mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-07-25 03:48:23 +02:00
fixed method casing in lua
This commit is contained in:
parent
ba13d5798d
commit
884a26dc52
368 changed files with 1121 additions and 1121 deletions
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@ -1,3 +1,3 @@
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function init(npc)
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return "/Chara/Npc/Monster/Fighter/FighterAllyOpeningHealer", false, false, false, false, false, npc.getActorClassId(), false, false, 10, 1, 4, false, false, false, false, false, false, false, false, 2;
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return "/Chara/Npc/Monster/Fighter/FighterAllyOpeningHealer", false, false, false, false, false, npc.GetActorClassId(), false, false, 10, 1, 4, false, false, false, false, false, false, false, false, 2;
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end
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@ -1,3 +1,3 @@
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function init(npc)
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return "/Chara/Npc/Monster/Fighter/FighterAllyOpeningAttacker", false, false, false, false, false, npc.getActorClassId(), false, false, 10, 1, 4, false, false, false, false, false, false, false, false, 2;
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return "/Chara/Npc/Monster/Fighter/FighterAllyOpeningAttacker", false, false, false, false, false, npc.GetActorClassId(), false, false, 10, 1, 4, false, false, false, false, false, false, false, false, 2;
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end
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@ -1,3 +1,3 @@
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function init(npc)
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return "/Chara/Npc/Monster/Jellyfish/JellyfishScenarioLimsaLv00", false, false, false, false, false, npc.getActorClassId(), true, true, 10, 0, 4, false, false, false, false, false, false, false, false, 2;
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return "/Chara/Npc/Monster/Jellyfish/JellyfishScenarioLimsaLv00", false, false, false, false, false, npc.GetActorClassId(), true, true, 10, 0, 4, false, false, false, false, false, false, false, false, 2;
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end
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@ -1,19 +1,19 @@
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function init(npc)
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return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
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return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
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end
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function onEventStarted(player, npc, triggerName)
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man0l0Quest = getStaticActor("Man0l0");
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man0l0Quest = GetStaticActor("Man0l0");
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if (triggerName == "talkDefault") then
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player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_4", nil, nil, nil);
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player:RunEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_4", nil, nil, nil);
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else
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player:endEvent();
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player:EndEvent();
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end
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end
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function onEventUpdate(player, npc)
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player:endEvent();
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player:EndEvent();
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end
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@ -1,19 +1,19 @@
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function init(npc)
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return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
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return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
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end
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function onEventStarted(player, npc, triggerName)
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man0l0Quest = getStaticActor("Man0l0");
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man0l0Quest = GetStaticActor("Man0l0");
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if (triggerName == "talkDefault") then
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player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_5", nil, nil, nil);
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player:RunEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_5", nil, nil, nil);
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else
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player:endEvent();
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player:EndEvent();
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end
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end
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function onEventUpdate(player, npc)
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player:endEvent();
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player:EndEvent();
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end
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@ -1,19 +1,19 @@
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function init(npc)
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return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
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return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
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end
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function onEventStarted(player, npc, triggerName)
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man0l0Quest = getStaticActor("Man0l0");
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man0l0Quest = GetStaticActor("Man0l0");
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if (triggerName == "talkDefault") then
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player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_6", nil, nil, nil);
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player:RunEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_6", nil, nil, nil);
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else
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player:endEvent();
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player:EndEvent();
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end
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end
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function onEventUpdate(player, npc)
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player:endEvent();
