fixed method casing in lua

This commit is contained in:
Tahir Akhlaq 2016-06-15 03:41:23 +01:00
parent ba13d5798d
commit 884a26dc52
368 changed files with 1121 additions and 1121 deletions

View file

@ -58,23 +58,23 @@ function onEventStarted(player, actor, triggerName, invActionInfo, param1, param
--Equip Item
if (invActionInfo ~= nil) then
item = player:getInventory(0):getItemBySlot(invActionInfo.slot);
item = player:GetInventory(0):GetItemBySlot(invActionInfo.slot);
equipItem(player, equipSlot, item);
player:sendAppearance();
player:SendAppearance();
--Unequip Item
else
item = player:getEquipment():GetItemAtSlot(equipSlot);
item = player:GetEquipment():GetItemAtSlot(equipSlot);
if (unequipItem(player, equipSlot, item) == true) then --Returns true only if something changed (didn't error out)
player:sendAppearance();
player:SendAppearance();
end
end
player:endCommand();
player:EndCommand();
end
function loadGearset(player, classId)
player:getEquipment():ToggleDBWrite(false);
local gearset = player:getGearset(classId);
player:GetEquipment():ToggleDBWrite(false);
local gearset = player:GetGearset(classId);
if gearset == nil then
return;
@ -83,7 +83,7 @@ function loadGearset(player, classId)
for slot = 0, 34 do
if (slot ~= EQUIPSLOT_MAINHAND and slot ~= EQUIPSLOT_UNDERSHIRT and slot ~= EQUIPSLOT_UNDERGARMENT) then
itemAtSlot = player:getEquipment():GetItemAtSlot(slot);
itemAtSlot = player:GetEquipment():GetItemAtSlot(slot);
itemAtGearsetSlot = gearset[slot];
if (itemAtSlot ~= nil or itemAtGearsetSlot ~= nil) then
@ -100,15 +100,15 @@ function loadGearset(player, classId)
end
player:getEquipment():ToggleDBWrite(true);
player:GetEquipment():ToggleDBWrite(true);
end
function equipItem(player, equipSlot, item)
if (item ~= nil) then
local classId = nil;
local worldMaster = getWorldMaster();
local gItem = getItemGamedata(item.itemId);
local worldMaster = GetWorldMaster();
local gItem = GetItemGamedata(item.itemId);
--If it's the mainhand, begin class change based on weapon
if (equipSlot == EQUIPSLOT_MAINHAND) then
@ -136,16 +136,16 @@ function equipItem(player, equipSlot, item)
end
if (classId ~= nil) then
player:sendGameMessage(player, worldMaster, 30103, 0x20, 0, 0, player, classId);
player:SendGameMessage(player, worldMaster, 30103, 0x20, 0, 0, player, classId);
player:prepareClassChange(classId);
end
end
--Item Equipped message
player:sendGameMessage(player, worldMaster, 30601, 0x20, equipSlot+1, item.itemId, item.quality, 0, 0, 1);
player:SendGameMessage(player, worldMaster, 30601, 0x20, equipSlot+1, item.itemId, item.quality, 0, 0, 1);
player:getEquipment():Equip(equipSlot, item);
player:GetEquipment():Equip(equipSlot, item);
if (equipSlot == EQUIPSLOT_MAINHAND and gItem:IsNailWeapon() == false and gItem:IsBowWeapon() == false) then graphicSlot = GRAPHICSLOT_MAINHAND;
elseif (equipSlot == EQUIPSLOT_OFFHAND) then graphicSlot = GRAPHICSLOT_OFFHAND;
@ -184,19 +184,19 @@ function equipItem(player, equipSlot, item)
end
function unequipItem(player, equipSlot, item)
worldMaster = getWorldMaster();
worldMaster = GetWorldMaster();
if (item ~= nil and (equipSlot == EQUIPSLOT_MAINHAND or equipSlot == EQUIPSLOT_UNDERSHIRT or equipSlot == EQUIPSLOT_UNDERGARMENT)) then
player:sendGameMessage(player, worldMaster, 30730, 0x20, equipSlot+1, item.itemId, item.quality, 0, 0, 1); --Unable to unequip
player:SendGameMessage(player, worldMaster, 30730, 0x20, equipSlot+1, item.itemId, item.quality, 0, 0, 1); --Unable to unequip
elseif (item ~= nil) then
player:sendGameMessage(player, worldMaster, 30602, 0x20, equipSlot+1, item.itemId, item.quality, 0, 0, 1); --Item Removed
player:getEquipment():Unequip(equipSlot);
player:SendGameMessage(player, worldMaster, 30602, 0x20, equipSlot+1, item.itemId, item.quality, 0, 0, 1); --Item Removed
player:GetEquipment():Unequip(equipSlot);
if (equipSlot == EQUIPSLOT_BODY) then --Show Undershirt
item = player:getEquipment():GetItemAtSlot(EQUIPSLOT_UNDERSHIRT);
item = player:GetEquipment():GetItemAtSlot(EQUIPSLOT_UNDERSHIRT);
player:graphicChange(GRAPHICSLOT_BODY, item);
elseif (equipSlot == EQUIPSLOT_LEGS) then --Show Undergarment
item = player:getEquipment():GetItemAtSlot(EQUIPSLOT_UNDERGARMENT);
item = player:GetEquipment():GetItemAtSlot(EQUIPSLOT_UNDERGARMENT);
player:graphicChange(GRAPHICSLOT_LEGS, item);
elseif (equipSlot == EQUIPSLOT_HANDS) then player:graphicChange(15, 0, 1, 0, 0);
elseif (equipSlot == EQUIPSLOT_FEET) then player:graphicChange(16, 0, 1, 0, 0);