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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-07-30 06:16:15 +02:00
servers now log (almost) everything to file
- regex'd in mysqlexception logging - servers can now specify server_port, log_path, log_file - added scripts to import/export all tables (exporting will export a handful of garbage table names, open and check for structure before deleting) - fixed packet logging (thanks deviltti)
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parent
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238 changed files with 684 additions and 1532 deletions
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@ -1,24 +1,15 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Net;
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using System.Net.Sockets;
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using System.Threading.Tasks;
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using System.Threading;
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using FFXIVClassic_Lobby_Server.common;
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using FFXIVClassic_Map_Server.dataobjects;
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using FFXIVClassic_Lobby_Server.packets;
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using System.IO;
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using FFXIVClassic_Map_Server.packets.send.actor;
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using FFXIVClassic_Map_Server;
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using FFXIVClassic_Map_Server.packets.send;
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using FFXIVClassic_Map_Server.dataobjects.chara;
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using FFXIVClassic_Map_Server.packets;
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using FFXIVClassic_Map_Server.common;
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using FFXIVClassic_Map_Server.Actors;
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using FFXIVClassic_Map_Server.lua;
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using FFXIVClassic_Map_Server.actors.chara.player;
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namespace FFXIVClassic_Lobby_Server
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namespace FFXIVClassic_Map_Server
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{
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class Server
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{
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@ -93,7 +84,7 @@ namespace FFXIVClassic_Lobby_Server
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mWorldManager.LoadZoneEntranceList();
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mWorldManager.LoadNPCs();
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IPEndPoint serverEndPoint = new System.Net.IPEndPoint(IPAddress.Parse(ConfigConstants.OPTIONS_BINDIP), FFXIV_MAP_PORT);
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IPEndPoint serverEndPoint = new System.Net.IPEndPoint(IPAddress.Parse(ConfigConstants.OPTIONS_BINDIP), int.Parse(ConfigConstants.OPTIONS_PORT));
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try
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{
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@ -121,9 +112,8 @@ namespace FFXIVClassic_Lobby_Server
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throw new ApplicationException("Error occured starting listeners, check inner exception", e);
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}
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Console.Write("Game server has started @ ");
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Console.ForegroundColor = ConsoleColor.White;
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Console.WriteLine("{0}:{1}", (mServerSocket.LocalEndPoint as IPEndPoint).Address, (mServerSocket.LocalEndPoint as IPEndPoint).Port);
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Log.debug(String.Format("Map Server has started @ {0}:{1}", (mServerSocket.LocalEndPoint as IPEndPoint).Address, (mServerSocket.LocalEndPoint as IPEndPoint).Port));
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Console.ForegroundColor = ConsoleColor.Gray;
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mProcessor = new PacketProcessor(this, mConnectedPlayerList, mConnectionList);
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