mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-07-24 11:28:22 +02:00
fixed method casing in lua
This commit is contained in:
parent
ba13d5798d
commit
884a26dc52
368 changed files with 1121 additions and 1121 deletions
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@ -1,13 +1,13 @@
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function init(npc)
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return "/Chara/Npc/Object/OpeningStoperF0B1", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
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return "/Chara/Npc/Object/OpeningStoperF0B1", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
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end
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function onEventStarted(player, npc, triggerName)
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if (triggerName == "caution") then
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worldMaster = getWorldMaster();
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player:sendGameMessage(player, worldMaster, 34109, 0x20);
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worldMaster = GetWorldMaster();
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player:SendGameMessage(player, worldMaster, 34109, 0x20);
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elseif (triggerName == "exit") then
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getWorldManager():DoPlayerMoveInZone(player, 5);
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GetWorldManager():DoPlayerMoveInZone(player, 5);
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end
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player:endEvent();
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player:EndEvent();
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end
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@ -1,61 +1,61 @@
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require("/quests/man/man0g0")
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function init(npc)
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return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
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return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
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end
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function onSpawn(player, npc)
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npc:setQuestGraphic(player, 0x2);
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npc:SetQuestGraphic(player, 0x2);
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end
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function onEventStarted(player, npc, triggerName)
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man0g0Quest = player:getQuest("Man0g0");
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man0g0Quest = player:GetQuest("Man0g0");
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if (man0g0Quest ~= nil) then
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if (triggerName == "pushDefault") then
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player:runEventFunction("delegateEvent", player, man0g0Quest, "processTtrNomal002", nil, nil, nil);
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player:RunEventFunction("delegateEvent", player, man0g0Quest, "processTtrNomal002", nil, nil, nil);
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elseif (triggerName == "talkDefault") then
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if (man0g0Quest:GetQuestFlag(MAN0G0_FLAG_TUTORIAL1_DONE) == false) then
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player:runEventFunction("delegateEvent", player, man0g0Quest, "processTtrNomal003", nil, nil, nil);
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player:setEventStatus(npc, "pushDefault", false, 0x2);
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player:getDirector():onTalked(npc);
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player:RunEventFunction("delegateEvent", player, man0g0Quest, "processTtrNomal003", nil, nil, nil);
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player:SetEventStatus(npc, "pushDefault", false, 0x2);
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player:GetDirector():OnTalked(npc);
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man0g0Quest:SetQuestFlag(MAN0G0_FLAG_TUTORIAL1_DONE, true);
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man0g0Quest:SaveData();
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else
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if (man0g0Quest:GetQuestFlag(MAN0G0_FLAG_MINITUT_DONE1) == true) then
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man0g0Quest:SetQuestFlag(MAN0G0_FLAG_TUTORIAL2_DONE, true);
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player:runEventFunction("delegateEvent", player, man0g0Quest, "processEvent010_1", nil, nil, nil);
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player:RunEventFunction("delegateEvent", player, man0g0Quest, "processEvent010_1", nil, nil, nil);
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else
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player:runEventFunction("delegateEvent", player, man0g0Quest, "processEvent000_1", nil, nil, nil);
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player:RunEventFunction("delegateEvent", player, man0g0Quest, "processEvent000_1", nil, nil, nil);
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end
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end
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else
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player:endEvent();
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player:EndEvent();
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end
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else
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player:endEvent(); --Should not be here w.o this quest
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player:EndEvent(); --Should not be here w.o this quest
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end
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end
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function onEventUpdate(player, npc)
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man0g0Quest = player:getQuest("Man0g0");
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man0g0Quest = player:GetQuest("Man0g0");
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if (man0g0Quest:GetQuestFlag(MAN0G0_FLAG_TUTORIAL2_DONE) == true) then
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player:endEvent();
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player:setDirector("QuestDirectorMan0g001", true);
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player:EndEvent();
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player:SetDirector("QuestDirectorMan0g001", true);
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worldMaster = getWorldMaster();
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player:sendGameMessage(player, worldMaster, 34108, 0x20);
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player:sendGameMessage(player, worldMaster, 50011, 0x20);
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worldMaster = GetWorldMaster();
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player:SendGameMessage(player, worldMaster, 34108, 0x20);
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player:SendGameMessage(player, worldMaster, 50011, 0x20);
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getWorldManager():DoPlayerMoveInZone(player, 10);
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player:kickEvent(player:getDirector(), "noticeEvent", true);
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GetWorldManager():DoPlayerMoveInZone(player, 10);
