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https://bitbucket.org/Ioncannon/project-meteor-server.git
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Moving zone/login stuff away from packetprocessor into a "WorldManager" class.
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a640e08fe1
commit
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8 changed files with 331 additions and 73 deletions
245
FFXIVClassic Map Server/WorldManager.cs
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245
FFXIVClassic Map Server/WorldManager.cs
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using FFXIVClassic_Lobby_Server;
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using FFXIVClassic_Lobby_Server.common;
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using FFXIVClassic_Map_Server.actors;
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using FFXIVClassic_Map_Server.actors.debug;
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using FFXIVClassic_Map_Server.actors.world;
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using FFXIVClassic_Map_Server.common.EfficientHashTables;
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using FFXIVClassic_Map_Server.dataobjects;
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using FFXIVClassic_Map_Server.dataobjects.chara;
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using FFXIVClassic_Map_Server.packets.send;
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using MySql.Data.MySqlClient;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server
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{
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class WorldManager
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{
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private DebugProg debug = new DebugProg();
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private WorldMaster worldMaster = new WorldMaster();
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private Dictionary<uint, Zone> zoneList;
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private Dictionary<uint, ZoneEntrance> zoneEntranceList;
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public void LoadZoneList()
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{
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zoneList = new Dictionary<uint, Zone>();
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int count = 0;
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using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
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{
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try
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{
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conn.Open();
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string query = @"
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SELECT
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id,
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regionId,
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zoneName,
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dayMusic,
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nightMusic,
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battleMusic,
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isInn,
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canRideChocobo,
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canStealth,
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isInstanceRaid
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FROM server_zones
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WHERE zoneName IS NOT NULL";
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MySqlCommand cmd = new MySqlCommand(query, conn);
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using (MySqlDataReader reader = cmd.ExecuteReader())
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{
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while (reader.Read())
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{
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Zone zone = new Zone(reader.GetUInt32(0), reader.GetString(2), reader.GetUInt16(1), reader.GetUInt16(3), reader.GetUInt16(4), reader.GetUInt16(5), reader.GetBoolean(6), reader.GetBoolean(7), reader.GetBoolean(8), reader.GetBoolean(9));
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zoneList[zone.actorId] = zone;
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count++;
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}
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}
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}
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catch (MySqlException e)
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{ Console.WriteLine(e); }
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finally
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{
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conn.Dispose();
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}
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}
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Log.info(String.Format("Loaded {0} zones.", count));
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}
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public void LoadZoneEntranceList()
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{
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zoneEntranceList = new Dictionary<uint, ZoneEntrance>();
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int count = 0;
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using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
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{
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try
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{
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conn.Open();
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string query = @"
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SELECT
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id,
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zoneId,
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spawnType,
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spawnX,
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spawnY,
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spawnZ,
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spawnRotation
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FROM server_zones_spawnlocations";
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MySqlCommand cmd = new MySqlCommand(query, conn);
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using (MySqlDataReader reader = cmd.ExecuteReader())
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{
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while (reader.Read())
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{
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uint id = reader.GetUInt32(0);
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ZoneEntrance entance = new ZoneEntrance(reader.GetUInt32(1), reader.GetByte(2), reader.GetFloat(3), reader.GetFloat(4), reader.GetFloat(5), reader.GetFloat(6));
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zoneEntranceList[id] = entance;
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count++;
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}
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}
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}
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catch (MySqlException e)
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{ Console.WriteLine(e); }
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finally
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{
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conn.Dispose();
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}
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}
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Log.info(String.Format("Loaded {0} zone spawn locations.", count));
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}
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//Moves the actor to the new zone if exists. No packets are sent nor position changed.
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public void DoSeamlessZoneChange(Player player, uint destinationZoneId)
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{
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Zone oldZone;
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if (player.zone != null)
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{
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oldZone = player.zone;
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oldZone.removeActorToZone(player);
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}
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//Add player to new zone and update
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Zone newZone = GetZone(destinationZoneId);
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//This server does not contain that zoneId
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if (newZone == null)
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return;
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newZone.addActorToZone(player);
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}
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//Moves actor to new zone, and sends packets to spawn at the given zone entrance
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public void DoTeleportZoneChange(Player player, uint destinationZoneId, uint zoneEntrance)
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{
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if (!zoneEntranceList.ContainsKey(zoneEntrance))
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{
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Log.error("Given zone entrance was not found: " + zoneEntrance);
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return;
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}
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ZoneEntrance ze = zoneEntranceList[zoneEntrance];
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DoTeleportZoneChange(player, destinationZoneId, ze.spawnType, ze.spawnX, ze.spawnY, ze.spawnZ, ze.spawnRotation);
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}
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//Moves actor to new zone, and sends packets to spawn at the given coords.
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public void DoTeleportZoneChange(Player player, uint destinationZoneId, byte spawnType, float spawnX, float spawnY, float spawnZ, float spawnRotation)
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{
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Zone oldZone;
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//Remove player from currentZone if transfer else it's login
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if (player.zone != null)
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{
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oldZone = player.zone;
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oldZone.removeActorToZone(player);
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}
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//Add player to new zone and update
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Zone newZone = GetZone(destinationZoneId);
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//This server does not contain that zoneId
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if (newZone == null)
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return;
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newZone.addActorToZone(player);
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//Update player actor's properties
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player.zoneId = newZone.actorId;
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player.zone = newZone;
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player.positionX = spawnX;
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player.positionY = spawnY;
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player.positionZ = spawnZ;
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player.rotation = spawnRotation;
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//Send packets
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player.sendZoneInPackets(this);
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}
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public Player GetPCInWorld(string name)
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{
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foreach (Zone zone in zoneList.Values)
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{
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Player p = zone.FindPCInZone(name);
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if (p != null)
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return p;
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}
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return null;
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}
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public Player GetPCInWorld(uint charId)
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{
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foreach (Zone zone in zoneList.Values)
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{
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Player p = zone.FindPCInZone(charId);
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if (p != null)
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return p;
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}
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return null;
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}
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public Zone GetZone(uint zoneId)
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{
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return zoneList[zoneId];
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}
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public WorldMaster GetActor()
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{
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return worldMaster;
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}
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public DebugProg GetDebugActor()
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{
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return debug;
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}
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public class ZoneEntrance
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{
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public uint zoneId;
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public byte spawnType;
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public float spawnX;
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public float spawnY;
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public float spawnZ;
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public float spawnRotation;
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public ZoneEntrance(uint zoneId, byte spawnType, float x, float y, float z, float rot)
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{
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this.zoneId = zoneId;
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this.spawnType = spawnType;
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this.spawnX = x;
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this.spawnY = y;
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this.spawnZ = z;
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this.spawnRotation = rot;
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}
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}
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}
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}
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