mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-06-08 21:44:35 +02:00
cleaned up magicstate and weaponskillstate
- todo: fix IsFacing - added thunder spell (todo: figure out why battleactionx10 crashes client on sending shit)
This commit is contained in:
parent
452f1cc8c0
commit
9024f3fad6
20 changed files with 415 additions and 195 deletions
|
@ -21,7 +21,7 @@ function onEventStarted(player, command, triggerName, arg1, arg2, arg3, arg4, ta
|
|||
player:endEvent();
|
||||
return;
|
||||
end
|
||||
|
||||
|
||||
--Does the target exist
|
||||
target = player:getZone():FindActorInArea(targetActor);
|
||||
if (target == nil) then
|
||||
|
@ -30,7 +30,7 @@ function onEventStarted(player, command, triggerName, arg1, arg2, arg3, arg4, ta
|
|||
return;
|
||||
end
|
||||
|
||||
player.Cast(command.actorId);
|
||||
player.Cast(command.actorId, targetActor);
|
||||
player:endEvent();
|
||||
|
||||
end
|
|
@ -26,7 +26,10 @@ function onEventStarted(player, command, triggerName, arg1, arg2, arg3, arg4, ta
|
|||
return;
|
||||
end
|
||||
|
||||
player.WeaponSkill(command.actorId);
|
||||
player:endEvent();
|
||||
if not player.aiContainer.IsEngaged() then
|
||||
player.Engage(targetActor);
|
||||
end;
|
||||
player.WeaponSkill(command.actorId, targetActor);
|
||||
player:endEvent();
|
||||
|
||||
end
|
|
@ -19,9 +19,9 @@ function onTrigger(player, argc, effectId, magnitude, tick, duration)
|
|||
player.DelHP(500);
|
||||
|
||||
effectId = tonumber(effectId) or 223180;
|
||||
magnitude = tonumber(magnitude) or 300;
|
||||
magnitude = tonumber(magnitude) or 700;
|
||||
tick = tonumber(tick) or 3;
|
||||
duration = tonumber(duration) or 60;
|
||||
duration = tonumber(duration) or 360;
|
||||
|
||||
while player.statusEffects.HasStatusEffect(effectId) do
|
||||
player.statusEffects.RemoveStatusEffect(effectId);
|
||||
|
|
|
@ -6,25 +6,22 @@ function onGain(target, effect)
|
|||
messageId = MESSAGE_TYPE_SYSTEM_ERROR;
|
||||
sender = "regen";
|
||||
|
||||
target.SendMessage(messageId, sender, "dicks");
|
||||
end;
|
||||
|
||||
function onTick(target, effect)
|
||||
messageId = MESSAGE_TYPE_SYSTEM_ERROR;
|
||||
sender = "regen";
|
||||
|
||||
-- todo: actual regen effect thing
|
||||
local ability = GetWorldManager().GetAbility(27346);
|
||||
local anim = bit32.bxor(bit32.lshift(ability.animationType, 24), bit32.lshift(tonumber(1), 12) , 101);
|
||||
local addHp = effect.GetMagnitude();
|
||||
|
||||
target.AddHP(addHp);
|
||||
target.SendBattleActionX01Packet(anim, 101, 0, 0, addHp);
|
||||
target.SendMessage(messageId, sender, string.format("ate %u dicks", addHp));
|
||||
-- target.SendBattleActionX01Packet(anim, 101, 0, 0, addHp);
|
||||
end;
|
||||
|
||||
function onLose(target, effect)
|
||||
messageId = MESSAGE_TYPE_SYSTEM_ERROR;
|
||||
sender = "regen";
|
||||
|
||||
target.SendMessage(messageId, sender, "dicks gon");
|
||||
end;
|
18
data/scripts/spells/thunder.lua
Normal file
18
data/scripts/spells/thunder.lua
Normal file
|
@ -0,0 +1,18 @@
|
|||
function onSpellPrepare(caster, target, spell)
|
||||
return 0;
|
||||
end;
|
||||
|
||||
function onSpellStart(caster, target, spell)
|
||||
return 0;
|
||||
end;
|
||||
|
||||
function onSpellFinish(caster, target, spell, action)
|
||||
local damage = math.random(10, 100);
|
||||
print("fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuckkk")
|
||||
|
||||
if target.hateContainer then
|
||||
target.hateContainer.AddBaseHate(caster);
|
||||
target.hateContainer.UpdateHate(caster, damage);
|
||||
end;
|
||||
return damage;
|
||||
end;
|
Loading…
Add table
Add a link
Reference in a new issue