Added a "silent" option for LuaEngine calls. More content instance work. Full classpath now used for zones.

This commit is contained in:
Filip Maj 2017-04-29 20:30:54 -04:00
parent cc44d6b63c
commit 8c9ecebae6
15 changed files with 313 additions and 136 deletions

View file

@ -45,8 +45,8 @@ namespace FFXIVClassic_Map_Server.Actors
protected List<Actor>[,] mActorBlock;
LuaScript areaScript;
public Area(uint id, string zoneName, ushort regionId, string className, ushort bgmDay, ushort bgmNight, ushort bgmBattle, bool isIsolated, bool isInn, bool canRideChocobo, bool canStealth, bool isInstanceRaid)
public Area(uint id, string zoneName, ushort regionId, string classPath, ushort bgmDay, ushort bgmNight, ushort bgmBattle, bool isIsolated, bool isInn, bool canRideChocobo, bool canStealth, bool isInstanceRaid)
: base(id)
{
@ -66,7 +66,8 @@ namespace FFXIVClassic_Map_Server.Actors
this.customDisplayName = "_areaMaster";
this.actorName = String.Format("_areaMaster@{0:X5}",id<<8);
this.className = className;
this.classPath = classPath;
this.className = classPath.Substring(classPath.LastIndexOf("/") + 1);
numXBlocks = (maxX - minX) / boundingGridSize;
numYBlocks = (maxY - minY) / boundingGridSize;

View file

@ -17,8 +17,8 @@ namespace FFXIVClassic_Map_Server.actors.area
private string privateAreaName;
private uint privateAreaType;
public PrivateArea(Zone parent, uint id, string className, string privateAreaName, uint privateAreaType, ushort bgmDay, ushort bgmNight, ushort bgmBattle)
: base(id, parent.zoneName, parent.regionId, className, bgmDay, bgmNight, bgmBattle, parent.isIsolated, parent.isInn, parent.canRideChocobo, parent.canStealth, true)
public PrivateArea(Zone parent, uint id, string classPath, string privateAreaName, uint privateAreaType, ushort bgmDay, ushort bgmNight, ushort bgmBattle)
: base(id, parent.zoneName, parent.regionId, classPath, bgmDay, bgmNight, bgmBattle, parent.isIsolated, parent.isInn, parent.canRideChocobo, parent.canStealth, true)
{
this.parentZone = parent;
this.zoneName = parent.zoneName;
@ -49,7 +49,7 @@ namespace FFXIVClassic_Map_Server.actors.area
string realClassName = className.Substring(className.LastIndexOf("/") + 1);
lParams = LuaUtils.CreateLuaParamList("/Area/PrivateArea" + path, false, true, zoneName, privateAreaName, privateAreaType, canRideChocobo ? (byte)1 : (byte)0, canStealth, isInn, false, false, false, false, false, false);
lParams = LuaUtils.CreateLuaParamList(classPath, false, true, zoneName, privateAreaName, privateAreaType, canRideChocobo ? (byte)1 : (byte)0, canStealth, isInn, false, false, false, false, false, false);
ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, realClassName, lParams).DebugPrintSubPacket();
return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, realClassName, lParams);
}

View file

@ -1,4 +1,8 @@
using System;
using FFXIVClassic_Map_Server.actors.director;
using FFXIVClassic_Map_Server.actors.group;
using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic_Map_Server.lua;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
@ -6,11 +10,55 @@ using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.actors.area
{
class PrivateAreaContent : PrivateArea
{
public PrivateAreaContent(Zone parent, uint id, string className, string privateAreaName, uint privateAreaType)
: base(parent, id, className, privateAreaName, privateAreaType, 0, 0, 0)
{
private Director currentDirector;
private ContentGroup currentContentGroup;
private bool isContentFinished = false;
public static PrivateAreaContent CreateContentArea(String scriptPath)
{
return null;
}
public PrivateAreaContent(Zone parent, string classPath, string privateAreaName, uint privateAreaType, Director director, Player contentStarter) //TODO: Make it a list
: base(parent, parent.actorId, classPath, privateAreaName, privateAreaType, 0, 0, 0)
{
currentDirector = director;
currentContentGroup = Server.GetWorldManager().CreateContentGroup(director);
LuaEngine.GetInstance().CallLuaFunction(contentStarter, this, "onCreate", false, currentContentGroup, currentDirector);
}
public Director GetContentDirector()
{
return currentDirector;
}
public ContentGroup GetContentGroup()
{
return currentContentGroup;
}
public void ContentFinished()
{
isContentFinished = true;
}
public void CheckDestroy()
{
if (isContentFinished)
{
bool noPlayersLeft = true;
foreach (Actor a in mActorList.Values)
{
if (a is Player)
noPlayersLeft = false;
}
if (noPlayersLeft)
GetParentZone().DeleteContentArea(this);
}
}
}
}

