mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-08-18 07:13:49 +02:00
Added a "silent" option for LuaEngine calls. More content instance work. Full classpath now used for zones.
This commit is contained in:
parent
cc44d6b63c
commit
8c9ecebae6
15 changed files with 313 additions and 136 deletions
|
@ -1,4 +1,8 @@
|
|||
using System;
|
||||
using FFXIVClassic_Map_Server.actors.director;
|
||||
using FFXIVClassic_Map_Server.actors.group;
|
||||
using FFXIVClassic_Map_Server.Actors;
|
||||
using FFXIVClassic_Map_Server.lua;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
@ -6,11 +10,55 @@ using System.Threading.Tasks;
|
|||
|
||||
namespace FFXIVClassic_Map_Server.actors.area
|
||||
{
|
||||
|
||||
class PrivateAreaContent : PrivateArea
|
||||
{
|
||||
public PrivateAreaContent(Zone parent, uint id, string className, string privateAreaName, uint privateAreaType)
|
||||
: base(parent, id, className, privateAreaName, privateAreaType, 0, 0, 0)
|
||||
{
|
||||
private Director currentDirector;
|
||||
private ContentGroup currentContentGroup;
|
||||
private bool isContentFinished = false;
|
||||
|
||||
public static PrivateAreaContent CreateContentArea(String scriptPath)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
public PrivateAreaContent(Zone parent, string classPath, string privateAreaName, uint privateAreaType, Director director, Player contentStarter) //TODO: Make it a list
|
||||
: base(parent, parent.actorId, classPath, privateAreaName, privateAreaType, 0, 0, 0)
|
||||
{
|
||||
currentDirector = director;
|
||||
currentContentGroup = Server.GetWorldManager().CreateContentGroup(director);
|
||||
LuaEngine.GetInstance().CallLuaFunction(contentStarter, this, "onCreate", false, currentContentGroup, currentDirector);
|
||||
}
|
||||
|
||||
public Director GetContentDirector()
|
||||
{
|
||||
return currentDirector;
|
||||
}
|
||||
|
||||
public ContentGroup GetContentGroup()
|
||||
{
|
||||
return currentContentGroup;
|
||||
}
|
||||
|
||||
public void ContentFinished()
|
||||
{
|
||||
isContentFinished = true;
|
||||
}
|
||||
|
||||
public void CheckDestroy()
|
||||
{
|
||||
if (isContentFinished)
|
||||
{
|
||||
bool noPlayersLeft = true;
|
||||
foreach (Actor a in mActorList.Values)
|
||||
{
|
||||
if (a is Player)
|
||||
noPlayersLeft = false;
|
||||
}
|
||||
if (noPlayersLeft)
|
||||
GetParentZone().DeleteContentArea(this);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue