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Updated Map Server namespace. Moved all other data folders (www and sql) to data folder. Renamed boot name to Project Meteor.
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1823 changed files with 102704 additions and 901 deletions
44
Data/scripts/commands/weaponskill/sucker_punch.lua
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44
Data/scripts/commands/weaponskill/sucker_punch.lua
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require("global");
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require("weaponskill");
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require("battleutils");
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require("hiteffect");
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function onSkillPrepare(caster, target, skill)
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return 0;
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end;
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function onSkillStart(caster, target, skill)
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return 0;
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end;
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--
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function onSkillFinish(caster, target, skill, action, actionContainer)
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--calculate ws damage
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action.amount = skill.basePotency;
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--DoAction handles rates, buffs, dealing damage
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action.DoAction(caster, target, skill, action);
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--additional effect
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--Restores MP
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--Comboed formula seems to be (0.40 * damage) + 180
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--Uncomboed formula seems to be 0.30 * damage
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--These may be wrong. It seems like max mp might influence the slope
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--1.21: Equation used to calculate amount of MP adjusted.
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--fug
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--This might mean max MP isn't involved and the difference was between patches. need to recheck videos
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if action.ActionLanded() and (action.param == HitDirection.Right or action.param == HitDirection.Left) then
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local mpToReturn = 0;
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if skill.isCombo then
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mpToReturn = (0.40 * action.amount) + 180;
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else
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mpToReturn = (0.30 * action.amount);
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end
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caster.AddMP(mpToReturn);
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--30452: You recover x MP.
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actionContainer.AddMPAbsorbAction(caster.actorId, 30452, mpToReturn);
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end
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end;
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