Updated Map Server namespace. Moved all other data folders (www and sql) to data folder. Renamed boot name to Project Meteor.

This commit is contained in:
Filip Maj 2019-06-19 01:10:15 -04:00
parent 18ef69f3d1
commit 91549bff7a
1823 changed files with 102704 additions and 901 deletions

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require("global");
require("ability");
function onAbilityPrepare(caster, target, ability)
return 0;
end;
function onAbilityStart(caster, target, ability)
--27164: Swift Aegis Boon
if caster.HasTrait(27164) then
ability.recastTimeMs = ability.recastTimeMs - 15000;
end
return 0;
end;
function onSkillFinish(caster, target, skill, action, actionContainer)
action.DoAction(caster, target, skill, actionContainer);
end;

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require("global");
require("ability");
function onAbilityPrepare(caster, target, ability)
return 0;
end;
function onAbilityStart(caster, target, ability)
return 0;
end;
function onSkillFinish(caster, target, skill, action, actionContainer)
skill.statusMagnitude = 4;
--27242: Enhanced Barrage: Adds an additional attack to barrage ( 4 -> 5 )
if caster.HasTrait(27242) then
skill.statusMagnitude = 5;
end
--DoAction handles rates, buffs, dealing damage
action.DoAction(caster, target, skill, actionContainer);
end;

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require("global");
require("ability");
function onAbilityPrepare(caster, target, ability)
return 0;
end;
function onAbilityStart(caster, target, ability)
return 0;
end;
function onSkillFinish(caster, target, skill, action, actionContainer)
--Only the bard gets the Battle Voice effect
if caster == target then
local effect = GetWorldManager():GetStatusEffect(223253);
effect.SetDuration(30);
caster.statusEffects.AddStatusEffect(effect, caster, actionContainer);
end
local effect = GetWorldManager():GetStatusEffect(223029);
effect.SetDuration(60);
caster.statusEffects.AddStatusEffect(effect, caster, actionContainer);
end;

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require("global");
require("ability");
function onAbilityPrepare(caster, target, ability)
return 0;
end;
function onAbilityStart(caster, target, ability)
--27205: Enhanced Berserk: Increases the effect of Berserk by 20%
if caster.HasTrait(27205) then
ability.statusTier = 2;
end
return 0;
end;
function onSkillFinish(caster, target, skill, action, actionContainer)
--223207: Berserk
--223208: Rampage
--Remove Rampage effect. I'm assuming no message is sent like LNC surges
caster.statusEffects.RemoveStatusEffect(223208);
--If caster has berserk already, remove it and send a message.
local buff = caster.statusEffects.GetStatusEffectById(223207)
if buff ~= nil then
caster.statusEffects.RemoveStatusEffect(buff, actionContainer, 30329);
else
--DoAction handles rates, buffs, dealing damage
action.DoAction(caster, target, skill, actionContainer);
end
end;

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require("global");
require("ability");
function onAbilityPrepare(caster, target, ability)
return 0;
end;
function onAbilityStart(caster, target, ability)
--27121: Enhanced Blindside
if caster.HasTrait(27121) then
ability.statusTier = 2;
end
return 0;
end;
function onSkillFinish(caster, target, skill, action, actionContainer)
--DoAction handles rates, buffs, dealing damage
action.DoAction(caster, target, skill, actionContainer);
end;

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require("global");
require("ability");
function onAbilityPrepare(caster, target, ability)
return 0;
end;
function onAbilityStart(caster, target, ability)
--27362: Enhanced Blissful Mind
if caster.HasTrait(27362) then
ability.statusTier = 2;
end
return 0;
end;
function onSkillFinish(caster, target, skill, action, actionContainer)
--Blissful Mind
--223228: Blissful Mind
--223242: Fully Blissful Mind
local buff = caster.statusEffects.GetStatusEffectById(223228) or caster.statusEffects.GetStatusEffectById(223242);
--If we have a buff then Blissful Mind removes that buff and restores MP. Otherwise, it adds the Blissful Mind effect
if buff ~= nil then
local amount = buff.GetExtra();
caster.AddMP(amount);
actionContainer.AddMPAction(caster.actorId, 33007, amount);
caster.statusEffects.RemoveStatusEffect(buff, actionContainer, 30329);
else
--Blissful mind takes 25% of CURRENT HP and begins storing MP up to that point, at which point the buff changes to indicate its full
local amount = caster.GetHP() * 0.25;
caster.DelHP(amount, actionContainer);
skill.statusMagnitude = amount;
--DoAction handles rates, buffs, dealing damage
action.DoAction(caster, target, skill, actionContainer);
end
end;

