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Updated Map Server namespace. Moved all other data folders (www and sql) to data folder. Renamed boot name to Project Meteor.
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1823 changed files with 102704 additions and 901 deletions
57
Data/scripts/commands/PartyTargetCommand.lua
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57
Data/scripts/commands/PartyTargetCommand.lua
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--[[
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PartyTargetCommand Script
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Handles placing marks on targets
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--]]
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require("global")
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markers = { -- [id] = {overheadIcon, textIcon}
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[0] = {0, 0}, -- Clear
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[1] = {1000, 304},-- Watch my HP!
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[2] = {2000, 305},-- Watch my MP!
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[3] = {3000, 306},-- Watch my TP!
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[5] = {5000, 308},-- I need enhancing magic!
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[6] = {6000, 309},-- I am enfeebled!
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[7] = {7000, 310},-- Good!
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[8] = {8000, 311},-- Bad!
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[100] = {-7000, 296}, -- Attack this target!
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[101] = {-6000, 297}, -- Focus on this target!
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[102] = {-5000, 298}, -- Stop this target!
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[104] = {-4000, 299}, -- Do not attack this target!
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[105] = {-3000, 300}, -- General mark Spade
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[106] = {-2000, 301}, -- General mark Club
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[107] = {-1000, 302}, -- General mark Diamond
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}
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function onEventStarted(player, actor, triggerName, commandValue, category, unk1, unk2, targetActor, unk3, unk4, unk5, unk6)
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workName = "charaWork.parameterTemp.targetInformation";
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uiFunc = "charaWork/stateForAll";
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markerIndex = markers[commandValue][1] or 0;
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iconIndex = markers[commandValue][2] or 0;
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categoryKind = tonumber(category) or -1;
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worldMaster = GetWorldMaster();
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if categoryKind == -1 then
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return
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end
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player:SetWorkValue(player, workName, uiFunc, markerIndex);
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if iconIndex != 0 then
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if categoryKind == 1 then
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player:SendGameMessage(player, worldMaster, 30422, 0x20, player, iconIndex);
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elseif categoryKind == 2 then
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player:SendGameMessage(player, worldMaster, 30412, 0x20, player, iconIndex);
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end
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elseif iconIndex == 0 then
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player:SendGameMessage(player, worldMaster, 30413, 0x20, player, 0);
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end
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player:EndEvent();
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end
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