View file

@ -10,6 +10,7 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using FFXIVClassic_Map_Server.actors.director;
namespace FFXIVClassic_Map_Server.actors.area
{
@ -17,9 +18,10 @@ namespace FFXIVClassic_Map_Server.actors.area
{
Dictionary<string, Dictionary<uint, PrivateArea>> privateAreas = new Dictionary<string, Dictionary<uint, PrivateArea>>();
Dictionary<string, List<PrivateAreaContent>> contentAreas = new Dictionary<string, List<PrivateAreaContent>>();
Object contentAreasLock = new Object();
public Zone(uint id, string zoneName, ushort regionId, string className, ushort bgmDay, ushort bgmNight, ushort bgmBattle, bool isIsolated, bool isInn, bool canRideChocobo, bool canStealth, bool isInstanceRaid)
: base(id, zoneName, regionId, className, bgmDay, bgmNight, bgmBattle, isIsolated, isInn, canRideChocobo, canStealth, isInstanceRaid)
public Zone(uint id, string zoneName, ushort regionId, string classPath, ushort bgmDay, ushort bgmNight, ushort bgmBattle, bool isIsolated, bool isInn, bool canRideChocobo, bool canStealth, bool isInstanceRaid)
: base(id, zoneName, regionId, classPath, bgmDay, bgmNight, bgmBattle, isIsolated, isInn, canRideChocobo, canStealth, isInstanceRaid)
{
}
@ -54,7 +56,7 @@ namespace FFXIVClassic_Map_Server.actors.area
bool isEntranceDesion = false;
List<LuaParam> lParams;
lParams = LuaUtils.CreateLuaParamList("/Area/Zone/" + className, false, true, zoneName, "", -1, canRideChocobo ? (byte)1 : (byte)0, canStealth, isInn, false, false, false, true, isInstanceRaid, isEntranceDesion);
lParams = LuaUtils.CreateLuaParamList(classPath, false, true, zoneName, "", -1, canRideChocobo ? (byte)1 : (byte)0, canStealth, isInn, false, false, false, true, isInstanceRaid, isEntranceDesion);
return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, className, lParams);
}
@ -112,9 +114,30 @@ namespace FFXIVClassic_Map_Server.actors.area
return mActorList[id];
}
public void CreateContentArea()
public PrivateAreaContent CreateContentArea(Player starterPlayer, string areaClassPath, string contentScript, string areaName, string directorName)
{
lock (contentAreasLock)
{
Director director = CreateDirector(directorName);
if (director == null)
return null;
if (!contentAreas.ContainsKey(areaName))
contentAreas.Add(areaName, new List<PrivateAreaContent>());
PrivateAreaContent contentArea = new PrivateAreaContent(this, classPath, areaName, 1, director, starterPlayer);
contentAreas[areaName].Add(contentArea);
return contentArea;
}
}
public void DeleteContentArea(PrivateAreaContent area)
{
if (contentAreas.ContainsKey(area.GetPrivateAreaName()))
{
contentAreas[area.GetPrivateAreaName()].Remove(area);
}
}
}
}

View file

@ -54,6 +54,7 @@ namespace FFXIVClassic_Map_Server.Actors
public CharaWork charaWork = new CharaWork();
public Group currentParty = null;
public ContentGroup currentContentGroup = null;
public Character(uint actorID) : base(actorID)
{
@ -88,9 +89,14 @@ namespace FFXIVClassic_Map_Server.Actors
player.QueuePacket(SetActorQuestGraphicPacket.BuildPacket(player.actorId, actorId, graphicNum));
}
public void SetCurrentContentGroup(uint groupType, Player player = null)
public void SetCurrentContentGroup(ContentGroup group, Player player = null)
{
charaWork.currentContentGroup = groupType;
if (group != null)
charaWork.currentContentGroup = group.GetTypeId();
else
charaWork.currentContentGroup = 0;
currentContentGroup = group;
if (player != null)
{

View file

@ -83,7 +83,7 @@ namespace FFXIVClassic_Map_Server.Actors
List<LuaParam> lParams;
Player player = Server.GetWorldManager().GetPCInWorld(playerActorId);
lParams = LuaEngine.GetInstance().CallLuaFunctionForReturn(player, this, "init");
lParams = LuaEngine.GetInstance().CallLuaFunctionForReturn(player, this, "init", false);
if (uniqueIdentifier.Equals("1"))
{
@ -381,12 +381,12 @@ namespace FFXIVClassic_Map_Server.Actors
public void DoOnActorSpawn(Player player)
{
LuaEngine.GetInstance().CallLuaFunction(player, this, "onSpawn");
LuaEngine.GetInstance().CallLuaFunction(player, this, "onSpawn", true);
}
public void Update(double deltaTime)
{
LuaEngine.GetInstance().CallLuaFunction(null, this, "onUpdate", deltaTime);
LuaEngine.GetInstance().CallLuaFunction(null, this, "onUpdate", true, deltaTime);
}
//A party member list packet came, set the party