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require("global");
require("ability");
function onAbilityPrepare(caster, target, ability)
return 0;
end;
function onAbilityStart(caster, target, ability)
--27283: Enhanced Blood for Blood: Increases damage dealt to enemies by B4B by 25%
if caster.HasTrait(27283) then
ability.statusTier = 2;
end
--27284: Swift Blood for Blood: Reduces recast time of B4B by 15 seconds
if caster.HasTrait(27284) then
ability.recastTimeMs = ability.recastTimeMs - 15000;
end
return 0;
end;
function onSkillFinish(caster, target, skill, action, actionContainer)
--DoAction handles rates, buffs, dealing damage
action.DoAction(caster, target, skill, actionContainer);
end;

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require("global");
require("ability");
function onAbilityPrepare(caster, target, ability)
return 0;
end;
function onAbilityStart(caster, target, ability)
--27202: Swift Bloodbath
if caster.HasTrait(27202) then
ability.recastTimeMs = ability.recastTimeMs - 15000;
end
return 0;
end;
function onSkillFinish(caster, target, skill, action, actionContainer)
--DoAction handles rates, buffs, dealing damage
action.DoAction(caster, target, skill, actionContainer);
end;

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require("global");
require("ability");
function onAbilityPrepare(caster, target, ability)
return 0;
end;
function onAbilityStart(caster, target, ability)
--27245: Swift Chameleon
if caster.HasTrait(27245) then
ability.recastTimeMs = ability.recastTimeMs - 60000;
end
return 0;
end;
function onSkillFinish(caster, target, skill, action, actionContainer)
--Need a way to get all targets with hate for player
--target.hateContainer.UpdateHate(caster, -840);
action.DoAction(caster, target, skill, actionContainer);
end;

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require("global");
require("ability");
function onAbilityPrepare(caster, target, ability)
return 0;
end;
function onAbilityStart(caster, target, ability)
return 0;
end;
function onSkillFinish(caster, target, skill, action, actionContainer)
local buff = caster.statusEffects.GetStatusEffectById(223227)
if buff ~= nil then
caster.statusEffects.RemoveStatusEffect(buff, actionContainer, 30329);
else
--DoAction handles rates, buffs, dealing damage
action.DoAction(caster, target, skill, actionContainer);
end
end;

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require("global");
require("ability");
function onAbilityPrepare(caster, target, ability)
return 0;
end;
function onAbilityStart(caster, target, ability)
return 0;
end;
function onSkillFinish(caster, target, skill, action, actionContainer)
--8032701: Fighter's Gauntlets: Reduces Collusion cooldown by 10 seconds
if caster.HasItemEquippedInSlot(8032701, 13) then
skill.recastTimeMs = skill.recastTimeMs - 10000;
end
action.DoAction(caster, target, skill, actionContainer);
end;

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require("global");
require("ability");
function onAbilityPrepare(caster, target, ability)
return 0;
end;
function onAbilityStart(caster, target, ability)
return 0;
end;
function onSkillFinish(caster, target, skill, action, actionContainer)
newMP = math.min(caster.GetHP(), caster.GetMaxMP())
newHP = math.min(caster.GetMP(), caster.GetMaxHP())
caster.SetHP(newHP)
caster.SetMP(newMP)
--Set effect id
action.DoAction(caster, target, skill, actionContainer);
end;

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require("global");
require("ability");
function onAbilityPrepare(caster, target, ability)
return 0;
end;
function onAbilityStart(caster, target, ability)
return 0;
end;
function onSkillFinish(caster, target, skill, action, actionContainer)
--This is for the "Cover" effect the caster receives.
local coverTier = 1
--8032701: Gallant Surcoat: Enhances Cover
if caster.HasItemEquippedInSlot(8032701, 10) then
coverTier = 2;
end
caster.statusEffects.AddStatusEffect(223063, coverTier, 0, 15, 0);
--Apply Covered to target
action.DoAction(caster, target, skill, actionContainer);
end;