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player:KickEvent(player:GetDirector(), "noticeEvent", true);
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else
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player:endEvent();
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player:EndEvent();
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end
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end
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@ -1,28 +1,28 @@
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require("/quests/man/man0g0")
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function init(npc)
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return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
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return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
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end
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function onEventStarted(player, npc, triggerName)
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man0g0Quest = player:getQuest("Man0g0");
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man0g0Quest = player:GetQuest("Man0g0");
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if (triggerName == "talkDefault") then
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if (man0g0Quest:GetQuestFlag(MAN0G0_FLAG_MINITUT_DONE1) == false) then
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player:runEventFunction("delegateEvent", player, man0g0Quest, "processEvent000_2", nil, nil, nil);
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player:RunEventFunction("delegateEvent", player, man0g0Quest, "processEvent000_2", nil, nil, nil);
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man0g0Quest:SetQuestFlag(MAN0G0_FLAG_MINITUT_DONE1, true);
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man0g0Quest:SaveData();
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player:getDirector():onTalked(npc);
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player:GetDirector():OnTalked(npc);
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else
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player:runEventFunction("delegateEvent", player, man0g0Quest, "processEvent000_2", nil, nil, nil);
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player:RunEventFunction("delegateEvent", player, man0g0Quest, "processEvent000_2", nil, nil, nil);
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end
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else
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player:endEvent();
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player:EndEvent();
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end
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end
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function onEventUpdate(player, npc)
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player:endEvent();
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player:EndEvent();
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end
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@ -1,15 +1,15 @@
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function onEventStarted(player, npc)
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defaultFst = getStaticActor("DftFst");
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player:runEventFunction("delegateEvent", player, defaultFst, "defaultTalkWithInn_Desk", nil, nil, nil);
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defaultFst = GetStaticActor("DftFst");
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player:RunEventFunction("delegateEvent", player, defaultFst, "defaultTalkWithInn_Desk", nil, nil, nil);
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end
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function onEventUpdate(player, npc, blah, menuSelect)
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if (menuSelect == 1) then
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getWorldManager():DoZoneChange(player, 13);
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GetWorldManager():DoZoneChange(player, 13);
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end
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player:endEvent();
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player:EndEvent();
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end
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@ -1,3 +1,3 @@
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function init(npc)
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return "/Chara/Npc/Monster/Fighter/FighterAllyOpeningHealer", false, false, false, false, false, npc.getActorClassId(), false, false, 10, 1, 4, false, false, false, false, false, false, false, false, 2;
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return "/Chara/Npc/Monster/Fighter/FighterAllyOpeningHealer", false, false, false, false, false, npc.GetActorClassId(), false, false, 10, 1, 4, false, false, false, false, false, false, false, false, 2;
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end
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@ -1,3 +1,3 @@
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function init(npc)
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return "/Chara/Npc/Monster/Fighter/FighterAllyOpeningAttacker", false, false, false, false, false, npc.getActorClassId(), false, false, 10, 1, 4, false, false, false, false, false, false, false, false, 2;
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return "/Chara/Npc/Monster/Fighter/FighterAllyOpeningAttacker", false, false, false, false, false, npc.GetActorClassId(), false, false, 10, 1, 4, false, false, false, false, false, false, false, false, 2;
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end
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@ -1,3 +1,3 @@
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function init(npc)
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return "/Chara/Npc/Monster/Jellyfish/JellyfishScenarioLimsaLv00", false, false, false, false, false, npc.getActorClassId(), true, true, 10, 0, 4, false, false, false, false, false, false, false, false, 2;
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return "/Chara/Npc/Monster/Jellyfish/JellyfishScenarioLimsaLv00", false, false, false, false, false, npc.GetActorClassId(), true, true, 10, 0, 4, false, false, false, false, false, false, false, false, 2;
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end
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@ -1,19 +1,19 @@
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function init(npc)
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return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
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return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
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end
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function onEventStarted(player, npc, triggerName)
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man0l0Quest = getStaticActor("Man0l0");
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man0l0Quest = GetStaticActor("Man0l0");
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if (triggerName == "talkDefault") then
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player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_4", nil, nil, nil);
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player:RunEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_4", nil, nil, nil);
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else
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player:endEvent();
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player:EndEvent();
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end
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end