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player:EndEvent();
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end
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@ -1,19 +1,19 @@
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function init(npc)
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return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
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return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
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end
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function onEventStarted(player, npc, triggerName)
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man0l0Quest = getStaticActor("Man0l0");
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man0l0Quest = GetStaticActor("Man0l0");
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if (triggerName == "talkDefault") then
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player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_7", nil, nil, nil);
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player:RunEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_7", nil, nil, nil);
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else
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player:endEvent();
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player:EndEvent();
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end
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end
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function onEventUpdate(player, npc)
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player:endEvent();
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player:EndEvent();
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end
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@ -1,17 +1,17 @@
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require("/quests/man/man0l0")
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function init(npc)
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return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
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return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
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end
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function onSpawn(player, npc)
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man0l0Quest = player:getQuest("man0l0");
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man0l0Quest = player:GetQuest("man0l0");
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if (man0l0Quest ~= nil) then
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if (man0l0Quest ~= nil) then
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if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE3) == false) then
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npc:setQuestGraphic(player, 0x2);
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npc:SetQuestGraphic(player, 0x2);
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end
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end
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end
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@ -19,24 +19,24 @@ end
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function onEventStarted(player, npc, triggerName)
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man0l0Quest = player:getQuest("man0l0");
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man0l0Quest = player:GetQuest("man0l0");
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if (triggerName == "talkDefault") then
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if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE3) == false) then
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player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrMini003", nil, nil, nil);
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npc:setQuestGraphic(player, 0x0);
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player:RunEventFunction("delegateEvent", player, man0l0Quest, "processTtrMini003", nil, nil, nil);
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npc:SetQuestGraphic(player, 0x0);
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man0l0Quest:SetQuestFlag(MAN0L0_FLAG_MINITUT_DONE3, true);
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man0l0Quest:SaveData();
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player:getDirector():onTalked(npc);
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player:GetDirector():OnTalked(npc);
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else
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player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_8", nil, nil, nil);
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player:RunEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_8", nil, nil, nil);
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end
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else
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player:endEvent();
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player:EndEvent();
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end
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end
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function onEventUpdate(player, npc)
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player:endEvent();
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player:EndEvent();
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end
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@ -1,19 +1,19 @@
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function init(npc)
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return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
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return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
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end
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function onEventStarted(player, npc, triggerName)
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man0l0Quest = getStaticActor("Man0l0");
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man0l0Quest = GetStaticActor("Man0l0");
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if (triggerName == "talkDefault") then
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player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_9", nil, nil, nil);
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player:RunEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_9", nil, nil, nil);
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else
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player:endEvent();
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player:EndEvent();
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end
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end
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function onEventUpdate(player, npc)
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player:endEvent();
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player:EndEvent();
