mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-08-20 00:03:46 +02:00
Added a "silent" option for LuaEngine calls. More content instance work. Full classpath now used for zones.
This commit is contained in:
parent
cc44d6b63c
commit
8c9ecebae6
15 changed files with 313 additions and 136 deletions
|
@ -45,8 +45,8 @@ namespace FFXIVClassic_Map_Server.Actors
|
|||
protected List<Actor>[,] mActorBlock;
|
||||
|
||||
LuaScript areaScript;
|
||||
|
||||
public Area(uint id, string zoneName, ushort regionId, string className, ushort bgmDay, ushort bgmNight, ushort bgmBattle, bool isIsolated, bool isInn, bool canRideChocobo, bool canStealth, bool isInstanceRaid)
|
||||
|
||||
public Area(uint id, string zoneName, ushort regionId, string classPath, ushort bgmDay, ushort bgmNight, ushort bgmBattle, bool isIsolated, bool isInn, bool canRideChocobo, bool canStealth, bool isInstanceRaid)
|
||||
: base(id)
|
||||
{
|
||||
|
||||
|
@ -66,7 +66,8 @@ namespace FFXIVClassic_Map_Server.Actors
|
|||
this.customDisplayName = "_areaMaster";
|
||||
this.actorName = String.Format("_areaMaster@{0:X5}",id<<8);
|
||||
|
||||
this.className = className;
|
||||
this.classPath = classPath;
|
||||
this.className = classPath.Substring(classPath.LastIndexOf("/") + 1);
|
||||
|
||||
numXBlocks = (maxX - minX) / boundingGridSize;
|
||||
numYBlocks = (maxY - minY) / boundingGridSize;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue