Changed how Quest ENPCs work. They should now automatically update themselves whenever data is update for immediate effect changes. Fixed wrong map qflag value. Fixed quest gm command. Fixed Director actorId clobbering areaMasters.

This commit is contained in:
Filip Maj 2022-02-06 12:12:26 -05:00
parent b11007b263
commit 8b3431e557
8 changed files with 180 additions and 179 deletions

View file

@ -63,9 +63,6 @@ function onFinish(player, quest)
end
function onSequence(player, quest, sequence)
quest:ClearENpcs();
quest:ClearData();
if (sequence == SEQ_000) then
-- Setup states incase we loaded in.
local rostnsthalFlag = quest:GetFlag(FLAG_SEQ000_MINITUT1) and QFLAG_NONE or QFLAG_PLATE;
@ -73,7 +70,7 @@ function onSequence(player, quest, sequence)
local babyfaceFlag = quest:GetFlag(FLAG_SEQ000_MINITUT3) and QFLAG_NONE or QFLAG_PLATE;
local rostnsthalCanPush = not quest:GetFlag(FLAG_SEQ000_MINITUT0);
local exitCanPush = quest:GetFlags() == 0xF;
local exitFlag = quest:GetFlags() == 0xF and QFLAG_PLATE or QFLAG_NONE;
local exitFlag = quest:GetFlags() == 0xF and QFLAG_MAP or QFLAG_NONE;
quest:AddENpc(WELLTRAVELED_MERCHANT);
quest:AddENpc(TIPSY_ADVENTURER);
@ -90,7 +87,7 @@ function onSequence(player, quest, sequence)
quest:AddENpc(LANKY_TRAVELER);
quest:AddENpc(GRINNING_ADVENTURER);
quest:AddENpc(ROSTNSTHAL, rostnsthalFlag, true, rostnsthalCanPush);
quest:AddENpc(EXIT_TRIGGER, exitFlag, false, false, exitCanPush);
quest:AddENpc(EXIT_TRIGGER, exitFlag, false, exitCanPush);
elseif (sequence == SEQ_005) then
elseif (sequence == SEQ_010) then
quest:AddENpc(HOB);
@ -102,7 +99,7 @@ function onSequence(player, quest, sequence)
quest:AddENpc(WELLTRAVELED_MERCHANT);
quest:AddENpc(VOLUPTUOUS_VIXEN);
quest:AddENpc(LANKY_TRAVELER);
quest:AddENpc(PRIVAREA_PAST_EXIT, QFLAG_NONE, false, false, true);
quest:AddENpc(PRIVAREA_PAST_EXIT, QFLAG_NONE, false, true);
end
end
@ -115,6 +112,8 @@ function onTalk(player, quest, npc)
elseif (sequence == SEQ_010) then
seq010_onTalk(player, quest, npc, classId);
end
quest:UpdateENPCs();
end
function onPush(player, quest, npc)
@ -138,6 +137,8 @@ function onPush(player, quest, npc)
end
end
end
quest:UpdateENPCs();
end
function onNotice(player, quest, target)
@ -147,7 +148,8 @@ function onNotice(player, quest, target)
callClientFunction(player, "delegateEvent", player, quest, "processTtrNomal001withHQ");
end
player:EndEvent();
player:EndEvent();
quest:UpdateENPCs();
end
function seq000_onTalk(player, quest, npc, classId)
@ -162,7 +164,6 @@ function seq000_onTalk(player, quest, npc, classId)
elseif (classId == BABYFACED_ADVENTURER) then
if (not quest:GetFlag(FLAG_SEQ000_MINITUT3)) then
callClientFunction(player, "delegateEvent", player, quest, "processTtrMini003");
quest:UpdateENpc(BABYFACED_ADVENTURER, ENPC_PROP_QFLAG, QFLAG_NONE);
quest:SetFlag(FLAG_SEQ000_MINITUT3);
else
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_8");
@ -178,7 +179,6 @@ function seq000_onTalk(player, quest, npc, classId)
elseif (classId == VOLUPTUOUS_VIXEN) then
if (not quest:GetFlag(FLAG_SEQ000_MINITUT2)) then
callClientFunction(player, "delegateEvent", player, quest, "processTtrMini002");
quest:UpdateENpc(VOLUPTUOUS_VIXEN, ENPC_PROP_QFLAG, QFLAG_NONE);
quest:SetFlag(FLAG_SEQ000_MINITUT2);
else
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_13");
@ -195,25 +195,15 @@ function seq000_onTalk(player, quest, npc, classId)
-- Handle the talk tutorial after the push one.
if (not quest:GetFlag(FLAG_SEQ000_MINITUT0)) then
callClientFunction(player, "delegateEvent", player, quest, "processTtrNomal003");
quest:SetFlag(FLAG_SEQ000_MINITUT0);
quest:UpdateENpc(ROSTNSTHAL, ENPC_PROP_CAN_PUSH, false);
quest:UpdateENpc(ROSTNSTHAL, ENPC_PROP_QFLAG, QFLAG_PLATE);
quest:UpdateENpc(VOLUPTUOUS_VIXEN, ENPC_PROP_QFLAG, QFLAG_PLATE);
quest:UpdateENpc(BABYFACED_ADVENTURER, ENPC_PROP_QFLAG, QFLAG_PLATE);
quest:SetFlag(FLAG_SEQ000_MINITUT0);
else
callClientFunction(player, "delegateEvent", player, quest, "processTtrMini001");
if (not quest:GetFlag(FLAG_SEQ000_MINITUT1)) then
quest:UpdateENpc(ROSTNSTHAL, ENPC_PROP_QFLAG, QFLAG_NONE);
quest:SetFlag(FLAG_SEQ000_MINITUT1);
end
end
end
if (quest:GetFlags() == 0xF) then
quest:UpdateENpc(EXIT_TRIGGER, ENPC_PROP_CAN_PUSH, true);
quest:UpdateENpc(EXIT_TRIGGER, ENPC_PROP_QFLAG, QFLAG_MAP);
end
player:EndEvent();
end
@ -233,7 +223,7 @@ function seq010_onTalk(player, quest, npc, classId)
elseif (classId == HOB) then
local choice = callClientFunction(player, "delegateEvent", player, quest, "processEvent020_9");
if (choice == 1) then
quest:completeAndReplace(110002);
player:ReplaceQuest(quest, "Man0l1");
return;
end
elseif (classId == GERT) then