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require("global");
require("ability");
function onAbilityPrepare(caster, target, ability)
return 0;
end;
function onAbilityStart(caster, target, ability)
--27320: Swift Dark Seal
if caster.HasTrait(27320) then
ability.recastTimeMs = ability.recastTimeMs - 30000;
end
return 0;
end;
function onSkillFinish(caster, target, skill, action, actionContainer)
--DoAction handles rates, buffs, dealing damage
action.DoAction(caster, target, skill, actionContainer);
end;

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require("global");
require("ability");
function onAbilityPrepare(caster, target, ability)
return 0;
end;
function onAbilityStart(caster, target, ability)
--27244: Enhanced Decoy: Renders Decoy capable of evading melee attacks
if caster.HasTrait(27244) then
ability.statusId = 223238;
end
return 0;
end;
function onSkillFinish(caster, target, skill, action, actionContainer)
--DoAction handles rates, buffs, dealing damage
action.DoAction(caster, target, skill, actionContainer);
end;

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require("global");
require("ability");
function onAbilityPrepare(caster, target, skill)
return 0;
end;
function onAbilityStart(caster, target, skill)
return 0;
end;
function onSkillFinish(caster, target, skill, action, actionContainer)
action.amount = skill.basePotency;
--DoAction handles rates, buffs, dealing damage
action.DoAction(caster, target, skill, actionContainer);
end;

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require("global");
require("ability");
function onAbilityPrepare(caster, target, ability)
return 0;
end;
function onAbilityStart(caster, target, ability)
return 0;
end;
function onSkillFinish(caster, target, skill, action, actionContainer)
--8051401: Gallant Cuisses
if caster.HasItemEquippedInSlot(8051401, 12) then
ability.statusTier = 2;
end
--DoAction handles rates, buffs, dealing damage
action.DoAction(caster, target, skill, actionContainer);
end;

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require("global");
require("ability");
function onAbilityPrepare(caster, target, ability)
return 0;
end;
function onAbilityStart(caster, target, ability)
return 0;
end;
function onSkillFinish(caster, target, skill, action, actionContainer)
action.amount = skill.basePotency;
--DoAction handles rates, buffs, dealing damage
action.DoAction(caster, target, skill, actionContainer);
end;

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require("global");
require("ability");
function onAbilityPrepare(caster, target, ability)
return 0;
end;
function onAbilityStart(caster, target, ability)
return 0;
end;
function onSkillFinish(caster, target, skill, action, actionContainer)
--Need a better way to do this
for i = 223212,223217 do
local buff = caster.statusEffects.GetStatusEffectById(i);
if buff ~= nil then
caster.statusEffects.RemoveStatusEffect(buff, actionContainer, 30329);
skill.statusTier = 2;
break;
end
end
--DoAction handles rates, buffs, dealing damage
action.DoAction(caster, target, skill, actionContainer);
end;

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require("global");
require("ability");
function onAbilityPrepare(caster, target, ability)
return 0;
end;
function onAbilityStart(caster, target, ability)
return 0;
end;
function onSkillFinish(caster, target, skill, action, actionContainer)
--How to do enmity?
--DoAction handles rates, buffs, dealing damage
action.DoAction(caster, target, skill, actionContainer);
end;

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require("global");
require("ability");
function onAbilityPrepare(caster, target, ability)
return 0;
end;
function onAbilityStart(caster, target, ability)
--27203: Enhanced Outmaneuver
if caster.HasTrait(27203) then
ability.statusTier = 2;
end
return 0;
end;
function onSkillFinish(caster, target, skill, action, actionContainer)
--DoAction handles rates, buffs, dealing damage
action.DoAction(caster, target, skill, actionContainer);
end;

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require("global");
require("ability");
function onAbilityPrepare(caster, target, ability)
return 0;
end;
function onAbilityStart(caster, target, ability)
--27321: Enhanced Excruciate: Increases critical rate bonus from Excruciate.
if caster.HasTrait(27321) then
ability.statusTier = 2;
end
return 0;
end;
function onSkillFinish(caster, target, skill, action, actionContainer)
--DoAction handles rates, buffs, dealing damage
action.DoAction(caster, target, skill, actionContainer);
end;

