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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-07-22 02:26:07 +02:00
Merge branch 'develop'
# Conflicts: # FFXIVClassic Map Server/packets/send/Actor/events/SetEmoteEventCondition.cs
This commit is contained in:
commit
8da3a6ff9c
37 changed files with 216 additions and 60 deletions
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@ -93,6 +93,22 @@ namespace FFXIVClassic_Map_Server.Actors
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//return SetActorPositionPacket.buildPacket(actorId, playerActorId, -211.895477f, 190.000000f, 29.651011f, 2.674819f, SetActorPositionPacket.SPAWNTYPE_PLAYERWAKE);
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spawnedFirstTime = true;
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spawnPacket.debugPrintSubPacket();
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return spawnPacket;
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}
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public SubPacket createSpawnTeleportPacket(uint playerActorId, uint spawnType)
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{
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SubPacket spawnPacket;
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spawnPacket = SetActorPositionPacket.buildPacket(actorId, playerActorId, 0xFFFFFFFF, positionX, positionY, positionZ, rotation, spawnType, false);
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//return SetActorPositionPacket.buildPacket(actorId, playerActorId, -211.895477f, 190.000000f, 29.651011f, 2.674819f, SetActorPositionPacket.SPAWNTYPE_PLAYERWAKE);
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spawnPacket.debugPrintSubPacket();
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return spawnPacket;
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}
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@ -176,7 +192,7 @@ namespace FFXIVClassic_Map_Server.Actors
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if (eventConditions.emoteEventConditions != null)
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{
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foreach (EventList.EmoteEventCondition condition in eventConditions.emoteEventConditions)
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subpackets.Add(SetEventStatus.buildPacket(playerActorId, actorId, 1, 1, condition.conditionName));
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subpackets.Add(SetEventStatus.buildPacket(playerActorId, actorId, 1, 3, condition.conditionName));
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}
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if (eventConditions.pushWithCircleEventConditions != null)
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@ -18,7 +18,7 @@ namespace FFXIVClassic_Map_Server.actors
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public class TalkEventCondition
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{
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public byte unknown1;
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public byte unknown2;
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public bool isDisabled = false;
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public string conditionName;
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}
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@ -49,7 +49,7 @@ namespace FFXIVClassic_Map_Server.Actors
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{
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List<LuaParam> lParams;
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Player player = Server.getServer().GetWorldManager().GetPCInWorld(playerActorId);
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Player player = Server.GetWorldManager().GetPCInWorld(playerActorId);
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lParams = LuaEngine.doActorOnInstantiate(player, this);
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if (lParams == null)
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@ -118,6 +118,10 @@ namespace FFXIVClassic_Map_Server.Actors
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private int lastPosition = 0;
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private int lastStep = 0;
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//Quest Actors (MUST MATCH playerWork.questScenario/questGuildleve)
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public Quest[] questScenario = new Quest[16];
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public Quest[] questGuildleve = new Quest[8];
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public PlayerWork playerWork = new PlayerWork();
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public ConnectedPlayer playerSession;
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@ -704,34 +708,34 @@ namespace FFXIVClassic_Map_Server.Actors
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{
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if (msgParams.Length == 0)
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{
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queuePacket(GameMessagePacket.buildPacket(Server.getServer().GetWorldManager().GetActor().actorId, actorId, sourceActor.actorId, textIdOwner.actorId, textId, log));
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queuePacket(GameMessagePacket.buildPacket(Server.GetWorldManager().GetActor().actorId, actorId, sourceActor.actorId, textIdOwner.actorId, textId, log));
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}
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else
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queuePacket(GameMessagePacket.buildPacket(Server.getServer().GetWorldManager().GetActor().actorId, actorId, sourceActor.actorId, textIdOwner.actorId, textId, log, LuaUtils.createLuaParamList(msgParams)));
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queuePacket(GameMessagePacket.buildPacket(Server.GetWorldManager().GetActor().actorId, actorId, sourceActor.actorId, textIdOwner.actorId, textId, log, LuaUtils.createLuaParamList(msgParams)));
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}
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public void sendGameMessage(Actor textIdOwner, ushort textId, byte log, params object[] msgParams)
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{
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if (msgParams.Length == 0)
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queuePacket(GameMessagePacket.buildPacket(Server.getServer().GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, log));
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queuePacket(GameMessagePacket.buildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, log));
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else
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queuePacket(GameMessagePacket.buildPacket(Server.getServer().GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, log, LuaUtils.createLuaParamList(msgParams)));
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queuePacket(GameMessagePacket.buildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, log, LuaUtils.createLuaParamList(msgParams)));
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}
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public void sendGameMessage(Actor textIdOwner, ushort textId, byte log, string customSender, params object[] msgParams)
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{
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if (msgParams.Length == 0)
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queuePacket(GameMessagePacket.buildPacket(Server.getServer().GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, customSender, log));
