fixed method casing in lua

This commit is contained in:
Tahir Akhlaq 2016-06-15 03:41:23 +01:00
parent ba13d5798d
commit 884a26dc52
368 changed files with 1121 additions and 1121 deletions

View file

@ -1,13 +1,13 @@
function init(npc)
return "/Chara/Npc/Object/OpeningStoperF0B1", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
return "/Chara/Npc/Object/OpeningStoperF0B1", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
end
function onEventStarted(player, npc, triggerName)
if (triggerName == "caution") then
worldMaster = getWorldMaster();
player:sendGameMessage(player, worldMaster, 34109, 0x20);
worldMaster = GetWorldMaster();
player:SendGameMessage(player, worldMaster, 34109, 0x20);
elseif (triggerName == "exit") then
getWorldManager():DoPlayerMoveInZone(player, 5);
GetWorldManager():DoPlayerMoveInZone(player, 5);
end
player:endEvent();
player:EndEvent();
end

View file

@ -1,61 +1,61 @@
require("/quests/man/man0g0")
function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
end
function onSpawn(player, npc)
npc:setQuestGraphic(player, 0x2);
npc:SetQuestGraphic(player, 0x2);
end
function onEventStarted(player, npc, triggerName)
man0g0Quest = player:getQuest("Man0g0");
man0g0Quest = player:GetQuest("Man0g0");
if (man0g0Quest ~= nil) then
if (triggerName == "pushDefault") then
player:runEventFunction("delegateEvent", player, man0g0Quest, "processTtrNomal002", nil, nil, nil);
player:RunEventFunction("delegateEvent", player, man0g0Quest, "processTtrNomal002", nil, nil, nil);
elseif (triggerName == "talkDefault") then
if (man0g0Quest:GetQuestFlag(MAN0G0_FLAG_TUTORIAL1_DONE) == false) then
player:runEventFunction("delegateEvent", player, man0g0Quest, "processTtrNomal003", nil, nil, nil);
player:setEventStatus(npc, "pushDefault", false, 0x2);
player:getDirector():onTalked(npc);
player:RunEventFunction("delegateEvent", player, man0g0Quest, "processTtrNomal003", nil, nil, nil);
player:SetEventStatus(npc, "pushDefault", false, 0x2);
player:GetDirector():OnTalked(npc);
man0g0Quest:SetQuestFlag(MAN0G0_FLAG_TUTORIAL1_DONE, true);
man0g0Quest:SaveData();
else
if (man0g0Quest:GetQuestFlag(MAN0G0_FLAG_MINITUT_DONE1) == true) then
man0g0Quest:SetQuestFlag(MAN0G0_FLAG_TUTORIAL2_DONE, true);
player:runEventFunction("delegateEvent", player, man0g0Quest, "processEvent010_1", nil, nil, nil);
player:RunEventFunction("delegateEvent", player, man0g0Quest, "processEvent010_1", nil, nil, nil);
else
player:runEventFunction("delegateEvent", player, man0g0Quest, "processEvent000_1", nil, nil, nil);
player:RunEventFunction("delegateEvent", player, man0g0Quest, "processEvent000_1", nil, nil, nil);
end
end
else
player:endEvent();
player:EndEvent();
end
else
player:endEvent(); --Should not be here w.o this quest
player:EndEvent(); --Should not be here w.o this quest
end
end
function onEventUpdate(player, npc)
man0g0Quest = player:getQuest("Man0g0");
man0g0Quest = player:GetQuest("Man0g0");
if (man0g0Quest:GetQuestFlag(MAN0G0_FLAG_TUTORIAL2_DONE) == true) then
player:endEvent();
player:setDirector("QuestDirectorMan0g001", true);
player:EndEvent();
player:SetDirector("QuestDirectorMan0g001", true);
worldMaster = getWorldMaster();
player:sendGameMessage(player, worldMaster, 34108, 0x20);
player:sendGameMessage(player, worldMaster, 50011, 0x20);
worldMaster = GetWorldMaster();
player:SendGameMessage(player, worldMaster, 34108, 0x20);
player:SendGameMessage(player, worldMaster, 50011, 0x20);
getWorldManager():DoPlayerMoveInZone(player, 10);
player:kickEvent(player:getDirector(), "noticeEvent", true);
GetWorldManager():DoPlayerMoveInZone(player, 10);
player:KickEvent(player:GetDirector(), "noticeEvent", true);
else
player:endEvent();
player:EndEvent();
end
end

View file

@ -1,28 +1,28 @@
require("/quests/man/man0g0")
function init(npc)
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
end
function onEventStarted(player, npc, triggerName)
man0g0Quest = player:getQuest("Man0g0");
man0g0Quest = player:GetQuest("Man0g0");
if (triggerName == "talkDefault") then
if (man0g0Quest:GetQuestFlag(MAN0G0_FLAG_MINITUT_DONE1) == false) then
player:runEventFunction("delegateEvent", player, man0g0Quest, "processEvent000_2", nil, nil, nil);
player:RunEventFunction("delegateEvent", player, man0g0Quest, "processEvent000_2", nil, nil, nil);
man0g0Quest:SetQuestFlag(MAN0G0_FLAG_MINITUT_DONE1, true);
man0g0Quest:SaveData();
player:getDirector():onTalked(npc);
player:GetDirector():OnTalked(npc);
else
player:runEventFunction("delegateEvent", player, man0g0Quest, "processEvent000_2", nil, nil, nil);
player:RunEventFunction("delegateEvent", player, man0g0Quest, "processEvent000_2", nil, nil, nil);
end
else
player:endEvent();
player:EndEvent();
end
end
function onEventUpdate(player, npc)
player:endEvent();
player:EndEvent();
end