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function onEventUpdate(player, npc)
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player:endEvent();
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player:EndEvent();
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end
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@ -1,19 +1,19 @@
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function init(npc)
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return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
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return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
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end
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function onEventStarted(player, npc, triggerName)
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man0l0Quest = getStaticActor("Man0l0");
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man0l0Quest = GetStaticActor("Man0l0");
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if (triggerName == "talkDefault") then
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player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_5", nil, nil, nil);
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player:RunEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_5", nil, nil, nil);
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else
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player:endEvent();
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player:EndEvent();
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end
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end
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function onEventUpdate(player, npc)
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player:endEvent();
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player:EndEvent();
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end
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@ -1,19 +1,19 @@
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function init(npc)
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return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
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return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
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end
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function onEventStarted(player, npc, triggerName)
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man0l0Quest = getStaticActor("Man0l0");
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man0l0Quest = GetStaticActor("Man0l0");
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if (triggerName == "talkDefault") then
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player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_6", nil, nil, nil);
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player:RunEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_6", nil, nil, nil);
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else
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player:endEvent();
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player:EndEvent();
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end
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end
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function onEventUpdate(player, npc)
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player:endEvent();
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player:EndEvent();
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end
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@ -1,19 +1,19 @@
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function init(npc)
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return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
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return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
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end
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function onEventStarted(player, npc, triggerName)
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man0l0Quest = getStaticActor("Man0l0");
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man0l0Quest = GetStaticActor("Man0l0");
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if (triggerName == "talkDefault") then
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player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_7", nil, nil, nil);
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player:RunEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_7", nil, nil, nil);
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else
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player:endEvent();
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player:EndEvent();
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end
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end
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function onEventUpdate(player, npc)
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player:endEvent();
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player:EndEvent();
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end
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@ -1,17 +1,17 @@
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require("/quests/man/man0l0")
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function init(npc)
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return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
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return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
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end
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function onSpawn(player, npc)
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man0l0Quest = player:getQuest("man0l0");
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man0l0Quest = player:GetQuest("man0l0");
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if (man0l0Quest ~= nil) then
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if (man0l0Quest ~= nil) then
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if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE3) == false) then
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npc:setQuestGraphic(player, 0x2);
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npc:SetQuestGraphic(player, 0x2);
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end
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end
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end
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@ -19,24 +19,24 @@ end
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function onEventStarted(player, npc, triggerName)
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man0l0Quest = player:getQuest("man0l0");
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man0l0Quest = player:GetQuest("man0l0");
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if (triggerName == "talkDefault") then
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if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE3) == false) then
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player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrMini003", nil, nil, nil);
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npc:setQuestGraphic(player, 0x0);
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player:RunEventFunction("delegateEvent", player, man0l0Quest, "processTtrMini003", nil, nil, nil);
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npc:SetQuestGraphic(player, 0x0);
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man0l0Quest:SetQuestFlag(MAN0L0_FLAG_MINITUT_DONE3, true);
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man0l0Quest:SaveData();