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require("global");
require("ability");
function onAbilityPrepare(caster, target, ability)
return 0;
end;
function onAbilityStart(caster, target, ability)
--27123: Enhanced Featherfoot
if caster.HasTrait(27123) then
ability.statusTier = 2;
end
return 0;
end;
function onSkillFinish(caster, target, skill, action, actionContainer)
--DoAction handles rates, buffs, dealing damage
action.DoAction(caster, target, skill, actionContainer);
end;

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require("global");
require("ability");
function onAbilityPrepare(caster, target, ability)
return 0;
end;
function onAbilityStart(caster, target, ability)
--27124: Enhanced Fists of Earth
if caster.HasTrait(27125) then
ability.statusTier = 2;
end
return 0;
end;
function onSkillFinish(caster, target, skill, action, actionContainer)
--DoAction handles rates, buffs, dealing damage
action.DoAction(caster, target, skill, actionContainer);
end;

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require("global");
require("ability");
function onAbilityPrepare(caster, target, ability)
return 0;
end;
function onAbilityStart(caster, target, ability)
--27124: Enhanced Fists of Fire
if caster.HasTrait(27124) then
ability.statusTier = 2;
end
return 0;
end;
function onSkillFinish(caster, target, skill, action, actionContainer)
--DoAction handles rates, buffs, dealing damage
action.DoAction(caster, target, skill, actionContainer);
end;

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require("global");
require("ability");
function onAbilityPrepare(caster, target, ability)
return 0;
end;
function onAbilityStart(caster, target, ability)
--27124: Enhanced Fists of Fire
if caster.HasTrait(27124) then
ability.statusTier = 2;
end
return 0;
end;
function onSkillFinish(caster, target, skill, action, actionContainer)
--DoAction handles rates, buffs, dealing damage
action.DoAction(caster, target, skill, actionContainer);
end;

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require("global");
require("ability");
function onAbilityPrepare(caster, target, ability)
return 0;
end;
function onAbilityStart(caster, target, ability)
--27161: Enhanced Flash: Adds Blind effect to flash
if caster.HasTrait(27161) then
ability.statusChance = 1;
end
--27162: Enhanced Flash II: Expands Flash to affect enemies near target
if caster.HasTrait(27162) then
ability.aoeTarget = TargetFindAOEType.Circle;
end
return 0;
end;
function onSkillFinish(caster, target, skill, action, actionContainer)
action.enmity = 400;
--DoAction handles rates, buffs, dealing damage
action.DoAction(caster, target, skill, actionContainer);
end;

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require("global");
require("ability");
function onAbilityPrepare(caster, target, ability)
return 0;
end;
function onAbilityStart(caster, target, ability)
--27201: Swift Foresight
if caster.HasTrait(27201) then
ability.recastTimeMs = ability.recastTimeMs - 15000;
end
return 0;
end;
function onSkillFinish(caster, target, skill, action, actionContainer)
--DoAction handles rates, buffs, dealing damage
action.DoAction(caster, target, skill, actionContainer);
end;

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require("global");
require("ability");
function onAbilityPrepare(caster, target, ability)
return 0;
end;
function onAbilityStart(caster, target, ability)
--27245: Swift Chameleon
if caster.HasTrait(27245) then
ability.recastTimeMs = ability.recastTimeMs - 60000;
end
return 0;
end;
--Get all targets with hate on caster and spread 1140 enmity between them.
function onSkillFinish(caster, target, skill, action, actionContainer)
--[[
local enemies = caster.GetTargetsWithHate()
local enmity = 1140 / enemies.Count
for enemy in enemies do
enemy.hateContainer.updateHate(enmity);
end]]
--DoAction handles rates, buffs, dealing damage
action.DoAction(caster, target, skill, actionContainer);
end;

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require("global");
require("ability");
function onAbilityPrepare(caster, target, ability)
return 0;
end;
function onAbilityStart(caster, target, ability)
--27240: Enhanced Hawks Eye
--Increases accuracy gained by 50%. (Hawks Eye normally gives 12.5% of your accuracy, Traited it gives 18.75%)
if caster.HasTrait(27240) then
ability.statusTier = 2
end
return 0;
end;
function onSkillFinish(caster, target, skill, action, actionContainer)
action.DoAction(caster, target, skill, actionContainer);
end;

