Updated Map Server namespace. Moved all other data folders (www and sql) to data folder. Renamed boot name to Project Meteor.

This commit is contained in:
Filip Maj 2019-06-19 01:10:15 -04:00
parent 18ef69f3d1
commit 91549bff7a
1823 changed files with 102704 additions and 901 deletions

View file

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require("global");
require("weaponskill");
require("modifiers")
function onSkillPrepare(caster, target, skill)
return 0;
end;
--Resets rampage to increase damage
function onSkillStart(caster, target, skill)
--Get Rampage statuseffect
local rampage = caster.statusEffects.GetStatusEffectById(223208);
--if it isn't nil, remove the AP and Defense mods and reset extra to 0, increase potency
if rampage != nil then
local parryPerDT = 20;
local delayMsPerDT = 100;
caster.SubtractMod(modifiersGlobal.Parry, parryPerDT * rampage.GetExtra());
caster.AddMod(modifiersGlobal.Delay, delayMsPerDT * rampage.GetExtra());
rampage.SetExtra(0);
skill.basePotency = skill.basePotency * 1.5;
end;
return 0;
end;
--Increased critical hit rate
function onCombo(caster, target, skill)
skill.bonusCritRate = 200;
end;
function onSkillFinish(caster, target, skill, action, actionContainer)
if target.target == caster then
skill.statusId = 223015
end;
--calculate ws damage
action.amount = skill.basePotency;
--DoAction handles rates, buffs, dealing damage
action.DoAction(caster, target, skill, actionContainer);
--Try to apply status effect
action.TryStatus(caster, target, skill, actionContainer, true);
skill.statusId = 0;
end;