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More bug fixes
Fixed loading status effects on login Fixed barrage issues Added untraited version of Protect Added sanguine rite
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14 changed files with 99 additions and 43 deletions
18
data/scripts/effects/protect.lua
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18
data/scripts/effects/protect.lua
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require("modifiers")
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function onGain(target, effect)
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--Magnitude is caster's Enhancing Magic Potency.
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--http://forum.square-enix.com/ffxiv/threads/41900-White-Mage-A-Guide
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--5-4-5-4-5-4-5-4-5 repeating points of Enhancing for 1 defense
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--4.56 * Enhancing Potency
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local defenseBuff = 4.56 * effect.GetMagnitude();
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target.AddMod(modifiersGlobal.Defense, defenseBuff);
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end;
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function onLose(target, effect)
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local defenseBuff = 4.56 * effect.GetMagnitude();
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target.SubtractMod(modifiersGlobal.Defense, defenseBuff);
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end;
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8
data/scripts/effects/sanguine_rite2.lua
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data/scripts/effects/sanguine_rite2.lua
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require("modifiers")
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--Sanguine Rite restores 30% of damage taken as MP
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function onDamageTaken(effect, attacker, defender, action, actionContainer)
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local mpToRestore = action.amount * 0.30;
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defender.AddMP(mpToRestore);
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actionContainer.AddMPAction(defender, 33011, mpToRestore);
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end
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22
data/scripts/effects/sanguine_rite3.lua
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data/scripts/effects/sanguine_rite3.lua
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require("modifiers")
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function onGain(target, effect)
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--Traited Sanguine Rite reduces damage taken by 25%.
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--The icon in game says it's 50%, but it's lying
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local amount = 25;
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target.AddMod(modifiersGlobal.DamageTakenDown, amount);
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end;
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function onLose(target, effect)
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local amount = 25;
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target.SubtractMod(modifiersGlobal.DamageTakenDown, amount);
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end;
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--Sanguine Rite restores 30% of damage taken as MP
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function onDamageTaken(effect, attacker, defender, action, actionContainer)
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local mpToRestore = action.amount * 0.30;
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defender.AddMP(mpToRestore);
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actionContainer.AddMPAction(defender, 33011, mpToRestore);
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end
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