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require("global");
require("ability");
require("modifiers");
function onAbilityPrepare(caster, target, ability)
return 0;
end;
function onAbilityStart(caster, target, ability)
return 0;
end;
function onSkillFinish(caster, target, skill, action, actionContainer)
--Take off 1/3 of attack delay. Not sure if this is the exact amount HF reduces by
skill.statusMagnitude = 0.33 * caster.GetMod(modifiersGlobal.Delay);
action.DoAction(caster, target, skill, actionContainer);
end;

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require("global");
require("Ability");
function onAbilityPrepare(caster, target, ability)
return 0;
end;
function onAbilityStart(caster, target, ability)
--27280: Enhanced Invigorate: Increases duration of Invigorate by 15 seconds
if caster.HasTrait(27280) then
ability.statusDuration = ability.statusDuration + 15;
end
--Drachen Mail: Increases Invigorate TP tick from 100 to 120.
local magnitude = 100;
--8032704: Drachen Mail
if caster.HasItemEquippedInSlot(8032704, 10) then
magnitude = 120;
end
ability.statusMagnitude = magnitude;
return 0;
end;
function onSkillFinish(caster, target, skill, action, actionContainer)
--DoAction handles rates, buffs, dealing damage
action.DoAction(caster, target, skill, actionContainer);
end;

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require("global");
require("ability");
function onAbilityPrepare(caster, target, ability)
return 0;
end;
function onAbilityStart(caster, target, ability)
return 0;
end;
function onSkillFinish(caster, target, skill, action, actionContainer)
action.amount = skill.basePotency;
--DoAction handles rates, buffs, dealing damage
action.DoAction(caster, target, skill, actionContainer);
end;

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require("global");
require("ability");
function onAbilityPrepare(caster, target, ability)
return 0;
end;
function onAbilityStart(caster, target, ability)
--27285: Enhanced Keen Flurry: Reduces recast time of WS used during KF by 50%
if caster.HasTrait(27285) then
ability.statusTier = 2;
end
return 0;
end;
function onSkillFinish(caster, target, skill, action, actionContainer)
--DoAction handles rates, buffs, dealing damage
action.DoAction(caster, target, skill, actionContainer);
end;

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require("global");
require("ability");
function onAbilityPrepare(caster, target, ability)
return 0;
end;
function onAbilityStart(caster, target, ability)
--27282: Enhanced Life Surge: Increases effect of Life Surge by 20%
if caster.HasTrait(27282) then
ability.statusTier = 2;
end
return 0;
end;
function onSkillFinish(caster, target, skill, action, actionContainer)
--Need a better way to do this
--223212: Power Surge I
--223213: Power Surge II
--223212: Power Surge III
--No message is sent when PS is removed by Life Surge
caster.statusEffects.RemoveStatusEffect(223212);
caster.statusEffects.RemoveStatusEffect(223213);
caster.statusEffects.RemoveStatusEffect(223214);
--Using this ability moves to the next LS buff
local removeId = 0;
--223215: Life Surge I
--223216: Life Surge II
--223217: Life Surge III
if caster.statusEffects.HasStatusEffect(223215) then
removeId = 223215;
skill.statusId = 223216;
skill.statusTier = 2;
elseif caster.statusEffects.HasStatusEffect(223216) then
removeId = 223216;
skill.statusId = 223217;
skill.statusTier = 3;
elseif caster.statusEffects.HasStatusEffect(223217) then
effect = caster.statusEffects.GetStatusEffectById(223217)
effect.RefreshTime();
skill.statusId = 223217;
end
if not (removeId == 0) then
caster.statusEffects.ReplaceEffect(caster.statusEffects.GetStatusEffectById(removeId), skill.statusId, skill.statusTier, skill.statusMagnitude, skill.statusDuration);
end
--DoAction handles rates, buffs, dealing damage
action.DoAction(caster, target, skill, actionContainer);
end;

