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Updated Map Server namespace. Moved all other data folders (www and sql) to data folder. Renamed boot name to Project Meteor.
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1823 changed files with 102704 additions and 901 deletions
100
Data/scripts/commands/gm/nudge.lua
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100
Data/scripts/commands/gm/nudge.lua
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require("global");
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properties = {
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permissions = 0,
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parameters = "ss",
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description =
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[[
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Positions your character forward a set <distance>, defaults to 5 yalms.
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!nudge |
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!nudge <distance> |
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!nudge <distance> <up/down> |
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]],
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}
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vertical = {
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["UP"] = 1,
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["U"] = 1,
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["+"] = 1,
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["ASCEND"] = 1,
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["DOWN"] = -1,
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["D"] = -1,
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["-"] = -1,
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["DESCEND"] = -1,
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}
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function onTrigger(player, argc, arg1, arg2)
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local pos = player:GetPos();
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local x = pos[0];
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local y = pos[1];
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local z = pos[2];
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local rot = pos[3];
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local zone = pos[4];
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local angle = rot + (math.pi/2);
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local worldManager = GetWorldManager();
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local messageID = MESSAGE_TYPE_SYSTEM_ERROR;
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local sender = "[nudge] ";
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local distance = 5;
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local direction = 0;
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local checkArg1 = tonumber(arg1);
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local checkArg2 = tonumber(arg2);
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if argc == 1 then
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if checkArg1 then
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distance = checkArg1;
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else
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player:SendMessage(messageID, sender, "Unknown parameters! Usage: \n"..properties.description);
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return;
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end
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elseif argc == 2 then
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if checkArg1 and checkArg2 then -- If both are numbers, just ignore second argument
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distance = checkArg1;
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elseif checkArg1 and not checkArg2 then -- If first is number and second is string
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distance = checkArg1;
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if vertical[string.upper(arg2)] then -- Check vertical direction on string, otherwise throw param error
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direction = vertical[string.upper(arg2)];
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else
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player:SendMessage(messageID, sender, "Unknown parameters! Usage: \n"..properties.description);
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return;
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end
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elseif (not checkArg1) and checkArg2 then -- If first is string and second is number
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distance = checkArg2;
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if vertical[string.upper(arg1)] then -- Check vertical direction on string, otherwise throw param error
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direction = vertical[string.upper(arg1)];
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else
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player:SendMessage(messageID, sender, "Unknown parameters! Usage: \n"..properties.description);
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return;
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end
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else
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player:SendMessage(messageID, sender, "Unknown parameters! Usage: \n"..properties.description);
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return;
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end
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end
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local message = string.format("Positioning forward %s yalms.", distance);
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if direction == 1 then
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y = y + distance;
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message = string.format("Positioning up %s yalms.", distance);
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worldManager:DoPlayerMoveInZone(player, x, y, z, rot, 0x0);
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elseif direction == -1 then
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y = y - distance;
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message = string.format("Positioning down %s yalms.", distance);
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worldManager:DoPlayerMoveInZone(player, x, y, z, rot, 0x0);
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else
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local px = x - distance * math.cos(angle);
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local pz = z + distance * math.sin(angle);
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if distance < 1 then
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message = string.format("Positioning back %s yalms.", distance);
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end
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worldManager:DoPlayerMoveInZone(player, px, y, pz, rot, 0x0);
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end;
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player:SendMessage(messageID, sender, message);
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end;
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