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player:getDirector():onTalked(npc);
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player:GetDirector():OnTalked(npc);
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else
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player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_8", nil, nil, nil);
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player:RunEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_8", nil, nil, nil);
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end
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else
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player:endEvent();
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player:EndEvent();
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end
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end
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function onEventUpdate(player, npc)
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player:endEvent();
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player:EndEvent();
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end
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@ -1,19 +1,19 @@
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function init(npc)
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return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
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return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
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end
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function onEventStarted(player, npc, triggerName)
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man0l0Quest = getStaticActor("Man0l0");
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man0l0Quest = GetStaticActor("Man0l0");
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if (triggerName == "talkDefault") then
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player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_9", nil, nil, nil);
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player:RunEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_9", nil, nil, nil);
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else
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player:endEvent();
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player:EndEvent();
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end
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end
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function onEventUpdate(player, npc)
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player:endEvent();
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player:EndEvent();
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end
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@ -1,19 +1,19 @@
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function init(npc)
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return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
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return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
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end
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function onEventStarted(player, npc, triggerName)
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man0l0Quest = getStaticActor("Man0l0");
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man0l0Quest = GetStaticActor("Man0l0");
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if (triggerName == "talkDefault") then
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player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_10", nil, nil, nil);
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player:RunEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_10", nil, nil, nil);
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else
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player:endEvent();
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player:EndEvent();
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end
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end
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function onEventUpdate(player, npc)
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player:endEvent();
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player:EndEvent();
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end
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@ -1,19 +1,19 @@
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function init(npc)
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return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
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return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
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end
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function onEventStarted(player, npc, triggerName)
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man0l0Quest = getStaticActor("Man0l0");
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man0l0Quest = GetStaticActor("Man0l0");
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if (triggerName == "talkDefault") then
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player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_11", nil, nil, nil);
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player:RunEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_11", nil, nil, nil);
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else
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player:endEvent();
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player:EndEvent();
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end
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end
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|
||||
function onEventUpdate(player, npc)
|
||||
player:endEvent();
|
||||
player:EndEvent();
|
||||
end
|
|
@ -1,19 +1,19 @@
|
|||
function init(npc)
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc, triggerName)
|
||||
|
||||
man0l0Quest = getStaticActor("Man0l0");
|
||||
man0l0Quest = GetStaticActor("Man0l0");
|
||||
|
||||
if (triggerName == "talkDefault") then
|
||||
player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_12", nil, nil, nil);
|
||||
player:RunEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_12", nil, nil, nil);
|
||||
else
|
||||
player:endEvent();
|
||||
player:EndEvent();
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
function onEventUpdate(player, npc)
|
||||
player:endEvent();
|
||||
player:EndEvent();
|
||||
end
|
|
@ -1,16 +1,16 @@
|
|||
require("/quests/man/man0l0")
|
||||
|
||||
function init(npc)
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onSpawn(player, npc)
|
||||
|
||||
man0l0Quest = player:getQuest("man0l0");
|
||||
man0l0Quest = player:GetQuest("man0l0");
|
||||
|
||||
if (man0l0Quest ~= nil) then
|
||||
if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE2) == false) then
|
||||
npc:setQuestGraphic(player, 0x2);
|
||||
npc:SetQuestGraphic(player, 0x2);
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -18,29 +18,29 @@ end
|
|||
|
||||
function onEventStarted(player, npc, triggerName)
|
||||
|
||||
man0l0Quest = player:getQuest("man0l0");
|
||||
man0l0Quest = player:GetQuest("man0l0");
|
||||
|
||||
if (man0l0Quest ~= nil) then
|
||||
if (triggerName == "talkDefault") then
|
||||
if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE2) == false) then
|
||||
player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrMini002", nil, nil, nil);
|
||||
npc:setQuestGraphic(player, 0x0);
|
||||
player:RunEventFunction("delegateEvent", player, man0l0Quest, "processTtrMini002", nil, nil, nil);
|
||||
npc:SetQuestGraphic(player, 0x0);
|
||||
man0l0Quest:SetQuestFlag(MAN0L0_FLAG_MINITUT_DONE2, true);
|
