mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-07-27 04:48:16 +02:00
cleaned up magicstate and weaponskillstate
- todo: fix IsFacing - added thunder spell (todo: figure out why battleactionx10 crashes client on sending shit)
This commit is contained in:
parent
452f1cc8c0
commit
9024f3fad6
20 changed files with 415 additions and 195 deletions
|
@ -21,7 +21,7 @@ function onEventStarted(player, command, triggerName, arg1, arg2, arg3, arg4, ta
|
|||
player:endEvent();
|
||||
return;
|
||||
end
|
||||
|
||||
|
||||
--Does the target exist
|
||||
target = player:getZone():FindActorInArea(targetActor);
|
||||
if (target == nil) then
|
||||
|
@ -30,7 +30,7 @@ function onEventStarted(player, command, triggerName, arg1, arg2, arg3, arg4, ta
|
|||
return;
|
||||
end
|
||||
|
||||
player.Cast(command.actorId);
|
||||
player.Cast(command.actorId, targetActor);
|
||||
player:endEvent();
|
||||
|
||||
end
|
|
@ -26,7 +26,10 @@ function onEventStarted(player, command, triggerName, arg1, arg2, arg3, arg4, ta
|
|||
return;
|
||||
end
|
||||
|
||||
player.WeaponSkill(command.actorId);
|
||||
player:endEvent();
|
||||
if not player.aiContainer.IsEngaged() then
|
||||
player.Engage(targetActor);
|
||||
end;
|
||||
player.WeaponSkill(command.actorId, targetActor);
|
||||
player:endEvent();
|
||||
|
||||
end
|
|
@ -19,9 +19,9 @@ function onTrigger(player, argc, effectId, magnitude, tick, duration)
|
|||
player.DelHP(500);
|
||||
|
||||
effectId = tonumber(effectId) or 223180;
|
||||
magnitude = tonumber(magnitude) or 300;
|
||||
magnitude = tonumber(magnitude) or 700;
|
||||
tick = tonumber(tick) or 3;
|
||||
duration = tonumber(duration) or 60;
|
||||
duration = tonumber(duration) or 360;
|
||||
|
||||
while player.statusEffects.HasStatusEffect(effectId) do
|
||||
player.statusEffects.RemoveStatusEffect(effectId);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue