mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-06-09 05:54:50 +02:00
Changed how Quest ENPCs work. They should now automatically update themselves whenever data is update for immediate effect changes. Fixed wrong map qflag value. Fixed quest gm command. Fixed Director actorId clobbering areaMasters.
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parent
b11007b263
commit
8b3431e557
8 changed files with 180 additions and 179 deletions
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@ -18,6 +18,7 @@ function onTrigger(player, argc, command, var1, var2, var3)
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local sender = "[quest] ";
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local message = "Error";
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print(tostring(argc));
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if player then
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if argc == 2 then
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if command == "add" or command == "give" or command == "+" then
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@ -57,19 +58,45 @@ function onTrigger(player, argc, command, var1, var2, var3)
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else
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message = ("remove error: either incorrect ID or quest "..var1.." isn't active on character");
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end
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end
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elseif command == "info" then
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if tonumber(var1) then
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if player:HasQuest(tonumber(var1)) then
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quest = player:GetQuest(tonumber(var1));
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local flagStr = "";
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for i=0,31,1 do
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if (quest:GetFlag(i)) then
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flagStr = flagStr .. "O";
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else
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flagStr = flagStr .. "X";
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end
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if (i == 15) then
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flagStr = flagStr .. "\n";
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end
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end
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message = string.format("\nInfo for quest %s [%d]\n", quest.Name, quest:GetQuestId());
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message = message .. string.format("Current Sequence: %d\n", quest:getSequence());
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message = message .. string.format("Flags: \n%s\n", flagStr)
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message = message .. string.format("Counters: %d,%d,%d,%d", quest:getCounter(1), quest:getCounter(2), quest:getCounter(3), quest:getCounter(4));
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else
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message = ("Quest not active: "..var1);
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end
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else
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message = ("error: invalid parameters used");
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end
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else
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message = ("error: command "..command.." not recognized");
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end
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end
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elseif argc == 3 then
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if command == "phase" or command == "step" then
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if command == "seq" or command == "sequence" then
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if (tonumber(var1) and tonumber(var2)) ~= nil then
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if player:HasQuest(tonumber(var1)) == true then
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player:GetQuest(tonumber(var1)):NextPhase(tonumber(var2));
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message = ("changing phase of quest "..var1.." to "..var2);
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player:GetQuest(tonumber(var1)):StartSequence(tonumber(var2));
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message = ("changing sequence of quest "..var1.." to "..var2);
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else
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message = ("phase error: either incorrect ID or quest "..var1.." isn't active on character");
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message = ("sequence error: either incorrect ID or quest "..var1.." isn't active on character");
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end
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else
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message = ("error: invalid parameters used");
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@ -85,13 +112,13 @@ function onTrigger(player, argc, command, var1, var2, var3)
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flagvar = (tonumber(var2));
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boolvar = 0;
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if var3 == "true" or var3 == "1" or var3 == "on" then
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if var3 == "true" or var3 == "1" or var3 == "on" or var3 == "O" then
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boolvar = true;
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elseif var3 == "false" or var3 == "0" or var3 == "off" then
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elseif var3 == "false" or var3 == "0" or var3 == "off" or var3 == "X" then
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boolvar = false;
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elseif var3 == "flip" or var3 == "toggle" then
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if player:HasQuest(questvar) == true then
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boolvar = not player:GetQuest(questvar):GetQuestFlag(flagvar);
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boolvar = not player:GetQuest(questvar):GetFlag(flagvar);
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end
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else
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message = ("error: flag: boolean not recognized");
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@ -99,10 +126,15 @@ function onTrigger(player, argc, command, var1, var2, var3)
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return;
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end
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var4 = player:GetQuest(questvar):GetQuestFlag(flagvar);
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var4 = player:GetQuest(questvar):GetFlag(flagvar);
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if var4 ~= boolvar then
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player:GetQuest(questvar):SetQuestFlag(flagvar, boolvar);
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if (boolvar == true) then
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player:GetQuest(questvar):SetFlag(flagvar);
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else
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player:GetQuest(questvar):ClearFlag(flagvar);
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end
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player:GetQuest(questvar):UpdateENPCs();
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player:GetQuest(questvar):SaveData();
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if boolvar == true then
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message = ("changing flag "..tonumber(var2).." to true on quest "..questvar);
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@ -114,6 +146,18 @@ function onTrigger(player, argc, command, var1, var2, var3)
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end
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else
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message = ("error: command "..command.." not recognized");
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end
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elseif command == "counter" then
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if tonumber(var1) and (tonumber(var2) >= 0 and tonumber(var2) <= 4) then
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questvar = tonumber(var1);
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index = (tonumber(var2));
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player:GetQuest(questvar):SetCounter(index, tonumber(var3));
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player:GetQuest(questvar):UpdateENPCs();
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player:GetQuest(questvar):SaveData();
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message = ("changing counter "..tonumber(var2).." to "..var3);
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else
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message = ("error: command "..command.." not recognized");
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end
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end
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end
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