View file

@ -552,7 +552,10 @@ namespace FFXIVClassic_Map_Server.Actors
director.GetSpawnPackets(actorId).DebugPrintPacket();
QueuePacket(director.GetSpawnPackets(actorId));
QueuePacket(director.GetInitPackets(actorId));
}
}
if (currentContentGroup != null)
currentContentGroup.SendGroupPackets(playerSession);
}
@ -1526,7 +1529,7 @@ namespace FFXIVClassic_Map_Server.Actors
public void Update(double delta)
{
LuaEngine.GetInstance().CallLuaFunction(this, this, "OnUpdate", delta);
LuaEngine.GetInstance().CallLuaFunction(this, this, "OnUpdate", true, delta);
}
}

View file

@ -70,17 +70,17 @@ namespace FFXIVClassic_Map_Server.actors.director
public void OnTalkEvent(Player player, Npc npc)
{
LuaEngine.GetInstance().CallLuaFunction(player, this, "onTalkEvent", npc);
LuaEngine.GetInstance().CallLuaFunction(player, this, "onTalkEvent", false, npc);
}
public void OnCommandEvent(Player player, Command command)
{
LuaEngine.GetInstance().CallLuaFunction(player, this, "onCommandEvent", command);
LuaEngine.GetInstance().CallLuaFunction(player, this, "onCommandEvent", false, command);
}
public void DoActorInit(string directorPath)
{
List<LuaParam> lparams = LuaEngine.GetInstance().CallLuaFunctionForReturn(null, this, "init");
List<LuaParam> lparams = LuaEngine.GetInstance().CallLuaFunctionForReturn(null, this, "init", false);
if (lparams.Count == 1 && lparams[0].value is string)
{

View file

@ -40,7 +40,7 @@ namespace FFXIVClassic_Map_Server.actors.group
members.Add(actor.actorId);
if (actor is Character)
{
((Character)actor).SetCurrentContentGroup(GetTypeId());
((Character)actor).SetCurrentContentGroup(this);
SendCurrentContentSync(actor);
}
SendGroupPacketsAll(members);
@ -50,16 +50,17 @@ namespace FFXIVClassic_Map_Server.actors.group
{
members.Remove(memberId);
SendGroupPacketsAll(members);
CheckDestroy();
}
public override List<GroupMember> BuildMemberList(uint id)
{
List<GroupMember> groupMembers = new List<GroupMember>();
groupMembers.Add(new GroupMember(id, -1, 0, false, true, Server.GetWorldManager().GetActorInWorld(id).customDisplayName));
groupMembers.Add(new GroupMember(id, -1, 0, false, true, ""));
foreach (uint charaId in members)
{
if (charaId != id)
groupMembers.Add(new GroupMember(charaId, -1, 0, false, true, Server.GetWorldManager().GetActorInWorld(charaId).customDisplayName));
groupMembers.Add(new GroupMember(charaId, -1, 0, false, true, ""));
}
return groupMembers;
}
@ -139,5 +140,23 @@ namespace FFXIVClassic_Map_Server.actors.group
SendDeletePackets(members);
}
public void CheckDestroy()
{
bool foundSession = false;
foreach (uint memberId in members)
{
Session session = Server.GetServer().GetSession(memberId);
if (session != null)
{
foundSession = true;
break;
}
}
if (!foundSession)
Server.GetWorldManager().DeleteContentGroup(groupIndex);
}
}
}

View file

@ -127,7 +127,7 @@ namespace FFXIVClassic_Map_Server.Actors
public void DoCompletionCheck()
{
List<LuaParam> returned = LuaEngine.GetInstance().CallLuaFunctionForReturn(owner, this, "isObjectivesComplete");
List<LuaParam> returned = LuaEngine.GetInstance().CallLuaFunctionForReturn(owner, this, "isObjectivesComplete", true);
if (returned != null && returned.Count >= 1 && returned[0].typeID == 3)
{
owner.SendDataPacket("attention", Server.GetWorldManager().GetActor(), "", 25225, (object)GetQuestId());
@ -137,7 +137,7 @@ namespace FFXIVClassic_Map_Server.Actors
public void DoAbandon()
{
LuaEngine.GetInstance().CallLuaFunctionForReturn(owner, this, "onAbandonQuest");
LuaEngine.GetInstance().CallLuaFunctionForReturn(owner, this, "onAbandonQuest", true);
owner.SendGameMessage(owner, Server.GetWorldManager().GetActor(), 25236, 0x20, (object)GetQuestId());
}