mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-06-12 23:44:34 +02:00
Added a "silent" option for LuaEngine calls. More content instance work. Full classpath now used for zones.
This commit is contained in:
parent
cc44d6b63c
commit
8c9ecebae6
15 changed files with 313 additions and 136 deletions
|
@ -127,7 +127,7 @@ namespace FFXIVClassic_Map_Server.Actors
|
|||
|
||||
public void DoCompletionCheck()
|
||||
{
|
||||
List<LuaParam> returned = LuaEngine.GetInstance().CallLuaFunctionForReturn(owner, this, "isObjectivesComplete");
|
||||
List<LuaParam> returned = LuaEngine.GetInstance().CallLuaFunctionForReturn(owner, this, "isObjectivesComplete", true);
|
||||
if (returned != null && returned.Count >= 1 && returned[0].typeID == 3)
|
||||
{
|
||||
owner.SendDataPacket("attention", Server.GetWorldManager().GetActor(), "", 25225, (object)GetQuestId());
|
||||
|
@ -137,7 +137,7 @@ namespace FFXIVClassic_Map_Server.Actors
|
|||
|
||||
public void DoAbandon()
|
||||
{
|
||||
LuaEngine.GetInstance().CallLuaFunctionForReturn(owner, this, "onAbandonQuest");
|
||||
LuaEngine.GetInstance().CallLuaFunctionForReturn(owner, this, "onAbandonQuest", true);
|
||||
owner.SendGameMessage(owner, Server.GetWorldManager().GetActor(), 25236, 0x20, (object)GetQuestId());
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue