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Updated Map Server namespace. Moved all other data folders (www and sql) to data folder. Renamed boot name to Project Meteor.
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1823 changed files with 102704 additions and 901 deletions
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Map Server/Actors/Chara/BattleTemp.cs
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Map Server/Actors/Chara/BattleTemp.cs
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/*
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===========================================================================
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Copyright (C) 2015-2019 Project Meteor Dev Team
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This file is part of Project Meteor Server.
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Project Meteor Server is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Project Meteor Server is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
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===========================================================================
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*/
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namespace Meteor.Map.Actors.Chara
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{
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class BattleTemp
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{
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//Are these right?
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public const uint NAMEPLATE_SHOWN = 0;
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public const uint TARGETABLE = 1;
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public const uint NAMEPLATE_SHOWN2 = 2;
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//public const uint NAMEPLATE_SHOWN2 = 3;
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public const uint STAT_STRENGTH = 3;
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public const uint STAT_VITALITY = 4;
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public const uint STAT_DEXTERITY = 5;
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public const uint STAT_INTELLIGENCE = 6;
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public const uint STAT_MIND = 7;
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public const uint STAT_PIETY = 8;
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public const uint STAT_RESISTANCE_FIRE = 9;
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public const uint STAT_RESISTANCE_ICE = 10;
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public const uint STAT_RESISTANCE_WIND = 11;
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public const uint STAT_RESISTANCE_LIGHTNING = 12;
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public const uint STAT_RESISTANCE_EARTH = 13;
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public const uint STAT_RESISTANCE_WATER = 14;
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public const uint STAT_ATTACK = 17;
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public const uint STAT_ACCURACY = 15;
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public const uint STAT_NORMALDEFENSE = 18;
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public const uint STAT_EVASION = 16;
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public const uint STAT_ATTACK_MAGIC = 23;
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public const uint STAT_HEAL_MAGIC = 24;
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public const uint STAT_ENCHANCEMENT_MAGIC_POTENCY = 25;
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public const uint STAT_ENFEEBLING_MAGIC_POTENCY = 26;
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public const uint STAT_MAGIC_ACCURACY = 27;
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public const uint STAT_MAGIC_EVASION = 28;
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public const uint STAT_CRAFT_PROCESSING = 30;
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public const uint STAT_CRAFT_MAGIC_PROCESSING = 31;
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public const uint STAT_CRAFT_PROCESS_CONTROL = 32;
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public const uint STAT_HARVEST_POTENCY = 33;
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public const uint STAT_HARVEST_LIMIT = 34;
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public const uint STAT_HARVEST_RATE = 35;
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public float[] castGauge_speed = { 1.0f, 0.25f};
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public bool[] timingCommandFlag = new bool[4];
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public short[] generalParameter = new short[35];
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}
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}
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