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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-07-25 11:58:17 +02:00
Added a "silent" option for LuaEngine calls. More content instance work. Full classpath now used for zones.
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parent
cc44d6b63c
commit
8c9ecebae6
15 changed files with 313 additions and 136 deletions
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@ -54,6 +54,7 @@ namespace FFXIVClassic_Map_Server.Actors
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public CharaWork charaWork = new CharaWork();
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public Group currentParty = null;
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public ContentGroup currentContentGroup = null;
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public Character(uint actorID) : base(actorID)
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{
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@ -88,9 +89,14 @@ namespace FFXIVClassic_Map_Server.Actors
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player.QueuePacket(SetActorQuestGraphicPacket.BuildPacket(player.actorId, actorId, graphicNum));
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}
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public void SetCurrentContentGroup(uint groupType, Player player = null)
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public void SetCurrentContentGroup(ContentGroup group, Player player = null)
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{
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charaWork.currentContentGroup = groupType;
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if (group != null)
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charaWork.currentContentGroup = group.GetTypeId();
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else
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charaWork.currentContentGroup = 0;
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currentContentGroup = group;
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if (player != null)
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{
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@ -83,7 +83,7 @@ namespace FFXIVClassic_Map_Server.Actors
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List<LuaParam> lParams;
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Player player = Server.GetWorldManager().GetPCInWorld(playerActorId);
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lParams = LuaEngine.GetInstance().CallLuaFunctionForReturn(player, this, "init");
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lParams = LuaEngine.GetInstance().CallLuaFunctionForReturn(player, this, "init", false);
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if (uniqueIdentifier.Equals("1"))
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{
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@ -381,12 +381,12 @@ namespace FFXIVClassic_Map_Server.Actors
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public void DoOnActorSpawn(Player player)
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{
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LuaEngine.GetInstance().CallLuaFunction(player, this, "onSpawn");
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LuaEngine.GetInstance().CallLuaFunction(player, this, "onSpawn", true);
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}
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public void Update(double deltaTime)
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{
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LuaEngine.GetInstance().CallLuaFunction(null, this, "onUpdate", deltaTime);
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LuaEngine.GetInstance().CallLuaFunction(null, this, "onUpdate", true, deltaTime);
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}
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//A party member list packet came, set the party
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@ -552,7 +552,10 @@ namespace FFXIVClassic_Map_Server.Actors
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director.GetSpawnPackets(actorId).DebugPrintPacket();
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QueuePacket(director.GetSpawnPackets(actorId));
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QueuePacket(director.GetInitPackets(actorId));
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}
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}
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if (currentContentGroup != null)
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currentContentGroup.SendGroupPackets(playerSession);
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}
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@ -1526,7 +1529,7 @@ namespace FFXIVClassic_Map_Server.Actors
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public void Update(double delta)
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{
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LuaEngine.GetInstance().CallLuaFunction(this, this, "OnUpdate", delta);
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LuaEngine.GetInstance().CallLuaFunction(this, this, "OnUpdate", true, delta);
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}
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}
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