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require("global");
require("ability");
function onAbilityPrepare(caster, target, ability)
return 0;
end;
function onAbilityStart(caster, target, ability)
return 0;
end;
function onSkillFinish(caster, target, skill, action, actionContainer)
--For some reason, light shot's hitNum is always 1 (or 0, idk), even with barrage.
--If you set the hitnum like any other multi-hit WS it will play the animation repeatedly.
action.hitNum = 1;
action.amount = skill.basePotency;
--DoAction handles rates, buffs, dealing damage
action.DoAction(caster, target, skill, actionContainer);
end;

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require("global");
require("ability");
function onAbilityPrepare(caster, target, ability)
return 0;
end;
function onAbilityStart(caster, target, ability)
--27322: Swift Dark Seal
if caster.HasTrait(27322) then
ability.recastTimeMs = ability.recastTimeMs - 30000;
end
return 0;
end;
function onSkillFinish(caster, target, skill, action, actionContainer)
--DoAction handles rates, buffs, dealing damage
action.DoAction(caster, target, skill, actionContainer);
end;

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require("global");
require("ability");
function onAbilityPrepare(caster, target, ability)
return 0;
end;
function onAbilityStart(caster, target, ability)
--27164: Enhanced Outmaneuver
if caster.HasTrait(27164) then
ability.statusTier = 2;
end
return 0;
end;
function onSkillFinish(caster, target, skill, action, actionContainer)
--DoAction handles rates, buffs, dealing damage
action.DoAction(caster, target, skill, actionContainer);
end;

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require("global");
require("ability");
function onAbilityPrepare(caster, target, ability)
return 0;
end;
function onAbilityStart(caster, target, ability)
--27323: Enhanced Parsimony: Increases MP gained from Parsimony by 25%
if caster.HasTrait(27323) then
ability.statusTier = 2;
end
return 0;
end;
function onSkillFinish(caster, target, skill, action, actionContainer)
--DoAction handles rates, buffs, dealing damage
action.DoAction(caster, target, skill, actionContainer);
end;

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require("global");
require("ability");
function onAbilityPrepare(caster, target, ability)
return 0;
end;
function onAbilityStart(caster, target, ability)
--27281: Enhanced Power Surge: Increases effect of Power Surge by 50%
if caster.HasTrait(27281) then
ability.statusTier = 2;
end
return 0;
end;
function onSkillFinish(caster, target, skill, action, actionContainer)
caster.statusEffects.RemoveStatusEffect(223215);
caster.statusEffects.RemoveStatusEffect(223216);
caster.statusEffects.RemoveStatusEffect(223217);
--If caster has any of the power surge effects
local buff = caster.statusEffects.GetStatusEffectById(223212) or caster.statusEffects.GetStatusEffectById(223213) or caster.statusEffects.GetStatusEffectById(223214);
if buff ~= nil then
caster.statusEffects.RemoveStatusEffect(buff, actionContainer, 30329);
else
--DoAction handles rates, buffs, dealing damage
action.DoAction(caster, target, skill, actionContainer);
end
end;

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require("global");
require("ability");
function onAbilityPrepare(caster, target, ability)
return 0;
end;
function onAbilityStart(caster, target, ability)
--27200: Enhanced Provoke: Adds Attack Down effect to Provoke.
if caster.HasTrait(27200) then
ability.statusChance = 1.0;
end
return 0;
end;
--http://forum.square-enix.com/ffxiv/threads/47393-Tachi-s-Guide-to-Paladin-%28post-1.22b%29
function onSkillFinish(caster, target, skill, action, actionContainer)
action.enmity = 750;
--DoAction handles rates, buffs, dealing damage
action.DoAction(caster, target, skill, actionContainer);
end;

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require("global");
require("ability");
function onAbilityPrepare(caster, target, ability)
return 0;
end;
function onAbilityStart(caster, target, ability)
return 0;
end;
function onSkillFinish(caster, target, skill, action, actionContainer)
--QS gives 300 TP by default.
skill.statusMagnitude = 300;
--27241: Enhanced Quelling Strike: Increases TP gained from QS by 50%
if caster.HasTrait(27241) then
skill.statusMagnitude = skill.statusMagnitude * 1.5;
end
--When raging strikes is active, Quelling Strikes removes it and immediately restores 100 TP for each tier ofr Raging Strikes.
local buff = caster.statusEffects.GetStatusEffectById(223221)
if buff ~= nil then
skill.tpCost = -100 * (buff.GetTier() - 1);
--QS doesn't send a message
caster.statusEffects.RemoveStatusEffect(buff);
end
--DoAction handles rates, buffs, dealing damage
action.DoAction(caster, target, skill, actionContainer);
end;

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require("global");
require("ability");
function onAbilityPrepare(caster, target, ability)
return 0;
end;
function onAbilityStart(caster, target, ability)
ability.statusMagnitude = 100;
--27243: Enhanced Raging Strike: Increases effect of Raging Strike by 50%
if caster.HasTrait(27241) then
ability.statusMagnitude = ability.statusMagnitude * 1.5;
end
return 0;
end;
function onSkillFinish(caster, target, skill, action, actionContainer)
--If caster has raging strike, remove it and send message, otherwise apply it.
local buff = caster.statusEffects.GetStatusEffectById(223221)
if buff ~= nil then
--30329: Your Raging Strike removes your Raging Strike effect.
caster.statusEffects.RemoveStatusEffect(buff, actionContainer, 30329);
else
--DoAction handles rates, buffs, dealing damage
action.DoAction(caster, target, skill, actionContainer);
end
end;

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require("global");
require("ability");
function onAbilityPrepare(caster, target, ability)
return 0;
end;
function onAbilityStart(caster, target, ability)
--27204: Enhanced Rampage
if caster.HasTrait(27204) then
ability.statusTier = 2;
end
return 0;
end;
function onSkillFinish(caster, target, skill, action, actionContainer)
--223207: Berserk
--223208: Rampage
--Remove Berserk effect. I'm assuming no message is sent like LNC surges
caster.statusEffects.RemoveStatusEffect(223207);
--If caster has rampage already, remove it and send a message.
local buff = caster.statusEffects.GetStatusEffectById(223208)
if buff ~= nil then
caster.statusEffects.RemoveStatusEffect(buff, actionContainer, 30329);
else
--DoAction handles rates, buffs, dealing damage
action.DoAction(caster, target, skill, actionContainer);
end
end;

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require("global");
require("ability");
require("battleutils")
function onAbilityPrepare(caster, target, ability)
return 0;
end;
function onAbilityStart(caster, target, ability)
--27163: Enhanced Rampart:Expands rampart to affect party members
if caster.HasTrait(27163) then
ability.aoeType = TargetFindAOEType.Circle;
end
return 0;
end;
--http://forum.square-enix.com/ffxiv/threads/47393-Tachi-s-Guide-to-Paladin-%28post-1.22b%29
--180 enmity per member that has enmity on the current enemy
--Need to figure out enmity system
function onSkillFinish(caster, target, skill, action, actionContainer)
action.enmity = 180;
--DoAction handles rates, buffs, dealing damage
action.DoAction(caster, target, skill, actionContainer);
end;

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require("global");
require("ability");
function onAbilityPrepare(caster, target, ability)
return 0;
end;
function onAbilityStart(caster, target, ability)
return 0;
end;
function onSkillFinish(caster, target, skill, action, actionContainer)
--DoAction handles rates, buffs, dealing damage
action.DoAction(caster, target, skill, actionContainer);
end;

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require("global");
require("ability");
function onAbilityPrepare(caster, target, ability)
return 0;
end;
function onAbilityStart(caster, target, ability)
--27360: Swift Sacred Prism: Reduces recast by 30 seconds
if caster.HasTrait(27360) then
ability.recastTimeMs = ability.recastTimeMs - 30000;
end
return 0;
end;
function onSkillFinish(caster, target, skill, action, actionContainer)
--DoAction handles rates, buffs, dealing damage
action.DoAction(caster, target, skill, actionContainer);
end;

