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https://bitbucket.org/Ioncannon/project-meteor-server.git
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Added a "silent" option for LuaEngine calls. More content instance work. Full classpath now used for zones.
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parent
cc44d6b63c
commit
8c9ecebae6
15 changed files with 313 additions and 136 deletions
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@ -40,7 +40,7 @@ namespace FFXIVClassic_Map_Server.actors.group
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members.Add(actor.actorId);
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if (actor is Character)
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{
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((Character)actor).SetCurrentContentGroup(GetTypeId());
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((Character)actor).SetCurrentContentGroup(this);
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SendCurrentContentSync(actor);
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}
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SendGroupPacketsAll(members);
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@ -50,16 +50,17 @@ namespace FFXIVClassic_Map_Server.actors.group
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{
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members.Remove(memberId);
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SendGroupPacketsAll(members);
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CheckDestroy();
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}
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public override List<GroupMember> BuildMemberList(uint id)
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{
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List<GroupMember> groupMembers = new List<GroupMember>();
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groupMembers.Add(new GroupMember(id, -1, 0, false, true, Server.GetWorldManager().GetActorInWorld(id).customDisplayName));
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groupMembers.Add(new GroupMember(id, -1, 0, false, true, ""));
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foreach (uint charaId in members)
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{
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if (charaId != id)
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groupMembers.Add(new GroupMember(charaId, -1, 0, false, true, Server.GetWorldManager().GetActorInWorld(charaId).customDisplayName));
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groupMembers.Add(new GroupMember(charaId, -1, 0, false, true, ""));
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}
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return groupMembers;
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}
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@ -139,5 +140,23 @@ namespace FFXIVClassic_Map_Server.actors.group
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SendDeletePackets(members);
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}
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public void CheckDestroy()
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{
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bool foundSession = false;
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foreach (uint memberId in members)
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{
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Session session = Server.GetServer().GetSession(memberId);
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if (session != null)
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{
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foundSession = true;
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break;
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}
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}
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if (!foundSession)
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Server.GetWorldManager().DeleteContentGroup(groupIndex);
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}
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}
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}
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