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Added a "silent" option for LuaEngine calls. More content instance work. Full classpath now used for zones.
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15 changed files with 313 additions and 136 deletions
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@ -10,20 +10,15 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
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public const ushort OPCODE = 0x00CE;
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public const uint PACKET_SIZE = 0x48;
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public const uint SPAWNTYPE_FADEIN = 0;
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public const uint SPAWNTYPE_PLAYERWAKE = 1;
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public const uint SPAWNTYPE_WARP_DUTY = 2;
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public const uint SPAWNTYPE_WARP2 = 3;
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public const uint SPAWNTYPE_WARP3 = 4;
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public const uint SPAWNTYPE_WARP_YELLOW = 5;
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public const uint SPAWNTYPE_WARP_DUTY2 = 6;
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public const uint SPAWNTYPE_WARP_LIGHT = 7;
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public const float INNPOS_X = 157.550003f;
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public const float INNPOS_Y = 000.000000f;
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public const float INNPOS_Z = 165.050003f;
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public const float INNPOS_ROT = -1.530000f;
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public const ushort SPAWNTYPE_FADEIN = 0;
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public const ushort SPAWNTYPE_PLAYERWAKE = 1;
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public const ushort SPAWNTYPE_WARP_DUTY = 2;
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public const ushort SPAWNTYPE_WARP2 = 3;
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public const ushort SPAWNTYPE_WARP3 = 4;
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public const ushort SPAWNTYPE_WARP_YELLOW = 5;
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public const ushort SPAWNTYPE_WARP_DUTY2 = 6;
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public const ushort SPAWNTYPE_WARP_LIGHT = 7;
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public static SubPacket BuildPacket(uint sourceActorID, uint targetActorID, uint actorId, float x, float y, float z, float rotation, ushort spawnType, bool isZoningPlayer)
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{
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byte[] data = new byte[PACKET_SIZE-0x20];
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