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require("global");
require("modifiers");
require("utils")
--require("ability");
function onAbilityPrepare(caster, target, ability)
return 0;
end;
function onAbilityStart(caster, target, ability)
return 0;
end;
--http://forum.square-enix.com/ffxiv/threads/51208-2nd-wind-modifier
--The primary modifier for SW is class level.
--There are three other factors that contribute to SW:
-- PGL's SW trait, which increases potency by 25%.
-- A bonus from INT (2INT=1HP)
-- An additional random integer (580 at level 50. +/- 3%)
function onSkillFinish(caster, target, skill, action, actionContainer)
--Base amount seems to be 0.215x^2 - 0.35x + 60
--^ this isn't totally correct
local amount = (0.215 * math.pow(caster.GetLevel(), 2)) - (0.35 * caster.GetLevel()) + 60;
--Heals can vary by up to 3.5%
amount = math.Clamp(amount * (0.965 + (math.random() * 0.07)), 0, 9999);
--PGL gets an INT bonus for Second Wind
if caster.GetClass() == 2 then
amount = amount + caster.GetMod(modifiersGlobal.Intelligence) / 2;
end;
--27120: Enhanced Second Wind
if caster.HasTrait(27120) then
amount = amount * 1.25;
end;
action.amount = amount;
--DoAction handles rates, buffs, dealing damage
action.DoAction(caster, target, skill, actionContainer);
end;

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require("global");
require("ability");
function onAbilityPrepare(caster, target, ability)
return 0;
end;
function onAbilityStart(caster, target, ability)
--27160: Enhanced Sentinel
if caster.HasTrait(27160) then
ability.statusTier = 2;
end
return 0;
end;
function onSkillFinish(caster, target, skill, action, actionContainer)
--DoAction handles rates, buffs, dealing damage
action.DoAction(caster, target, skill, actionContainer);
end;

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require("global");
require("ability");
function onAbilityPrepare(caster, target, ability)
return 0;
end;
function onAbilityStart(caster, target, ability)
return 0;
end;
function onSkillFinish(caster, target, skill, action, actionContainer)
--chance to influct stun only when target has no enmity towards you
if not (target.hateContainer.HasHateForTarget(caster)) then
skill.statusChance = 0.50;
end
--calculate ws damage
action.amount = skill.basePotency;
--DoAction handles rates, buffs, dealing damage
action.DoAction(caster, target, skill, actionContainer);
--Try to apply status effect
action.TryStatus(caster, target, skill, actionContainer, true);
end;

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require("global");
require("ability");
function onAbilityPrepare(caster, target, ability)
return 0;
end;
function onAbilityStart(caster, target, ability)
--27361: Swift Shroud of Saints
if caster.HasTrait(27361) then
ability.recastTimeMs = ability.recastTimeMs - 60000;
end
return 0;
end;
function onSkillFinish(caster, target, skill, action, actionContainer)
--DoAction handles rates, buffs, dealing damage
action.DoAction(caster, target, skill, actionContainer);
end;

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require("global");
require("ability");
function onAbilityPrepare(caster, target, ability)
return 0;
end;
function onAbilityStart(caster, target, ability)
--27122: Swift Taunt: Reduces recast time by 15 seconds.
if caster.HasTrait(27121) then
ability.recastTimeMs = ability.recastTimeMs - 15000;
end
return 0;
end;
function onSkillFinish(caster, target, skill, action, actionContainer)
--DoAction handles rates, buffs, dealing damage
action.DoAction(caster, target, skill, actionContainer);
end;

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require("global");
require("ability");
function onAbilityPrepare(caster, target, ability)
return 0;
end;
function onAbilityStart(caster, target, ability)
return 0;
end;
function onSkillFinish(caster, target, skill, action, actionContainer)
--Is this before or after status is gained?
--Will probably need to switch to a flag for this because it might include more than just these 3 effects.
caster.statusEffects.RemoveStatusEffect(228011, actionContainer, 30329);
caster.statusEffects.RemoveStatusEffect(228013, actionContainer, 30329);
caster.statusEffects.RemoveStatusEffect(228021, actionContainer, 30329);
action.DoAction(caster, target, skill, actionContainer);
end;

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require("global");
require("ability");
require("battleutils")
function onAbilityPrepare(caster, target, ability)
return 0;
end;
function onAbilityStart(caster, target, ability)
--8032703: Fighter's Cuirass: Enhances Vengeance
if caster.HasItemEquippedInSlot(8032703, 10) then
skill.statusTier = 2;
end
return 0;
end;
function onSkillFinish(caster, target, skill, action, actionContainer)
--DoAction handles rates, buffs, dealing damage
action.DoAction(caster, target, skill, actionContainer);
end;