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Updated Map Server namespace. Moved all other data folders (www and sql) to data folder. Renamed boot name to Project Meteor.
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1823 changed files with 102704 additions and 901 deletions
89
Map Server/Actors/Chara/Ai/Controllers/PetController.cs
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89
Map Server/Actors/Chara/Ai/Controllers/PetController.cs
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/*
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===========================================================================
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Copyright (C) 2015-2019 Project Meteor Dev Team
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This file is part of Project Meteor Server.
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Project Meteor Server is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Project Meteor Server is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
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===========================================================================
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*/
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using System;
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using Meteor.Map.Actors;
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namespace Meteor.Map.actors.chara.ai.controllers
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{
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class PetController : Controller
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{
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private Character petMaster;
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public PetController(Character owner) :
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base(owner)
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{
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this.lastUpdate = Program.Tick;
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}
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public override void Update(DateTime tick)
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{
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// todo: handle pet stuff on tick
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}
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public override void ChangeTarget(Character target)
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{
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base.ChangeTarget(target);
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}
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public override bool Engage(Character target)
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{
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// todo: check distance, last swing time, status effects
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return true;
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}
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public override void Disengage()
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{
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// todo:
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return;
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}
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public override void Cast(Character target, uint spellId)
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{
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}
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public override void Ability(Character target, uint abilityId)
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{
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}
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public override void RangedAttack(Character target)
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{
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}
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public Character GetPetMaster()
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{
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return petMaster;
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}
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public void SetPetMaster(Character master)
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{
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petMaster = master;
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if (master is Player)
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owner.allegiance = CharacterTargetingAllegiance.Player;
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else
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owner.allegiance = CharacterTargetingAllegiance.BattleNpcs;
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}
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}
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}
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