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queuePacket(GameMessagePacket.buildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, customSender, log));
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else
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queuePacket(GameMessagePacket.buildPacket(Server.getServer().GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, customSender, log, LuaUtils.createLuaParamList(msgParams)));
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queuePacket(GameMessagePacket.buildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, customSender, log, LuaUtils.createLuaParamList(msgParams)));
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}
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public void sendGameMessage(Actor textIdOwner, ushort textId, byte log, uint displayId, params object[] msgParams)
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{
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if (msgParams.Length == 0)
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queuePacket(GameMessagePacket.buildPacket(Server.getServer().GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, displayId, log));
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queuePacket(GameMessagePacket.buildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, displayId, log));
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else
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queuePacket(GameMessagePacket.buildPacket(Server.getServer().GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, displayId, log, LuaUtils.createLuaParamList(msgParams)));
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queuePacket(GameMessagePacket.buildPacket(Server.GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, displayId, log, LuaUtils.createLuaParamList(msgParams)));
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}
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public void broadcastWorldMessage(ushort worldMasterId, params object[] msgParams)
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@ -920,7 +924,7 @@ namespace FFXIVClassic_Map_Server.Actors
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Database.savePlayerAppearance(this);
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broadcastPacket(createAppearancePacket(actorId), true);
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}
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}
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public Inventory getInventory(ushort type)
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{
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@ -1,13 +1,14 @@
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using System;
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using FFXIVClassic_Lobby_Server.common;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.Actors
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{
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class Quest : Actor
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{
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private int currentPhase = 0;
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private uint questFlags = 0;
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private Dictionary<string, Object> questData = new Dictionary<string, object>();
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public Quest(uint actorID, string name)
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: base(actorID)
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@ -15,5 +16,70 @@ namespace FFXIVClassic_Map_Server.Actors
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actorName = name;
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}
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public void InitQuestData(string dataName, object initialValue)
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{
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questData[dataName] = initialValue;
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}
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public void UpdateQuestData(string dataName, object data)
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{
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if (questData.ContainsKey(dataName))
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questData[dataName] = data;
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//Inform update
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}
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public object GetQuestData(string dataName)
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{
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if (questData.ContainsKey(dataName))
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return questData[dataName];
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else
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return null;
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}
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public uint GetQuestId()
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{
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return actorId;
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}
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public void SetQuestFlag(int bitIndex, bool value)
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{
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if (bitIndex >= 32)
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{
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Log.error(String.Format("Tried to access bit flag >= 32 for questId: {0}", actorId));
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return;
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}
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int mask = 1 << bitIndex;
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if (value)
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questFlags |= (uint)(1 << bitIndex);
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else
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questFlags &= (uint)~(1 << bitIndex);
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//Inform update
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}
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public bool GetQuestFlag(int bitIndex)
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{
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if (bitIndex >= 32)
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{
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Log.error(String.Format("Tried to access bit flag >= 32 for questId: {0}", actorId));
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return false;
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}
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else
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return (questFlags & (1 << bitIndex)) == 1;
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}
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public int GetPhase()
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{
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return currentPhase;
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}
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public void NextPhase()
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{
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currentPhase++;
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}
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}
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}
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