Changed how Quest ENPCs work. They should now automatically update themselves whenever data is update for immediate effect changes. Fixed wrong map qflag value. Fixed quest gm command. Fixed Director actorId clobbering areaMasters.

This commit is contained in:
Filip Maj 2022-02-06 12:12:26 -05:00
parent b11007b263
commit 8b3431e557
8 changed files with 180 additions and 179 deletions

View file

@ -41,92 +41,20 @@ end
function onSequence(player, quest, sequence)
quest:ClearENpcs();
if (sequence == SEQ_000) then
-- Setup states incase we loaded in.
local rostnsthalFlag = quest:GetFlag(FLAG_SEQ000_MINITUT1) and QFLAG_NONE or QFLAG_PLATE;
local vixenFlag = quest:GetFlag(FLAG_SEQ000_MINITUT2) and QFLAG_NONE or QFLAG_PLATE;
local babyfaceFlag = quest:GetFlag(FLAG_SEQ000_MINITUT3) and QFLAG_NONE or QFLAG_PLATE;
local rostnsthalCanPush = not quest:GetFlag(FLAG_SEQ000_MINITUT0);
local exitCanPush = quest:GetFlags() == 0xF;
local exitFlag = quest:GetFlags() == 0xF and QFLAG_PLATE or QFLAG_NONE;
quest:AddENpc(WELLTRAVELED_MERCHANT);
quest:AddENpc(TIPSY_ADVENTURER);
quest:AddENpc(CULTIVATED_TENDER);
quest:AddENpc(ANXIOUS_ADVENTURER);
quest:AddENpc(BABYFACED_ADVENTURER, babyfaceFlag);
quest:AddENpc(AUSTERE_ADVENTURER);
quest:AddENpc(UNDIGNIFIED_ADVENTURER);
quest:AddENpc(SHADOWY_TRAVELER);
quest:AddENpc(ASTUTE_MERCHANT);
quest:AddENpc(VOLUPTUOUS_VIXEN, vixenFlag);
quest:AddENpc(INDIFFERENT_PASSERBY);
quest:AddENpc(PRATTLING_ADVENTURER);
quest:AddENpc(LANKY_TRAVELER);
quest:AddENpc(GRINNING_ADVENTURER);
quest:AddENpc(ROSTNSTHAL, rostnsthalFlag, true, rostnsthalCanPush);
quest:AddENpc(EXIT_TRIGGER, exitFlag, false, false, exitCanPush);
elseif (sequence == SEQ_005) then
elseif (sequence == SEQ_010) then
quest:AddENpc(HOB);
quest:AddENpc(GERT);
quest:AddENpc(LORHZANT);
quest:AddENpc(MUSCLEBOUND_DECKHAND);
quest:AddENpc(PEARLYTOOTHED_PORTER);
quest:AddENpc(UNDIGNIFIED_ADVENTURER);
quest:AddENpc(WELLTRAVELED_MERCHANT);
quest:AddENpc(VOLUPTUOUS_VIXEN);
quest:AddENpc(LANKY_TRAVELER);
quest:AddENpc(PRIVAREA_PAST_EXIT, QFLAG_NONE, false, false, true);
end
end
function onTalk(player, quest, npc)
local sequence = quest:getSequence();
local classId = npc:GetActorClassId();
if (sequence == SEQ_000) then
seq000_onTalk(player, quest, npc, classId);
elseif (sequence == SEQ_010) then
seq010_onTalk(player, quest, npc, classId);
end
end
function onPush(player, quest, npc)
local sequence = quest:getSequence();
local classId = npc:GetActorClassId();
if (sequence == SEQ_000) then
elseif (sequence == SEQ_010) then
end
end
function onNotice(player, quest, target)
local sequence = quest:getSequence();
if (sequence == SEQ_000) then
callClientFunction(player, "delegateEvent", player, quest, "processTtrNomal001withHQ");
end
end
function seq000_onTalk(player, quest, npc, classId)
if (classId == WELLTRAVELED_MERCHANT) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_4");
elseif (classId == TIPSY_ADVENTURER) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_5");
end
player:EndEvent();
end
function getJournalMapMarkerList(player, quest)
local sequence = quest:getSequence();
if (sequence == SEQ_000) then
-- return MRKR_ROSTNSTHAL, MRKR_BABYFACED_ADVENTURER, MRKR_VOLUPTUOUS_VIXEN;
elseif (sequence == SEQ_010) then
-- return MRKR_HOB;
end
end