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Updated Map Server namespace. Moved all other data folders (www and sql) to data folder. Renamed boot name to Project Meteor.
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1823 changed files with 102704 additions and 901 deletions
43
Data/scripts/magic.lua
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43
Data/scripts/magic.lua
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-- todo: add enums for status effects in global.lua
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require("global")
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require("battleutils")
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magic =
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{
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};
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--[[
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statId - see BattleTemp.cs
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modifierId - Modifier.Intelligence, Modifier.Mind (see Modifier.cs)
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multiplier -
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]]
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function magic.HandleHealingMagic(caster, target, spell, action, statId, modifierId, multiplier, baseAmount)
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potency = potency or 1.0;
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healAmount = baseAmount;
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-- todo: shit based on mnd
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local mind = caster.GetMod(Modifier.Mind);
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end;
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function magic.HandleAttackMagic(caster, target, spell, action, statId, modifierId, multiplier, baseAmount)
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-- todo: actually handle this
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damage = baseAmount or math.random(1,10) * 10;
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return damage;
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end;
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function magic.HandleEvasion(caster, target, spell, action, statId, modifierId)
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return false;
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end;
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function magic.HandleStoneskin(caster, target, spell, action, statId, modifierId, damage)
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--[[
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if target.statusEffects.HasStatusEffect(StatusEffect.Stoneskin) then
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-- todo: damage reduction
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return true;
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end;
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]]
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return false;
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end;
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