Blowfish key is now generate from client's handshake packet.

This commit is contained in:
Filip Maj 2016-03-05 18:02:37 -05:00
parent 5acc769505
commit 88cb73bc09
5 changed files with 76 additions and 10 deletions

View file

@ -0,0 +1,36 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Lobby_Server.packets.receive
{
class SecurityHandshakePacket
{
public string ticketPhrase;
public uint clientNumber;
public bool invalidPacket = false;
public SecurityHandshakePacket(byte[] data)
{
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryReader binReader = new BinaryReader(mem))
{
try
{
binReader.BaseStream.Seek(0x34, SeekOrigin.Begin);
ticketPhrase = Encoding.ASCII.GetString(binReader.ReadBytes(0x40)).Trim(new[] { '\0' });
clientNumber = binReader.ReadUInt32();
}
catch (Exception){
invalidPacket = true;
}
}
}
}
}
}