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Updated Map Server namespace. Moved all other data folders (www and sql) to data folder. Renamed boot name to Project Meteor.
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1823 changed files with 102704 additions and 901 deletions
53
Map Server/Actors/Chara/CharaWork.cs
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Map Server/Actors/Chara/CharaWork.cs
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/*
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===========================================================================
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Copyright (C) 2015-2019 Project Meteor Dev Team
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This file is part of Project Meteor Server.
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Project Meteor Server is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Project Meteor Server is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
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===========================================================================
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*/
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namespace Meteor.Map.Actors.Chara
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{
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class CharaWork
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{
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public uint PROPERTY_NAMEPLATE_VISIBLE = 1;
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public uint PROPERTY_NAMEPLATE_VISIBLE2 = 5;
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public ParameterSave parameterSave = new ParameterSave();
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public ParameterTemp parameterTemp = new ParameterTemp();
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public BattleSave battleSave = new BattleSave();
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public BattleTemp battleTemp = new BattleTemp();
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public EventSave eventSave = new EventSave();
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public EventTemp eventTemp = new EventTemp();
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public bool gameParameter = false;
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public byte[] property = new byte[32];
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public ushort[] status = new ushort[20];
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public uint[] statusShownTime = new uint[20];
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public uint[] command = new uint[64]; //ACTORS
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public byte[] commandCategory = new byte[64];
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public byte commandBorder = 0x20;
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public bool[] commandAcquired = new bool[4096];
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public bool[] additionalCommandAcquired = new bool[36];
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public uint currentContentGroup;
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public uint depictionJudge = 0xa0f50911;
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}
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}
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