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Updated Map Server namespace. Moved all other data folders (www and sql) to data folder. Renamed boot name to Project Meteor.
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1823 changed files with 102704 additions and 901 deletions
86
Map Server/Actors/Area/PrivateArea.cs
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86
Map Server/Actors/Area/PrivateArea.cs
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/*
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===========================================================================
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Copyright (C) 2015-2019 Project Meteor Dev Team
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This file is part of Project Meteor Server.
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Project Meteor Server is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Project Meteor Server is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
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===========================================================================
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*/
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using Meteor.Common;
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using Meteor.Map.Actors;
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using Meteor.Map.lua;
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using Meteor.Map.packets.send.actor;
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using System.Collections.Generic;
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namespace Meteor.Map.actors.area
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{
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class PrivateArea : Area
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{
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private Zone parentZone;
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private string privateAreaName;
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private uint privateAreaType;
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public PrivateArea(Zone parent, uint id, string classPath, string privateAreaName, uint privateAreaType, ushort bgmDay, ushort bgmNight, ushort bgmBattle)
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: base(id, parent.zoneName, parent.regionId, classPath, bgmDay, bgmNight, bgmBattle, parent.isIsolated, parent.isInn, parent.canRideChocobo, parent.canStealth, true)
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{
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this.parentZone = parent;
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this.zoneName = parent.zoneName;
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this.privateAreaName = privateAreaName;
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this.privateAreaType = privateAreaType;
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}
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public string GetPrivateAreaName()
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{
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return privateAreaName;
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}
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public uint GetPrivateAreaType()
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{
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return privateAreaType;
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}
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public Zone GetParentZone()
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{
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return parentZone;
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}
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public override SubPacket CreateScriptBindPacket()
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{
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List<LuaParam> lParams;
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string path = className;
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string realClassName = className.Substring(className.LastIndexOf("/") + 1);
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lParams = LuaUtils.CreateLuaParamList(classPath, false, true, zoneName, privateAreaName, privateAreaType, canRideChocobo ? (byte)1 : (byte)0, canStealth, isInn, false, false, false, false, false, false);
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ActorInstantiatePacket.BuildPacket(actorId, actorName, realClassName, lParams).DebugPrintSubPacket();
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return ActorInstantiatePacket.BuildPacket(actorId, actorName, realClassName, lParams);
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}
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public void AddSpawnLocation(SpawnLocation spawn)
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{
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mSpawnLocations.Add(spawn);
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}
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public void SpawnAllActors()
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{
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foreach (SpawnLocation spawn in mSpawnLocations)
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SpawnActor(spawn);
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}
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}
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}
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