||||
man0l0Quest:SaveData();
|
||||
|
||||
player:getDirector():onTalked(npc);
|
||||
player:GetDirector():OnTalked(npc);
|
||||
else
|
||||
player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_13", nil, nil, nil);
|
||||
player:RunEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_13", nil, nil, nil);
|
||||
end
|
||||
else
|
||||
player:endEvent();
|
||||
player:EndEvent();
|
||||
end
|
||||
else
|
||||
player:endEvent();
|
||||
player:EndEvent();
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
function onEventUpdate(player, npc)
|
||||
player:endEvent();
|
||||
player:EndEvent();
|
||||
end
|
|
@ -1,20 +1,20 @@
|
|||
function init(npc)
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc, triggerName)
|
||||
|
||||
man0l0Quest = getStaticActor("Man0l0");
|
||||
man0l0Quest = GetStaticActor("Man0l0");
|
||||
|
||||
if (triggerName == "talkDefault") then
|
||||
--player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_9", nil, nil, nil);
|
||||
player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_14", nil, nil, nil);
|
||||
--player:RunEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_9", nil, nil, nil);
|
||||
player:RunEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_14", nil, nil, nil);
|
||||
else
|
||||
player:endEvent();
|
||||
player:EndEvent();
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
function onEventUpdate(player, npc)
|
||||
player:endEvent();
|
||||
player:EndEvent();
|
||||
end
|
|
@ -1,19 +1,19 @@
|
|||
function init(npc)
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc, triggerName)
|
||||
|
||||
man0l0Quest = getStaticActor("Man0l0");
|
||||
man0l0Quest = GetStaticActor("Man0l0");
|
||||
|
||||
if (triggerName == "talkDefault") then
|
||||
player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_15", nil, nil, nil);
|
||||
player:RunEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_15", nil, nil, nil);
|
||||
else
|
||||
player:endEvent();
|
||||
player:EndEvent();
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
function onEventUpdate(player, npc)
|
||||
player:endEvent();
|
||||
player:EndEvent();
|
||||
end
|
|
@ -1,19 +1,19 @@
|
|||
function init(npc)
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc, triggerName)
|
||||
|
||||
man0l0Quest = getStaticActor("Man0l0");
|
||||
man0l0Quest = GetStaticActor("Man0l0");
|
||||
|
||||
if (triggerName == "talkDefault") then
|
||||
player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_16", nil, nil, nil);
|
||||
player:RunEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_16", nil, nil, nil);
|
||||
else
|
||||
player:endEvent();
|
||||
player:EndEvent();
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
function onEventUpdate(player, npc)
|
||||
player:endEvent();
|
||||
player:EndEvent();
|
||||
end
|
|
@ -1,19 +1,19 @@
|
|||
function init(npc)
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
|
||||
return "/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onEventStarted(player, npc, triggerName)
|
||||
|
||||
man0l0Quest = getStaticActor("Man0l0");
|
||||
man0l0Quest = GetStaticActor("Man0l0");
|
||||
|
||||
if (triggerName == "talkDefault") then
|
||||
player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_17", nil, nil, nil);
|
||||
player:RunEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_17", nil, nil, nil);
|
||||
else
|
||||
player:endEvent();
|
||||
player:EndEvent();
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
function onEventUpdate(player, npc)
|
||||
player:endEvent();
|
||||
player:EndEvent();
|
||||
end
|
|
@ -1,20 +1,20 @@
|
|||
require("/quests/man/man0l0")
|
||||
|
||||
function init(npc)
|
||||
return "/Chara/Npc/Populace/PopulaceTutorial", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
|
||||
return "/Chara/Npc/Populace/PopulaceTutorial", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onSpawn(player, npc)
|
||||
|
||||
man0l0Quest = player:getQuest("Man0l0");
|
||||
man0l0Quest = player:GetQuest("Man0l0");
|
||||
|
||||
if (man0l0Quest ~= nil) then
|
||||
if (man0l0Quest ~= nil and man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE1) == true and man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE2) == true and man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE3) == true) then
|
||||
player:setEventStatus(npc, "pushDefault", true, 0x2);
|
||||
npc:setQuestGraphic(player, 0x3);
|
||||
player:SetEventStatus(npc, "pushDefault", true, 0x2);
|
||||
npc:SetQuestGraphic(player, 0x3);
|
||||
else
|
||||
player:setEventStatus(npc, "pushDefault", true, 0x2);
|
||||
npc:setQuestGraphic(player, 0x3);
|
||||
player:SetEventStatus(npc, "pushDefault", true, 0x2);
|
||||
npc:SetQuestGraphic(player, 0x3);
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -23,10 +23,10 @@ end
|
|||
function onEventStarted(player, npc, triggerName)
|
||||
|
||||
if (triggerName == "pushDefault") then
|
||||
man0l0Quest = getStaticActor("Man0l0");
|
||||
player:runEventFunction("delegateEvent", player, man0l0Quest, "processEventNewRectAsk", nil);
|
||||
man0l0Quest = GetStaticActor("Man0l0");
|
||||
player:RunEventFunction("delegateEvent", player, man0l0Quest, "processEventNewRectAsk", nil);
|
||||
else
|
||||
player:endEvent();
|
||||
player:EndEvent();
|
||||
end
|
||||
|
||||
end
|
||||
|
@ -34,21 +34,21 @@ end
|
|||
function onEventUpdate(player, npc, resultId, choice)
|
||||
|
||||
if (resultId == 0x2B9EBC42) then
|
||||
player:endEvent();
|
||||
player:setDirector("QuestDirectorMan0l001", true);
|
||||
player:EndEvent();
|
||||
player:SetDirector("QuestDirectorMan0l001", true);
|
||||
|
||||
worldMaster = getWorldMaster();
|
||||
player:sendGameMessage(player, worldMaster, 34108, 0x20);
|
||||
player:sendGameMessage(player, worldMaster, 50011, 0x20);
|
||||
worldMaster = GetWorldMaster();
|
||||
player:SendGameMessage(player, worldMaster, 34108, 0x20);
|
||||
player:SendGameMessage(player, worldMaster, 50011, 0x20);
|
||||
|
||||
getWorldManager():DoPlayerMoveInZone(player, 9);
|
||||
player:kickEvent(player:getDirector(), "noticeEvent", true);
|
||||
GetWorldManager():DoPlayerMoveInZone(player, 9);
|
||||
player:KickEvent(player:GetDirector(), "noticeEvent", true);
|
||||
else
|
||||
if (choice == 1) then
|
||||
man0l0Quest = player:getQuest("Man0l0");
|
||||
player:runEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_2", nil, nil, nil, nil);
|
||||
man0l0Quest = player:GetQuest("Man0l0");
|
||||
player:RunEventFunction("delegateEvent", player, man0l0Quest, "processEvent000_2", nil, nil, nil, nil);
|
||||
else
|
||||
player:endEvent();
|
||||
player:EndEvent();
|
||||
end
|
||||
end
|
||||
|
||||
|
|
|
@ -1,20 +1,20 @@
|
|||
require("/quests/man/man0l0")
|
||||
|
||||
function init(npc)
|
||||
return "/Chara/Npc/Populace/PopulaceTutorial", false, false, false, false, false, npc.getActorClassId(), false, false, 0, 1, "TEST";
|
||||
return "/Chara/Npc/Populace/PopulaceTutorial", false, false, false, false, false, npc.GetActorClassId(), false, false, 0, 1, "TEST";
|
||||
end
|
||||
|
||||
function onSpawn(player, npc)
|
||||
|
||||
man0l0Quest = player:getQuest("Man0l0");
|
||||
man0l0Quest = player:GetQuest("Man0l0");
|
||||
|
||||
if (man0l0Quest ~= nil) then
|
||||
if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE1) == false) then
|
||||
npc:setQuestGraphic(player, 0x2);
|
||||
npc:SetQuestGraphic(player, 0x2);
|
||||
end
|
||||
|
||||
if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_TUTORIAL3_DONE) == true) then
|
||||
player:setEventStatus(npc, "pushDefault", false, 0x2);
|
||||
player:SetEventStatus(npc, "pushDefault", false, 0x2);
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -22,44 +22,44 @@ end
|
|||
|
||||
function onEventStarted(player, npc, triggerName)
|
||||
|
||||
man0l0Quest = player:getQuest("Man0l0");
|
||||
man0l0Quest = player:GetQuest("Man0l0");
|
||||
|
||||
if (man0l0Quest ~= nil) then
|
||||
|
||||
if (triggerName == "pushDefault") then
|
||||
player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrNomal002", nil, nil, nil);
