fixed method casing in lua

This commit is contained in:
Tahir Akhlaq 2016-06-15 03:41:23 +01:00
parent ba13d5798d
commit 884a26dc52
368 changed files with 1121 additions and 1121 deletions

View file

@ -1,21 +1,21 @@
function onEventStarted(player, actor, triggerName)
man0g0Quest = getStaticActor("Man0g0");
--player:runEventFunction("delegateEvent", player, man0g0Quest, "processTtrBtl001");
player:runEventFunction("delegateEvent", player, man0g0Quest, "processTtrBtl002");
man0g0Quest = GetStaticActor("Man0g0");
--player:RunEventFunction("delegateEvent", player, man0g0Quest, "processTtrBtl001");
player:RunEventFunction("delegateEvent", player, man0g0Quest, "processTtrBtl002");
end
function onEventUpdate(player, npc, resultId)
--man0g0Quest = getStaticActor("Man0g0");
--player:runEventFunction("delegateEvent", player, man0g0Quest, "processTtrBtl002");
player:endEvent();
--man0g0Quest = GetStaticActor("Man0g0");
--player:RunEventFunction("delegateEvent", player, man0g0Quest, "processTtrBtl002");
player:EndEvent();
end
function onCommand(player, command)
--Check command if ActivateCommand
player:endCommand();
player:endEvent();
player:kickEvent(player:getDirector(), "noticeEvent", true);
player:EndCommand();
player:EndEvent();
player:KickEvent(player:GetDirector(), "noticeEvent", true);
end