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end
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@ -1,19 +1,19 @@
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function init(npc)
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return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
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return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
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end
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function onEventStarted(player, npc, triggerName)
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man0l0Quest = getStaticActor("Man0l0");
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man0l0Quest = GetStaticActor("Man0l0");
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if (triggerName == "talkDefault") then
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player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_10", nil, nil, nil);
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player:RunEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_10", nil, nil, nil);
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else
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player:endEvent();
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player:EndEvent();
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end
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end
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function onEventUpdate(player, npc)
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player:endEvent();
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player:EndEvent();
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end
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@ -1,19 +1,19 @@
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function init(npc)
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return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
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return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
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end
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function onEventStarted(player, npc, triggerName)
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man0l0Quest = getStaticActor("Man0l0");
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man0l0Quest = GetStaticActor("Man0l0");
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if (triggerName == "talkDefault") then
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player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_11", nil, nil, nil);
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player:RunEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_11", nil, nil, nil);
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else
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player:endEvent();
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player:EndEvent();
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end
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end
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function onEventUpdate(player, npc)
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player:endEvent();
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player:EndEvent();
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end
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@ -1,19 +1,19 @@
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function init(npc)
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return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
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return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
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end
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function onEventStarted(player, npc, triggerName)
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man0l0Quest = getStaticActor("Man0l0");
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man0l0Quest = GetStaticActor("Man0l0");
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if (triggerName == "talkDefault") then
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player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_12", nil, nil, nil);
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player:RunEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_12", nil, nil, nil);
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else
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player:endEvent();
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player:EndEvent();
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end
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end
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function onEventUpdate(player, npc)
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player:endEvent();
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player:EndEvent();
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end
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@ -1,16 +1,16 @@
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require("/quests/man/man0l0")
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function init(npc)
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return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
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return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
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end
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function onSpawn(player, npc)
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man0l0Quest = player:getQuest("man0l0");
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man0l0Quest = player:GetQuest("man0l0");
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if (man0l0Quest ~= nil) then
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if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE2) == false) then
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npc:setQuestGraphic(player, 0x2);
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npc:SetQuestGraphic(player, 0x2);
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end
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end
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function onEventStarted(player, npc, triggerName)
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man0l0Quest = player:getQuest("man0l0");
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man0l0Quest = player:GetQuest("man0l0");
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if (man0l0Quest ~= nil) then
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if (triggerName == "talkDefault") then
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if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE2) == false) then
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player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrMini002", nil, nil, nil);
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npc:setQuestGraphic(player, 0x0);