|
||||
player:RunEventFunction("delegateEvent", player, man0l0Quest, "processTtrNomal002", nil, nil, nil);
|
||||
elseif (triggerName == "talkDefault") then
|
||||
--Is doing talk tutorial?
|
||||
if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_TUTORIAL3_DONE) == false) then
|
||||
player:setEventStatus(npc, "pushDefault", false, 0x2);
|
||||
player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrNomal003", nil, nil, nil);
|
||||
player:SetEventStatus(npc, "pushDefault", false, 0x2);
|
||||
player:RunEventFunction("delegateEvent", player, man0l0Quest, "processTtrNomal003", nil, nil, nil);
|
||||
man0l0Quest:SetQuestFlag(MAN0L0_FLAG_TUTORIAL3_DONE, true);
|
||||
npc:setQuestGraphic(player, 0x2);
|
||||
npc:SetQuestGraphic(player, 0x2);
|
||||
man0l0Quest:SaveData();
|
||||
|
||||
player:getDirector():onTalked(npc);
|
||||
player:GetDirector():OnTalked(npc);
|
||||
--Was he talked to for the mini tutorial?
|
||||
else
|
||||
player:runEventFunction("delegateEvent", player, man0l0Quest, "processTtrMini001", nil, nil, nil);
|
||||
player:RunEventFunction("delegateEvent", player, man0l0Quest, "processTtrMini001", nil, nil, nil);
|
||||
|
||||
if (man0l0Quest:GetQuestFlag(MAN0L0_FLAG_MINITUT_DONE1) == false) then
|
||||
npc:setQuestGraphic(player, 0x0);
|
||||
npc:SetQuestGraphic(player, 0x0);
|
||||
man0l0Quest:SetQuestFlag(MAN0L0_FLAG_MINITUT_DONE1, true);
|
||||
man0l0Quest:SaveData();
|
||||
|
||||
player:getDirector():onTalked(npc);
|
||||
player:GetDirector():OnTalked(npc);
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
else
|
||||
player:endEvent();
|
||||
player:EndEvent();
|
||||
end
|
||||
else
|
||||
player:endEvent(); --Should not be here w.o this quest
|
||||
player:EndEvent(); --Should not be here w.o this quest
|
||||
end
|
||||
end
|
||||
|
||||
function onEventUpdate(player, npc)
|
||||
player:endEvent();
|
||||
player:EndEvent();
|
||||
end
|
|
@ -5,12 +5,12 @@ end
|
|||
|
||||
function onZoneIn(player)
|
||||
|
||||
openingQuest = player:getQuest(110001);
|
||||
openingQuest = player:GetQuest(110001);
|
||||
|
||||
--Opening Quest
|
||||
if (openingQuest ~= nil) then
|
||||
if (openingQuest:GetQuestFlag(0) == false) then
|
||||
player:kickEvent(player:getDirector(), "noticeEvent");
|
||||
player:KickEvent(player:GetDirector(), "noticeEvent");
|
||||
end
|
||||
end
|
||||
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithAergwynt_001", nil, nil, nil);
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithAergwynt_001", nil, nil, nil);
|
||||
end
|
|
@ -1,5 +1,5 @@
|
|||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithBaderon_001", nil, nil, nil);
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithBaderon_001", nil, nil, nil);
|
||||
end
|
|
@ -1,7 +1,7 @@
|
|||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithChantine_001", nil, nil, nil);
|
||||
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithChantine_002", nil, nil, nil); --LNC
|
||||
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithChantine_003", nil, nil, nil); --LNC NO GUILD
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithChantine_001", nil, nil, nil);
|
||||
--player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithChantine_002", nil, nil, nil); --LNC
|
||||
--player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithChantine_003", nil, nil, nil); --LNC NO GUILD
|
||||
end
|
|
@ -1,7 +1,7 @@
|
|||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithEstrilda_001", nil, nil, nil); --DEFAULT
|
||||
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithEstrilda_002", nil, nil, nil); --IF ARCHER
|
||||
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithEstrilda_003", nil, nil, nil); --IF ARCHER
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithEstrilda_001", nil, nil, nil); --DEFAULT
|
||||
--player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithEstrilda_002", nil, nil, nil); --IF ARCHER
|
||||
--player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithEstrilda_003", nil, nil, nil); --IF ARCHER
|
||||
end
|
|
@ -1,7 +1,7 @@
|
|||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithFrithuric_001", nil, nil, nil);
|
||||
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithFrithuric_002", nil, nil, nil); --LTW
|
||||
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithFrithuric_003", nil, nil, nil); --LTW NO GUILD
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithFrithuric_001", nil, nil, nil);
|
||||
--player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithFrithuric_002", nil, nil, nil); --LTW
|
||||
--player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithFrithuric_003", nil, nil, nil); --LTW NO GUILD
|
||||
end
|
|
@ -1,5 +1,5 @@
|
|||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithFzhumii_001", nil, nil, nil);
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithFzhumii_001", nil, nil, nil);
|
||||
end
|
|
@ -1,7 +1,7 @@
|
|||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithGigirya_001", nil, nil, nil);
|
||||
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithGigirya_002", nil, nil, nil); --THM
|
||||
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithGigirya_003", nil, nil, nil); --THM NO GUILD
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithGigirya_001", nil, nil, nil);
|
||||
--player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithGigirya_002", nil, nil, nil); --THM
|
||||
--player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithGigirya_003", nil, nil, nil); --THM NO GUILD
|
||||
end
|
|
@ -1,5 +1,5 @@
|
|||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithGnibnpha_001", nil, nil, nil);
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithGnibnpha_001", nil, nil, nil);
|
||||
end
|
|
@ -1,7 +1,7 @@
|
|||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithGregory_001", nil, nil, nil);
|
||||
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithGregory_002", nil, nil, nil); --CNJ
|
||||
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithGregory_003", nil, nil, nil); --CNJ NO GUILD
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithGregory_001", nil, nil, nil);
|
||||
--player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithGregory_002", nil, nil, nil); --CNJ
|
||||
--player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithGregory_003", nil, nil, nil); --CNJ NO GUILD
|
||||
end
|
|
@ -1,5 +1,5 @@
|
|||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithIsleen_001", nil, nil, nil);
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithIsleen_001", nil, nil, nil);
|
||||
end
|
|
@ -1,5 +1,5 @@
|
|||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithIsleen_001", nil, nil, nil);
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithIsleen_001", nil, nil, nil);
|
||||
end
|
|
@ -1,7 +1,7 @@
|
|||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithJosias_001", nil, nil, nil);
|
||||
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithJosias_002", nil, nil, nil); --CRP
|
||||
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithJosias_003", nil, nil, nil); --CRP NO GUILD
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithJosias_001", nil, nil, nil);
|
||||
--player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithJosias_002", nil, nil, nil); --CRP
|
||||
--player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithJosias_003", nil, nil, nil); --CRP NO GUILD
|
||||
end
|
|
@ -1,7 +1,7 @@
|
|||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithKakamehi_001", nil, nil, nil);
|
||||
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithKakamehi_002", nil, nil, nil); --IF ALC
|
||||
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithKakamehi_003", nil, nil, nil); --IF ALC
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithKakamehi_001", nil, nil, nil);
|
||||
--player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithKakamehi_002", nil, nil, nil); --IF ALC
|
||||
