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fixed method casing in lua
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ba13d5798d
commit
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368 changed files with 1121 additions and 1121 deletions
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@ -1,21 +1,21 @@
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function onEventStarted(player, actor, triggerName)
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man0g0Quest = getStaticActor("Man0g0");
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--player:runEventFunction("delegateEvent", player, man0g0Quest, "processTtrBtl001");
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player:runEventFunction("delegateEvent", player, man0g0Quest, "processTtrBtl002");
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man0g0Quest = GetStaticActor("Man0g0");
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--player:RunEventFunction("delegateEvent", player, man0g0Quest, "processTtrBtl001");
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player:RunEventFunction("delegateEvent", player, man0g0Quest, "processTtrBtl002");
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end
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function onEventUpdate(player, npc, resultId)
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--man0g0Quest = getStaticActor("Man0g0");
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--player:runEventFunction("delegateEvent", player, man0g0Quest, "processTtrBtl002");
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player:endEvent();
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--man0g0Quest = GetStaticActor("Man0g0");
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--player:RunEventFunction("delegateEvent", player, man0g0Quest, "processTtrBtl002");
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player:EndEvent();
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end
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function onCommand(player, command)
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--Check command if ActivateCommand
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player:endCommand();
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player:endEvent();
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player:kickEvent(player:getDirector(), "noticeEvent", true);
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player:EndCommand();
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player:EndEvent();
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player:KickEvent(player:GetDirector(), "noticeEvent", true);
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end
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