mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-06-10 06:24:38 +02:00
fixed method casing in lua
This commit is contained in:
parent
ba13d5798d
commit
884a26dc52
368 changed files with 1121 additions and 1121 deletions
|
@ -1,13 +1,13 @@
|
|||
function init(npc)
|
||||
return "/Chara/Npc/Object/OpeningStoperF0B1", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
|
||||
return "/Chara/Npc/Object/OpeningStoperF0B1", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc, triggerName)
|
||||
if (triggerName == "caution") then
|
||||
worldMaster = getWorldMaster();
|
||||
player:sendGameMessage(player, worldMaster, 34109, 0x20);
|
||||
worldMaster = GetWorldMaster();
|
||||
player:SendGameMessage(player, worldMaster, 34109, 0x20);
|
||||
elseif (triggerName == "exit") then
|
||||
getWorldManager():DoPlayerMoveInZone(player, 5);
|
||||
GetWorldManager():DoPlayerMoveInZone(player, 5);
|
||||
end
|
||||
player:endEvent();
|
||||
player:EndEvent();
|
||||
end
|
|
@ -1,61 +1,61 @@
|
|||
require("/quests/man/man0g0")
|
||||
|
||||
function init(npc)
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onSpawn(player, npc)
|
||||
npc:setQuestGraphic(player, 0x2);
|
||||
npc:SetQuestGraphic(player, 0x2);
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc, triggerName)
|
||||
|
||||
man0g0Quest = player:getQuest("Man0g0");
|
||||
man0g0Quest = player:GetQuest("Man0g0");
|
||||
|
||||
if (man0g0Quest ~= nil) then
|
||||
|
||||
if (triggerName == "pushDefault") then
|
||||
player:runEventFunction("delegateEvent", player, man0g0Quest, "processTtrNomal002", nil, nil, nil);
|
||||
player:RunEventFunction("delegateEvent", player, man0g0Quest, "processTtrNomal002", nil, nil, nil);
|
||||
elseif (triggerName == "talkDefault") then
|
||||
if (man0g0Quest:GetQuestFlag(MAN0G0_FLAG_TUTORIAL1_DONE) == false) then
|
||||
player:runEventFunction("delegateEvent", player, man0g0Quest, "processTtrNomal003", nil, nil, nil);
|
||||
player:setEventStatus(npc, "pushDefault", false, 0x2);
|
||||
player:getDirector():onTalked(npc);
|
||||
player:RunEventFunction("delegateEvent", player, man0g0Quest, "processTtrNomal003", nil, nil, nil);
|
||||
player:SetEventStatus(npc, "pushDefault", false, 0x2);
|
||||
player:GetDirector():OnTalked(npc);
|
||||
man0g0Quest:SetQuestFlag(MAN0G0_FLAG_TUTORIAL1_DONE, true);
|
||||
man0g0Quest:SaveData();
|
||||
else
|
||||
if (man0g0Quest:GetQuestFlag(MAN0G0_FLAG_MINITUT_DONE1) == true) then
|
||||
man0g0Quest:SetQuestFlag(MAN0G0_FLAG_TUTORIAL2_DONE, true);
|
||||
player:runEventFunction("delegateEvent", player, man0g0Quest, "processEvent010_1", nil, nil, nil);
|
||||
player:RunEventFunction("delegateEvent", player, man0g0Quest, "processEvent010_1", nil, nil, nil);
|
||||
else
|
||||
player:runEventFunction("delegateEvent", player, man0g0Quest, "processEvent000_1", nil, nil, nil);
|
||||
player:RunEventFunction("delegateEvent", player, man0g0Quest, "processEvent000_1", nil, nil, nil);
|
||||
end
|
||||
end
|
||||
else
|
||||
player:endEvent();
|
||||
player:EndEvent();
|
||||
end
|
||||
else
|
||||
player:endEvent(); --Should not be here w.o this quest
|
||||
player:EndEvent(); --Should not be here w.o this quest
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
function onEventUpdate(player, npc)
|
||||
|
||||
man0g0Quest = player:getQuest("Man0g0");
|
||||
man0g0Quest = player:GetQuest("Man0g0");
|
||||
|
||||
if (man0g0Quest:GetQuestFlag(MAN0G0_FLAG_TUTORIAL2_DONE) == true) then
|
||||
player:endEvent();
|
||||
player:setDirector("QuestDirectorMan0g001", true);
|
||||
player:EndEvent();
|
||||
player:SetDirector("QuestDirectorMan0g001", true);
|
||||
|
||||
worldMaster = getWorldMaster();
|
||||
player:sendGameMessage(player, worldMaster, 34108, 0x20);
|
||||
player:sendGameMessage(player, worldMaster, 50011, 0x20);
|
||||
worldMaster = GetWorldMaster();
|
||||
player:SendGameMessage(player, worldMaster, 34108, 0x20);
|
||||
player:SendGameMessage(player, worldMaster, 50011, 0x20);
|
||||
|
||||
getWorldManager():DoPlayerMoveInZone(player, 10);
|
||||
player:kickEvent(player:getDirector(), "noticeEvent", true);
|
||||
GetWorldManager():DoPlayerMoveInZone(player, 10);
|
||||
player:KickEvent(player:GetDirector(), "noticeEvent", true);
|
||||
else
|
||||
player:endEvent();
|
||||
player:EndEvent();
|
||||
end
|
||||
|
||||
end
|
|
@ -1,28 +1,28 @@
|
|||
require("/quests/man/man0g0")
|
||||
|
||||
function init(npc)
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc, triggerName)
|
||||
|
||||
man0g0Quest = player:getQuest("Man0g0");
|
||||
man0g0Quest = player:GetQuest("Man0g0");
|
||||
|
||||
if (triggerName == "talkDefault") then
|
||||
if (man0g0Quest:GetQuestFlag(MAN0G0_FLAG_MINITUT_DONE1) == false) then
|
||||
player:runEventFunction("delegateEvent", player, man0g0Quest, "processEvent000_2", nil, nil, nil);
|
||||
player:RunEventFunction("delegateEvent", player, man0g0Quest, "processEvent000_2", nil, nil, nil);
|
||||
man0g0Quest:SetQuestFlag(MAN0G0_FLAG_MINITUT_DONE1, true);
|
||||
man0g0Quest:SaveData();
|
||||
player:getDirector():onTalked(npc);
|
||||
player:GetDirector():OnTalked(npc);
|
||||
else
|
||||
player:runEventFunction("delegateEvent", player, man0g0Quest, "processEvent000_2", nil, nil, nil);
|
||||
player:RunEventFunction("delegateEvent", player, man0g0Quest, "processEvent000_2", nil, nil, nil);
|
||||
end
|
||||
else
|
||||
player:endEvent();
|
||||
player:EndEvent();
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
function onEventUpdate(player, npc)
|
||||
player:endEvent();
|
||||
player:EndEvent();
|
||||
end
|
Loading…
Add table
Add a link
Reference in a new issue