--player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithKakamehi_003", nil, nil, nil); --IF ALC
|
||||
end
|
|
@ -1,7 +1,7 @@
|
|||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithKokoto_001", nil, nil, nil);
|
||||
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithKokoto_002", nil, nil, nil); --LNC
|
||||
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithKokoto_003", nil, nil, nil); --LNC NO GUILD
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithKokoto_001", nil, nil, nil);
|
||||
--player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithKokoto_002", nil, nil, nil); --LNC
|
||||
--player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithKokoto_003", nil, nil, nil); --LNC NO GUILD
|
||||
end
|
|
@ -1,5 +1,5 @@
|
|||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithLaniaitte_001", nil, nil, nil);
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithLaniaitte_001", nil, nil, nil);
|
||||
end
|
|
@ -1,7 +1,7 @@
|
|||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithLauda_001", nil, nil, nil);
|
||||
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithLauda_002", nil, nil, nil); --BTN
|
||||
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithLauda_003", nil, nil, nil); --BTN NO GUILD
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithLauda_001", nil, nil, nil);
|
||||
--player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithLauda_002", nil, nil, nil); --BTN
|
||||
--player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithLauda_003", nil, nil, nil); --BTN NO GUILD
|
||||
end
|
|
@ -1,7 +1,7 @@
|
|||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithMaunie_001", nil, nil, nil);
|
||||
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithMaunie_002", nil, nil, nil); --PUG
|
||||
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithMaunie_003", nil, nil, nil); --PUG NO GUILD
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithMaunie_001", nil, nil, nil);
|
||||
--player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithMaunie_002", nil, nil, nil); --PUG
|
||||
--player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithMaunie_003", nil, nil, nil); --PUG NO GUILD
|
||||
end
|
|
@ -1,15 +1,15 @@
|
|||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithInn_Desk", nil, nil, nil);
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithInn_Desk", nil, nil, nil);
|
||||
|
||||
end
|
||||
|
||||
function onEventUpdate(player, npc, blah, menuSelect)
|
||||
|
||||
if (menuSelect == 1) then
|
||||
getWorldManager():DoZoneChange(player, 12);
|
||||
GetWorldManager():DoZoneChange(player, 12);
|
||||
end
|
||||
|
||||
player:endEvent();
|
||||
player:EndEvent();
|
||||
|
||||
end
|
|
@ -1,7 +1,7 @@
|
|||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithNanaka_001", nil, nil, nil);
|
||||
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithNanaka_002", nil, nil, nil); --GSM
|
||||
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithNanaka_003", nil, nil, nil); --GSM NO GUILD
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithNanaka_001", nil, nil, nil);
|
||||
--player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithNanaka_002", nil, nil, nil); --GSM
|
||||
--player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithNanaka_003", nil, nil, nil); --GSM NO GUILD
|
||||
end
|
|
@ -1,7 +1,7 @@
|
|||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithStephannot_001", nil, nil, nil);
|
||||
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithStephannot_002", nil, nil, nil); --MIN
|
||||
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithStephannot_003", nil, nil, nil); --MIN NO GUILD
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithStephannot_001", nil, nil, nil);
|
||||
--player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithStephannot_002", nil, nil, nil); --MIN
|
||||
--player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithStephannot_003", nil, nil, nil); --MIN NO GUILD
|
||||
end
|
|
@ -1,8 +1,8 @@
|
|||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithTirauland_001", nil, nil, nil);
|
||||
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithTirauland_002", nil, nil, nil); --LNC
|
||||
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithTirauland_003", nil, nil, nil); --LNC NO GUILD
|
||||
--player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithTirauland_010", nil, nil, nil); --NOT DOW/DOM
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithTirauland_001", nil, nil, nil);
|
||||
--player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithTirauland_002", nil, nil, nil); --LNC
|
||||
--player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithTirauland_003", nil, nil, nil); --LNC NO GUILD
|
||||
--player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithTirauland_010", nil, nil, nil); --NOT DOW/DOM
|
||||
end
|
|
@ -1,5 +1,5 @@
|
|||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithZanthael_001", nil, nil, nil);
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithZanthael_001", nil, nil, nil);
|
||||
end
|
|
@ -1,5 +1,5 @@
|
|||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithZehrymm_001", nil, nil, nil);
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithZehrymm_001", nil, nil, nil);
|
||||
end
|
|
@ -1,6 +1,6 @@
|
|||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithAentfoet_001", nil, nil, nil);
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithAentfoet_001", nil, nil, nil);
|
||||
end
|
||||
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithAergwynt_001", nil, nil, nil);
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithAergwynt_001", nil, nil, nil);
|
||||
end
|
|
@ -1,5 +1,5 @@
|
|||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithAhldskyff_001", nil, nil, nil);
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithAhldskyff_001", nil, nil, nil);
|
||||
end
|
|
@ -1,5 +1,5 @@
|
|||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithAngryriver_001", nil, nil, nil);
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithAngryriver_001", nil, nil, nil);
|
||||
end
|
|
@ -1,6 +1,6 @@
|
|||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithAnsgor_001", nil, nil, nil);
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithAnsgor_001", nil, nil, nil);
|
||||
end
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithArnegis_001", nil, nil, nil);
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithArnegis_001", nil, nil, nil);
|
||||
end
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithArthurioux_001", nil, nil, nil);
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithArthurioux_001", nil, nil, nil);
|
||||
end
|
||||
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithAstrid_001", nil, nil, nil);
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithAstrid_001", nil, nil, nil);
|
||||
end
|
|
@ -1,5 +1,5 @@
|
|||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithAudaine_001", nil, nil, nil);
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithAudaine_001", nil, nil, nil);
|
||||
end
|
|
@ -1,6 +1,6 @@
|
|||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithKakalan_001", nil, nil, nil);
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithKakalan_001", nil, nil, nil);
|
||||
end
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithBayard_001", nil, nil, nil);
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithBayard_001", nil, nil, nil);
|
||||
end
|
||||
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithBloemerl_001", nil, nil, nil);
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithBloemerl_001", nil, nil, nil);
|
||||
end
|
|
@ -1,6 +1,6 @@
|
|||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithBmallpa_001", nil, nil, nil);
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithBmallpa_001", nil, nil, nil);
|
||||
end
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithBnhapla_001", nil, nil, nil);