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player:RunEventFunction("delegateEvent", player, man0l0Quest, "processTtrMini002", nil, nil, nil);
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npc:SetQuestGraphic(player, 0x0);
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man0l0Quest:SetQuestFlag(MAN0L0_FLAG_MINITUT_DONE2, true);
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man0l0Quest:SaveData();
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player:getDirector():onTalked(npc);
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player:GetDirector():OnTalked(npc);
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else
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player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_13", nil, nil, nil);
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player:RunEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_13", nil, nil, nil);
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end
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else
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player:endEvent();
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player:EndEvent();
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end
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else
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player:endEvent();
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player:EndEvent();
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end
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end
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function onEventUpdate(player, npc)
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player:endEvent();
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player:EndEvent();
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end
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function init(npc)
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return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
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return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
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end
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function onEventStarted(player, npc, triggerName)
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man0l0Quest = getStaticActor("Man0l0");
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man0l0Quest = GetStaticActor("Man0l0");
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if (triggerName == "talkDefault") then
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--player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_9", nil, nil, nil);
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player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_14", nil, nil, nil);
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--player:RunEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_9", nil, nil, nil);
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player:RunEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_14", nil, nil, nil);
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else
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player:endEvent();
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player:EndEvent();
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end
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end
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function onEventUpdate(player, npc)
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player:endEvent();
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player:EndEvent();
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end
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function init(npc)
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return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
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return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
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end
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function onEventStarted(player, npc, triggerName)
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man0l0Quest = getStaticActor("Man0l0");
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man0l0Quest = GetStaticActor("Man0l0");
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if (triggerName == "talkDefault") then
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player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_15", nil, nil, nil);
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player:RunEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_15", nil, nil, nil);
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else
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player:endEvent();
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player:EndEvent();
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end
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end
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function onEventUpdate(player, npc)
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player:endEvent();
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player:EndEvent();
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end
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function init(npc)
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return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
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return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
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end
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function onEventStarted(player, npc, triggerName)
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man0l0Quest = getStaticActor("Man0l0");
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man0l0Quest = GetStaticActor("Man0l0");
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if (triggerName == "talkDefault") then
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player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_16", nil, nil, nil);
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player:RunEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_16", nil, nil, nil);
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else
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player:endEvent();
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player:EndEvent();
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end
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end
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function onEventUpdate(player, npc)
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player:endEvent();
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player:EndEvent();
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end
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@ -1,19 +1,19 @@
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function init(npc)
|
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return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc, triggerName)
|
||||
|
||||
