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Updated Map Server namespace. Moved all other data folders (www and sql) to data folder. Renamed boot name to Project Meteor.
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1823 changed files with 102704 additions and 901 deletions
138
Data/scripts/commands/gm/givecurrency.lua
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138
Data/scripts/commands/gm/givecurrency.lua
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require("global");
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properties = {
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permissions = 0,
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parameters = "ssss",
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description =
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[[
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Adds currency <qty> to player or <targetname>
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Defaults to gil if no item entered
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!givecurrency <item> <qty> |
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!givecurrency <item> <qty> <targetname> |
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]],
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}
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currencyItems = {
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["GIL"] = 1000001,
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["FIRE_SHARD"] = 1000003,
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["ICE_SHARD"] = 1000004,
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["WIND_SHARD"] = 1000005,
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["EARTH_SHARD"] = 1000006,
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["LIGHTNING_SHARD"] = 1000007,
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["WATER_SHARD"] = 1000008,
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["FIRE_CRYSTAL"] = 1000009,
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["ICE_CRYSTAL"] = 1000010,
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["WIND_CRYSTAL"] = 1000011,
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["EARTH_CRYSTAL"] = 1000012,
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["LIGHTNING_CRYSTAL"] = 1000013,
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["WATER_CRYSTAL"] = 1000014,
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["FIRE_CLUSTER"] = 1000015,
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["ICE_CLUSTER"] = 1000016,
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["WIND_CLUSTER"] = 1000017,
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["EARTH_CLUSTER"] = 1000018,
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["LIGHTNING_CLUSTER"] = 1000019,
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["WATER_CLUSTER"] = 1000020,
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["PUGILISTS_GUILD_MARK"] = 1000101,
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["GLADIATORS_GUILD_MARK"] = 1000102,
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["MARAUDERS_GUILD_MARK"] = 1000103,
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["ARCHERS_GUILD_MARK"] = 1000106,
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["LANCERS_GUILD_MARK"] = 1000107,
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["THAUMATURGES_GUILD_MARK"] = 1000110,
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["CONJURERS_GUILD_MARK"] = 1000111,
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["CARPENTERS_GUILD_MARK"] = 1000113,
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["BLACKSMITHS_GUILD_MARK"] = 1000114,
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["ARMORERS_GUILD_MARK"] = 1000115,
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["GOLDSMITHS_GUILD_MARK"] = 1000116,
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["LEATHERWORKERS_GUILD_MARK"] = 1000117,
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["WEAVERS_GUILD_MARK"] = 1000118,
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["ALCHEMISTS_GUILD_MARK"] = 1000119,
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["CULINARIANS_GUILD_MARK"] = 1000120,
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["MINERS_GUILD_MARK"] = 1000121,
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["BOTANISTS_GUILD_MARK"] = 1000122,
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["FISHERMENS_GUILD_MARK"] = 1000123,
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["STORM_SEAL"] = 1000201,
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["SERPENT_SEAL"] = 1000202,
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["FLAME_SEAL"] = 1000203,
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["FIRESHARD"] = 1000003,
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["ICESHARD"] = 1000004,
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["WINDSHARD"] = 1000005,
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["EARTHSHARD"] = 1000006,
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["LIGHTNINGSHARD"] = 1000007,
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["WATERSHARD"] = 1000008,
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["FIRECRYSTAL"] = 1000009,
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["ICECRYSTAL"] = 1000010,
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["WINDCRYSTAL"] = 1000011,
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["EARTHCRYSTAL"] = 1000012,
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["LIGHTNINGCRYSTAL"] = 1000013,
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["WATERCRYSTAL"] = 1000014,
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["FIRECLUSTER"] = 1000015,
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["ICECLUSTER"] = 1000016,
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["WINDCLUSTER"] = 1000017,
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["EARTHCLUSTER"] = 1000018,
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["LIGHTNINGCLUSTER"] = 1000019,
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["WATERCLUSTER"] = 1000020,
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["PUGILISTSGUILDMARK"] = 1000101,
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["GLADIATORSGUILDMARK"] = 1000102,
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["MARAUDERSGUILDMARK"] = 1000103,
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["ARCHERSGUILDMARK"] = 1000106,
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["LANCERSGUILDMARK"] = 1000107,
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["THAUMATURGESGUILDMARK"] = 1000110,
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["CONJURERSGUILDMARK"] = 1000111,
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["CARPENTERSGUILDMARK"] = 1000113,
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["BLACKSMITHSGUILDMARK"] = 1000114,
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["ARMORERSGUILDMARK"] = 1000115,
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["GOLDSMITHSGUILDMARK"] = 1000116,
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["LEATHERWORKERSGUILDMARK"] = 1000117,
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["WEAVERSGUILDMARK"] = 1000118,
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["ALCHEMISTSGUILDMARK"] = 1000119,
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["CULINARIANSGUILDMARK"] = 1000120,
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["MINERSGUILDMARK"] = 1000121,
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["BOTANISTSGUILDMARK"] = 1000122,
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["FISHERMENSGUILDMARK"] = 1000123,
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["STORMSEAL"] = 1000201,
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["SERPENTSEAL"] = 1000202,
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["FLAMESEAL"] = 1000203,
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}
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function onTrigger(player, argc, item, qty, name, lastName)
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local sender = "[givecurrency] ";
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local messageID = MESSAGE_TYPE_SYSTEM_ERROR;
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local worldMaster = GetWorldMaster();
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if name then
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if lastName then
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player = GetWorldManager():GetPCInWorld(name.." "..lastName) or nil;
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else
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player = GetWorldManager():GetPCInWorld(name) or nil;
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end;
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end;
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if player then
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if not currencyItems[string.upper(item)] then
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player:SendMessage(messageID, sender, "Invalid parameter for item.");
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return;
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else
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item = currencyItems[string.upper(item)];
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end
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qty = tonumber(qty) or 1;
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location = INVENTORY_CURRENCY;
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local invCheck = player:getInventory(location):AddItem(item, qty, 1);
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if (invCheck == INV_ERROR_FULL) then
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-- Your inventory is full.
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player:SendGameMessage(player, worldMaster, 60022, messageID);
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elseif (invCheck == INV_ERROR_ALREADY_HAS_UNIQUE) then
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-- You cannot have more than one <itemId> <quality> in your possession at any given time.
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player:SendGameMessage(player, worldMaster, 40279, messageID, item, 1);
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elseif (invCheck == INV_ERROR_SYSTEM_ERROR) then
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player:SendMessage(MESSAGE_TYPE_SYSTEM, "", "[DEBUG] Server Error on adding item.");
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elseif (invCheck == INV_ERROR_SUCCESS) then
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message = string.format("Added item %s to location %s to %s", item, location, player:GetName());
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player:SendMessage(MESSAGE_TYPE_SYSTEM, "", message);
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player:SendGameMessage(player, worldMaster, 25246, messageID, item, qty);
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end
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end
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end;
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