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithBnhapla_001", nil, nil, nil);
|
||||
end
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithBodenolf_001", nil, nil, nil);
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithBodenolf_001", nil, nil, nil);
|
||||
end
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithBrictt_001", nil, nil, nil);
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithBrictt_001", nil, nil, nil);
|
||||
end
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithBuburoon_001", nil, nil, nil);
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithBuburoon_001", nil, nil, nil);
|
||||
end
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithCarrilaut_001", nil, nil, nil);
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithCarrilaut_001", nil, nil, nil);
|
||||
end
|
||||
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithCeadda_001", nil, nil, nil);
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithCeadda_001", nil, nil, nil);
|
||||
end
|
|
@ -1,6 +1,6 @@
|
|||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithCharlys_001", nil, nil, nil);
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithCharlys_001", nil, nil, nil);
|
||||
end
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithChaunollet_001", nil, nil, nil);
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithChaunollet_001", nil, nil, nil);
|
||||
end
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithChichiroon_001", nil, nil, nil);
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithChichiroon_001", nil, nil, nil);
|
||||
end
|
||||
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithClifton_001", nil, nil, nil);
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithClifton_001", nil, nil, nil);
|
||||
end
|
|
@ -1,6 +1,6 @@
|
|||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithColson_001", nil, nil, nil);
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithColson_001", nil, nil, nil);
|
||||
end
|
||||
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithDacajinjahl_001", nil, nil, nil);
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithDacajinjahl_001", nil, nil, nil);
|
||||
end
|
|
@ -1,5 +1,5 @@
|
|||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithDeladomadalado_001", nil, nil, nil);
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithDeladomadalado_001", nil, nil, nil);
|
||||
end
|
|
@ -1,6 +1,6 @@
|
|||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithDhemsunn_001", nil, nil, nil);
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithDhemsunn_001", nil, nil, nil);
|
||||
end
|
||||
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithDodoroba_001", nil, nil, nil);
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithDodoroba_001", nil, nil, nil);
|
||||
end
|
|
@ -1,5 +1,5 @@
|
|||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithAdventurer031_001", nil, nil, nil);
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithAdventurer031_001", nil, nil, nil);
|
||||
end
|
|
@ -1,6 +1,6 @@
|
|||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithDympna_001", nil, nil, nil);
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithDympna_001", nil, nil, nil);
|
||||
end
|
||||
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithElilwaen_001", nil, nil, nil);
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithElilwaen_001", nil, nil, nil);
|
||||
end
|
|
@ -1,6 +1,6 @@
|
|||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithTraveler032_001", nil, nil, nil);
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithTraveler032_001", nil, nil, nil);
|
||||
end
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithEugennoix_001", nil, nil, nil);
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithEugennoix_001", nil, nil, nil);
|
||||
end
|
||||
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithFabodji_001", nil, nil, nil);
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithFabodji_001", nil, nil, nil);
|
||||
end
|
|
@ -1,6 +1,6 @@
|
|||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithFerdillaix_001", nil, nil, nil);
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithFerdillaix_001", nil, nil, nil);
|
||||
end
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithYouty001_001", nil, nil, nil);
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithYouty001_001", nil, nil, nil);
|
||||
end
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithFrailoise_001", nil, nil, nil);
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithFrailoise_001", nil, nil, nil);
|
||||
end
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithFufuna_001", nil, nil, nil);
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithFufuna_001", nil, nil, nil);
|
||||
end
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithFuzakanzak_001", nil, nil, nil);
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithFuzakanzak_001", nil, nil, nil);
|
||||
end
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithGautzelin_001", nil, nil, nil);
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithGautzelin_001", nil, nil, nil);
|
||||
end
|
||||
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithGert_001", nil, nil, nil);
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithGert_001", nil, nil, nil);
|
||||
end
|
|
@ -1,6 +1,6 @@
|
|||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithGerulf_001", nil, nil, nil);
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithGerulf_001", nil, nil, nil);
|
||||
end
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithGinnade_001", nil, nil, nil);
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithGinnade_001", nil, nil, nil);
|
||||
end
|
||||
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithLady001_001", nil, nil, nil);
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithLady001_001", nil, nil, nil);
|
||||
end
|
|
@ -1,6 +1,6 @@
|
|||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithGnanghal_001", nil, nil, nil);
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithGnanghal_001", nil, nil, nil);
|
||||
end
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithGnibnpha_001", nil, nil, nil);
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithGnibnpha_001", nil, nil, nil);
|
||||
end
|
||||
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithHaldberk_001", nil, nil, nil);
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithHaldberk_001", nil, nil, nil);
|
||||
end
|
|
@ -1,6 +1,6 @@
|
|||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithHasthwab_001", nil, nil, nil);
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithHasthwab_001", nil, nil, nil);
|
||||
end
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithHihine_001", nil, nil, nil);
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithHihine_001", nil, nil, nil);
|
||||
end
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithH_lahono_001", nil, nil, nil);
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithH_lahono_001", nil, nil, nil);
|
||||
end
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithHob_001", nil, nil, nil);
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithHob_001", nil, nil, nil);
|
||||
end
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithHobriaut_001", nil, nil, nil);
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithHobriaut_001", nil, nil, nil);
|
||||
end
|
||||
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
|
||||
function onEventStarted(player, npc)
|
||||
defaultSea = getStaticActor("DftSea");
|
||||
player:runEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithNnagali_001", nil, nil, nil);
|
||||
defaultSea = GetStaticActor("DftSea");
|
||||
player:RunEventFunction("delegateEvent", player, defaultSea, "defaultTalkWithNnagali_001", nil, nil, nil);
|
||||
end
|
Some files were not shown because too many files have changed in this diff Show more
Loading…
Add table
Add a link
Reference in a new issue