Changed how Quest ENPCs work. They should now automatically update themselves whenever data is update for immediate effect changes. Fixed wrong map qflag value. Fixed quest gm command. Fixed Director actorId clobbering areaMasters.

This commit is contained in:
Filip Maj 2022-02-06 12:12:26 -05:00
parent b11007b263
commit 8b3431e557
8 changed files with 180 additions and 179 deletions

View file

@ -1550,23 +1550,20 @@ namespace Meteor.Map.Actors
}
}
public void ReplaceQuest(uint oldId, uint newId)
public void ReplaceQuest(Quest oldQuest, string questCode)
{
if (HasQuest(oldId))
for (int i = 0; i < questScenario.Length; i++)
{
for (int i = 0; i < questScenario.Length; i++)
if (questScenario[i] != null && questScenario[i].Equals(oldQuest))
{
if (questScenario[i] != null && questScenario[i].GetQuestId() == oldId)
{
Quest baseQuest = (Quest) Server.GetStaticActors((0xA0F00000 | newId));
playerWork.questScenario[i] = (0xA0F00000 | newId);
questScenario[i] = new Quest(this, baseQuest);
Database.SaveQuest(this, questScenario[i]);
SendQuestClientUpdate(i);
break;
}
Quest baseQuest = (Quest) Server.GetStaticActors(questCode);
questScenario[i] = new Quest(this, baseQuest);
playerWork.questScenario[i] = questScenario[i].Id;
Database.SaveQuest(this, questScenario[i]);
SendQuestClientUpdate(i);
break;
}
}
}
}
public bool CanAcceptQuest(string name)
@ -1638,6 +1635,11 @@ namespace Meteor.Map.Actors
return false;
}
public bool HasQuest(Quest quest)
{
return HasQuest(quest.className);
}
public bool HasGuildleve(uint id)
{
for (int i = 0; i < work.guildleveId.Length; i++)