mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-08-01 07:16:19 +02:00
fixed some timers
- status icons now display (<3 u ion) - todo: populate status tables, figure out why effect wont tick down for me
This commit is contained in:
parent
ddad27a5f9
commit
8bebba64b3
10 changed files with 55 additions and 35 deletions
|
@ -33,7 +33,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
|
|||
}
|
||||
|
||||
// todo: check weapon delay/haste etc and use that
|
||||
if ((tick - startTime).Milliseconds >= 0)
|
||||
if ((tick - startTime).TotalMilliseconds >= 0)
|
||||
{
|
||||
OnComplete();
|
||||
return true;
|
||||
|
@ -72,7 +72,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.ai.state
|
|||
if (list.Count > 0)
|
||||
{
|
||||
// todo: actually check proc rate/random chance of whatever effect
|
||||
effectId = list[0].GetEffectId();
|
||||
effectId = list[0].GetStatusEffectId();
|
||||
}
|
||||
// todo: which is actually the swing packet
|
||||
//this.errorPacket = BattleActionX01Packet.BuildPacket(target.actorId, owner.actorId, target.actorId, 0, effectId, 0, (ushort)BattleActionX01PacketCommand.Attack, 0, 0);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue