mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-08-19 07:43:46 +02:00
Added a "silent" option for LuaEngine calls. More content instance work. Full classpath now used for zones.
This commit is contained in:
parent
cc44d6b63c
commit
8c9ecebae6
15 changed files with 313 additions and 136 deletions
|
@ -83,7 +83,7 @@ namespace FFXIVClassic_Map_Server.Actors
|
|||
List<LuaParam> lParams;
|
||||
|
||||
Player player = Server.GetWorldManager().GetPCInWorld(playerActorId);
|
||||
lParams = LuaEngine.GetInstance().CallLuaFunctionForReturn(player, this, "init");
|
||||
lParams = LuaEngine.GetInstance().CallLuaFunctionForReturn(player, this, "init", false);
|
||||
|
||||
if (uniqueIdentifier.Equals("1"))
|
||||
{
|
||||
|
@ -381,12 +381,12 @@ namespace FFXIVClassic_Map_Server.Actors
|
|||
|
||||
public void DoOnActorSpawn(Player player)
|
||||
{
|
||||
LuaEngine.GetInstance().CallLuaFunction(player, this, "onSpawn");
|
||||
LuaEngine.GetInstance().CallLuaFunction(player, this, "onSpawn", true);
|
||||
}
|
||||
|
||||
public void Update(double deltaTime)
|
||||
{
|
||||
LuaEngine.GetInstance().CallLuaFunction(null, this, "onUpdate", deltaTime);
|
||||
LuaEngine.GetInstance().CallLuaFunction(null, this, "onUpdate", true, deltaTime);
|
||||
}
|
||||
|
||||
//A party member list packet came, set the party
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue