Added npc ls saving/functionality.

This commit is contained in:
Filip Maj 2017-04-09 12:48:27 -04:00
parent 3d4bf3465b
commit 90e48f9ddd
3 changed files with 79 additions and 0 deletions

View file

@ -0,0 +1,27 @@
require("global");
properties = {
permissions = 0,
parameters = "is",
description = "Sets a NPC LS' state. Args: npcLSId, <gone|inactive|active|alert>",
}
function onTrigger(player, argc, lsId, state)
local id = tonumber(lsId) or 0;
if (state == "alert") then
player:SetNpcLS(id, true, true);
elseif (state == "active") then
player:SetNpcLS(id, true, false);
elseif (state == "inactive") then
player:SetNpcLS(id, false, true);
elseif (state == "gone") then
player:SetNpcLS(id, false, false);
else
player:SendMessage(0x20, "", "Invalid state argument");
return;
end
player:SendMessage(0x20, "", string.format("NPC LS %d set to %s", id, state));
end