other data folders (www and sql) to data folder. Renamed boot name to Project Meteor.
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1823 changed files with 102704 additions and 901 deletions
75
Map Server/Actors/Chara/ModifierList.cs
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75
Map Server/Actors/Chara/ModifierList.cs
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/*
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===========================================================================
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Copyright (C) 2015-2019 Project Meteor Dev Team
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This file is part of Project Meteor Server.
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Project Meteor Server is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Project Meteor Server is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
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===========================================================================
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*/
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using System;
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using System.Collections.Generic;
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namespace Meteor.Map.actors.chara
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{
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class ModifierListEntry
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{
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public uint id;
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public Int64 value;
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public ModifierListEntry(uint id, Int64 value)
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{
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this.id = id;
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this.value = value;
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}
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}
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class ModifierList
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{
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public Dictionary<uint, ModifierListEntry> modList;
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public Dictionary<uint, ModifierListEntry> mobModList;
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public ModifierList(uint id)
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{
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modList = new Dictionary<uint, ModifierListEntry>();
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mobModList = new Dictionary<uint, ModifierListEntry>();
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}
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public void AddModifier(uint id, Int64 val, bool isMobMod)
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{
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var list = isMobMod ? mobModList : modList;
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list.Add(id, new ModifierListEntry(id, val));
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}
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public void SetModifier(uint id, Int64 val, bool isMobMod)
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{
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var list = isMobMod ? mobModList : modList;
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if (list.ContainsKey(id))
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list[id].value = val;
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else
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list.Add(id, new ModifierListEntry(id, val));
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}
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public Int64 GetModifier(uint id, bool isMobMod)
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{
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ModifierListEntry retVal;
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var list = isMobMod ? mobModList : modList;
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if (!list.TryGetValue(id, out retVal))
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return 0;
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return retVal.value;
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}
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}
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}
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