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Updated Map Server namespace. Moved all other data folders (www and sql) to data folder. Renamed boot name to Project Meteor.
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1823 changed files with 102704 additions and 901 deletions
76
Map Server/Actors/Area/PrivateAreaContent.cs
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76
Map Server/Actors/Area/PrivateAreaContent.cs
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/*
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===========================================================================
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Copyright (C) 2015-2019 Project Meteor Dev Team
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This file is part of Project Meteor Server.
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Project Meteor Server is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Project Meteor Server is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
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===========================================================================
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*/
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using Meteor.Map.actors.director;
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using Meteor.Map.Actors;
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using Meteor.Map.lua;
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using System;
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namespace Meteor.Map.actors.area
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{
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class PrivateAreaContent : PrivateArea
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{
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private Director currentDirector;
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private bool isContentFinished = false;
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public static PrivateAreaContent CreateContentArea(String scriptPath)
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{
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return null;
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}
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public PrivateAreaContent(Zone parent, string classPath, string privateAreaName, uint privateAreaType, Director director, Player contentStarter) //TODO: Make it a list
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: base(parent, parent.actorId, classPath, privateAreaName, privateAreaType, 0, 0, 0)
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{
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currentDirector = director;
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LuaEngine.GetInstance().CallLuaFunction(contentStarter, this, "onCreate", false, currentDirector);
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}
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public Director GetContentDirector()
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{
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return currentDirector;
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}
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public void ContentFinished()
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{
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isContentFinished = true;
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}
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public void CheckDestroy()
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{
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lock (mActorList)
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{
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if (isContentFinished)
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{
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bool noPlayersLeft = true;
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foreach (Actor a in mActorList.Values)
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{
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if (a is Player)
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noPlayersLeft = false;
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}
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if (noPlayersLeft)
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GetParentZone().DeleteContentArea(this);
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}
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}
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}
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}
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}
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