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Seamless boundries added to DB and loaded by WorldManger.
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3 changed files with 110 additions and 0 deletions
36
FFXIVClassic Map Server/dataobjects/SeamlessBoundry.cs
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36
FFXIVClassic Map Server/dataobjects/SeamlessBoundry.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.dataobjects
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{
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class SeamlessBoundry
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{
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public readonly uint regionId;
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public readonly uint zoneId1, zoneId2;
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public readonly float zone1_x1, zone1_y1, zone1_x2, zone1_y2;
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public readonly float zone2_x1, zone2_y1, zone2_x2, zone2_y2;
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public readonly float merge_x1, merge_y1, merge_x2, merge_y2;
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public SeamlessBoundry(uint regionId, uint zoneId1, uint zoneId2, float zone1_x1, float zone1_y1, float zone1_x2, float zone1_y2, float zone2_x1, float zone2_y1, float zone2_x2, float zone2_y2, float merge_x1, float merge_y1, float merge_x2, float merge_y2)
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{
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this.regionId = regionId;
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this.zoneId1 = zoneId1;
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this.zoneId2 = zoneId2;
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this.zone1_x1 = zone1_x1;
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this.zone1_y1= zone1_y1;
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this.zone1_x2 = zone1_x2;
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this.zone1_y2 = zone1_y2;
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this.zone2_x1 = zone2_x1;
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this.zone2_y1 = zone2_y1;
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this.zone2_x2 = zone2_x2;
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this.zone2_y2 = zone2_y2;
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this.merge_x1 = merge_x1;
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this.merge_y1 = merge_y1;
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this.merge_x2 = merge_x2;
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this.merge_y2 = merge_y2;
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}
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}
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}
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