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Updated Map Server namespace. Moved all other data folders (www and sql) to data folder. Renamed boot name to Project Meteor.
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1823 changed files with 102704 additions and 901 deletions
85
Map Server/Actors/Chara/Ai/State/State.cs
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Map Server/Actors/Chara/Ai/State/State.cs
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/*
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===========================================================================
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Copyright (C) 2015-2019 Project Meteor Dev Team
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This file is part of Project Meteor Server.
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Project Meteor Server is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Project Meteor Server is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
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===========================================================================
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*/
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using System;
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using Meteor.Map.Actors;
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using Meteor.Map.packets.send.actor.battle;
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namespace Meteor.Map.actors.chara.ai.state
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{
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class State
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{
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protected Character owner;
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protected Character target;
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protected bool canInterrupt;
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protected bool interrupt = false;
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protected DateTime startTime;
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protected CommandResult errorResult;
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protected bool isCompleted;
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public State(Character owner, Character target)
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{
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this.owner = owner;
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this.target = target;
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this.canInterrupt = true;
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this.interrupt = false;
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}
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public virtual bool Update(DateTime tick) { return true; }
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public virtual void OnStart() { }
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public virtual void OnInterrupt() { }
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public virtual void OnComplete() { isCompleted = true; }
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public virtual bool CanChangeState() { return false; }
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public virtual void TryInterrupt() { }
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public virtual void Cleanup() { }
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public bool CanInterrupt()
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{
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return canInterrupt;
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}
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public void SetInterrupted(bool interrupt)
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{
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this.interrupt = interrupt;
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}
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public bool IsCompleted()
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{
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return isCompleted;
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}
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public void ChangeTarget(Character target)
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{
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this.target = target;
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}
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public Character GetTarget()
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{
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return target;
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}
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}
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}
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