man0l0Quest = getStaticActor("Man0l0");
|
||||
man0l0Quest = GetStaticActor("Man0l0");
|
||||
|
||||
if (triggerName == "talkDefault") then
|
||||
player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_17", nil, nil, nil);
|
||||
player:RunEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_17", nil, nil, nil);
|
||||
else
|
||||
player:endEvent();
|
||||
player:EndEvent();
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
function onEventUpdate(player, npc)
|
||||
player:endEvent();
|
||||
player:EndEvent();
|
||||
end
|
|
@ -1,20 +1,20 @@
|
|||
require("/quests/man/man0l0")
|
||||
|
||||
function init(npc)
|
||||
return "/Chara/Npc/Populace/PopulaceTutorial", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
|
||||
return "/Chara/Npc/Populace/PopulaceTutorial", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onSpawn(player, npc)
|
||||
|
||||
man0l0Quest = player:getQuest("Man0l0");
|
||||
man0l0Quest = player:GetQuest("Man0l0");
|
||||
|
||||
if (man0l0Quest ~= nil) then
|
||||
if (man0l0Quest ~= nil and man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE1) == true and man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE2) == true and man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE3) == true) then
|
||||
player:setEventStatus(npc, "pushDefault", true, 0x2);
|
||||
npc:setQuestGraphic(player, 0x3);
|
||||
player:SetEventStatus(npc, "pushDefault", true, 0x2);
|
||||
npc:SetQuestGraphic(player, 0x3);
|
||||
else
|
||||
player:setEventStatus(npc, "pushDefault", true, 0x2);
|
||||
npc:setQuestGraphic(player, 0x3);
|
||||
player:SetEventStatus(npc, "pushDefault", true, 0x2);
|
||||
npc:SetQuestGraphic(player, 0x3);
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -23,10 +23,10 @@ end
|
|||
function onEventStarted(player, npc, triggerName)
|
||||
|
||||
if (triggerName == "pushDefault") then
|
||||
man0l0Quest = getStaticActor("Man0l0");
|
||||
player:runEventFunction("delegateEvent", player, man0l0Quest, "processEventNewRectAsk", nil);
|
||||
man0l0Quest = GetStaticActor("Man0l0");
|
||||
player:RunEventFunction("delegateEvent", player, man0l0Quest, "processEventNewRectAsk", nil);
|
||||
else
|
||||
player:endEvent();
|
||||
player:EndEvent();
|
||||
end
|
||||
|
||||
end
|
||||
|
@ -34,21 +34,21 @@ end
|
|||
function onEventUpdate(player, npc, resultId, choice)
|
||||
|
||||
if (resultId == 0x2B9EBC42) then
|
||||
player:endEvent();
|
||||
player:setDirector("QuestDirectorMan0l001", true);
|
||||
player:EndEvent();
|
||||
player:SetDirector("QuestDirectorMan0l001", true);
|
||||
|
||||
worldMaster = getWorldMaster();
|
||||
player:sendGameMessage(player, worldMaster, 34108, 0x20);
|
||||
player:sendGameMessage(player, worldMaster, 50011, 0x20);
|
||||
worldMaster = GetWorldMaster();
|
||||
player:SendGameMessage(player, worldMaster, 34108, 0x20);
|
||||
player:SendGameMessage(player, worldMaster, 50011, 0x20);
|
||||
|
||||
getWorldManager():DoPlayerMoveInZone(player, 9);
|
||||
player:kickEvent(player:getDirector(), "noticeEvent", true);
|
||||
GetWorldManager():DoPlayerMoveInZone(player, 9);
|
||||
player:KickEvent(player:GetDirector(), "noticeEvent", true);
|
||||
else
|
||||
if (choice == 1) then
|
||||
man0l0Quest = player:getQuest("Man0l0");
|
||||
player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_2", nil, nil, nil, nil);
|
||||
man0l0Quest = player:GetQuest("Man0l0");
|
||||
player:RunEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_2", nil, nil, nil, nil);
|
||||
else
|
||||
player:endEvent();
|
||||
player:EndEvent();
|
||||
end
|
||||
end
|
||||
|
||||
|
|
|
@ -1,20 +1,20 @@
|
|||
require("/quests/man/man0l0")
|
||||
|
||||
function init(npc)
|
||||
return "/Chara/Npc/Populace/PopulaceTutorial", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
|
||||
return "/Chara/Npc/Populace/PopulaceTutorial", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onSpawn(player, npc)
|
||||
|
||||
man0l0Quest = player:getQuest("Man0l0");
|
||||
man0l0Quest = player:GetQuest("Man0l0");
|
||||
|
||||
if (man0l0Quest ~= nil) then
|
||||
if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE1) == false) then
|
||||
npc:setQuestGraphic(player, 0x2);
|
||||
npc:SetQuestGraphic(player, 0x2);
|
||||
end
|
||||
|
||||
if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_TUTORIAL3_DONE) == true) then
|
||||
player:setEventStatus(npc, "pushDefault", false, 0x2);
|
||||
player:SetEventStatus(npc, "pushDefault", false, 0x2);
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -22,44 +22,44 @@ end
|
|||
|
||||
function onEventStarted(player, npc, triggerName)
|
||||
|
||||
man0l0Quest = player:getQuest("Man0l0");
|
||||
man0l0Quest = player:GetQuest("Man0l0");
|
||||
|
||||
if (man0l0Quest ~= nil) then
|
||||
|
||||
if (triggerName == "pushDefault") then
|
||||
player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrNomal002", nil, nil, nil);
|
||||
player:RunEventFunction("delegateEvent", player, man0l0Quest, "processTtrNomal002", nil, nil, nil);
|
||||
elseif (triggerName == "talkDefault") then
|
||||
--Is doing talk tutorial?
|
||||
if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_TUTORIAL3_DONE) == false) then
|
||||
player:setEventStatus(npc, "pushDefault", false, 0x2);
|
||||
player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrNomal003", nil, nil, nil);
|
||||
player:SetEventStatus(npc, "pushDefault", false, 0x2);
|
||||
player:RunEventFunction("delegateEvent", player, man0l0Quest, "processTtrNomal003", nil, nil, nil);
|
||||
man0l0Quest:SetQuestFlag(MAN0L0_FLAG_TUTORIAL3_DONE, true);
|
||||
npc:setQuestGraphic(player, 0x2);
|
||||
npc:SetQuestGraphic(player, 0x2);
|
||||
man0l0Quest:SaveData();
|
||||
|
||||
player:getDirector():onTalked(npc);
|
||||
player:GetDirector():OnTalked(npc);
|
||||
--Was he talked to for the mini tutorial?
|
||||
else
|
||||
player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrMini001", nil, nil, nil);
|
||||
player:RunEventFunction("delegateEvent", player, man0l0Quest, "processTtrMini001", nil, nil, nil);
|
||||
|
||||
if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE1) == false) then
|
||||
npc:setQuestGraphic(player, 0x0);
|
||||
npc:SetQuestGraphic(player, 0x0);
|
||||
man0l0Quest:SetQuestFlag(MAN0L0_FLAG_MINITUT_DONE1, true);
|
||||
man0l0Quest:SaveData();
|
||||
|
||||
player:getDirector():onTalked(npc);
|
||||
player:GetDirector():OnTalked(npc);
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
else
|
||||
player:endEvent();
|
||||
player:EndEvent();
|
||||
end
|
||||
else
|
||||
player:endEvent(); --Should not be here w.o this quest
|
||||
player:EndEvent(); --Should not be here w.o this quest
|
||||
end
|
||||
end
|
||||
|
||||
function onEventUpdate(player, npc)
|
||||
player:endEvent();
|
||||
player:EndEvent();
|
||||
end
|
|
@ -5,12 +5,12 @@ end
|
|||
|
||||
function onZoneIn(player)
|
||||
|
||||
openingQuest = player:getQuest(110001);
|
||||
openingQuest = player:GetQuest(110001);
|
||||
|
||||
--Opening Quest
|
||||
if (openingQuest ~= nil) then
|
||||
if (openingQuest:GetQuestFlag(0) == false) then
|
||||
player:kickEvent(player:getDirector(), "noticeEvent");
|
||||
player:KickEvent(player:GetDirector(), "noticeEvent");
|
||||
end
|
||||
end
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue