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fixed method casing in lua
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ba13d5798d
commit
884a26dc52
368 changed files with 1121 additions and 1121 deletions
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@ -58,23 +58,23 @@ function onEventStarted(player, actor, triggerName, invActionInfo, param1, param
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--Equip Item
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if (invActionInfo ~= nil) then
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item = player:getInventory(0):getItemBySlot(invActionInfo.slot);
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item = player:GetInventory(0):GetItemBySlot(invActionInfo.slot);
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equipItem(player, equipSlot, item);
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player:sendAppearance();
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player:SendAppearance();
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--Unequip Item
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else
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item = player:getEquipment():GetItemAtSlot(equipSlot);
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item = player:GetEquipment():GetItemAtSlot(equipSlot);
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if (unequipItem(player, equipSlot, item) == true) then --Returns true only if something changed (didn't error out)
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player:sendAppearance();
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player:SendAppearance();
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end
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end
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player:endCommand();
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player:EndCommand();
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end
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function loadGearset(player, classId)
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player:getEquipment():ToggleDBWrite(false);
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local gearset = player:getGearset(classId);
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player:GetEquipment():ToggleDBWrite(false);
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local gearset = player:GetGearset(classId);
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if gearset == nil then
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return;
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@ -83,7 +83,7 @@ function loadGearset(player, classId)
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for slot = 0, 34 do
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if (slot ~= EQUIPSLOT_MAINHAND and slot ~= EQUIPSLOT_UNDERSHIRT and slot ~= EQUIPSLOT_UNDERGARMENT) then
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itemAtSlot = player:getEquipment():GetItemAtSlot(slot);
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itemAtSlot = player:GetEquipment():GetItemAtSlot(slot);
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itemAtGearsetSlot = gearset[slot];
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if (itemAtSlot ~= nil or itemAtGearsetSlot ~= nil) then
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@ -100,15 +100,15 @@ function loadGearset(player, classId)
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end
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player:getEquipment():ToggleDBWrite(true);
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player:GetEquipment():ToggleDBWrite(true);
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end
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function equipItem(player, equipSlot, item)
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if (item ~= nil) then
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local classId = nil;
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local worldMaster = getWorldMaster();
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local gItem = getItemGamedata(item.itemId);
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local worldMaster = GetWorldMaster();
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local gItem = GetItemGamedata(item.itemId);
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--If it's the mainhand, begin class change based on weapon
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if (equipSlot == EQUIPSLOT_MAINHAND) then
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@ -136,16 +136,16 @@ function equipItem(player, equipSlot, item)
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end
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if (classId ~= nil) then
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player:sendGameMessage(player, worldMaster, 30103, 0x20, 0, 0, player, classId);
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player:SendGameMessage(player, worldMaster, 30103, 0x20, 0, 0, player, classId);
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player:prepareClassChange(classId);
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end
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end
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--Item Equipped message
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player:sendGameMessage(player, worldMaster, 30601, 0x20, equipSlot+1, item.itemId, item.quality, 0, 0, 1);
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player:SendGameMessage(player, worldMaster, 30601, 0x20, equipSlot+1, item.itemId, item.quality, 0, 0, 1);
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player:getEquipment():Equip(equipSlot, item);
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player:GetEquipment():Equip(equipSlot, item);
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if (equipSlot == EQUIPSLOT_MAINHAND and gItem:IsNailWeapon() == false and gItem:IsBowWeapon() == false) then graphicSlot = GRAPHICSLOT_MAINHAND;
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elseif (equipSlot == EQUIPSLOT_OFFHAND) then graphicSlot = GRAPHICSLOT_OFFHAND;
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@ -184,19 +184,19 @@ function equipItem(player, equipSlot, item)
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end
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function unequipItem(player, equipSlot, item)
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worldMaster = getWorldMaster();
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worldMaster = GetWorldMaster();
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if (item ~= nil and (equipSlot == EQUIPSLOT_MAINHAND or equipSlot == EQUIPSLOT_UNDERSHIRT or equipSlot == EQUIPSLOT_UNDERGARMENT)) then
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player:sendGameMessage(player, worldMaster, 30730, 0x20, equipSlot+1, item.itemId, item.quality, 0, 0, 1); --Unable to unequip
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player:SendGameMessage(player, worldMaster, 30730, 0x20, equipSlot+1, item.itemId, item.quality, 0, 0, 1); --Unable to unequip
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elseif (item ~= nil) then
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player:sendGameMessage(player, worldMaster, 30602, 0x20, equipSlot+1, item.itemId, item.quality, 0, 0, 1); --Item Removed
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player:getEquipment():Unequip(equipSlot);
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player:SendGameMessage(player, worldMaster, 30602, 0x20, equipSlot+1, item.itemId, item.quality, 0, 0, 1); --Item Removed
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player:GetEquipment():Unequip(equipSlot);
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if (equipSlot == EQUIPSLOT_BODY) then --Show Undershirt
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item = player:getEquipment():GetItemAtSlot(EQUIPSLOT_UNDERSHIRT);
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item = player:GetEquipment():GetItemAtSlot(EQUIPSLOT_UNDERSHIRT);
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player:graphicChange(GRAPHICSLOT_BODY, item);
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elseif (equipSlot == EQUIPSLOT_LEGS) then --Show Undergarment
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item = player:getEquipment():GetItemAtSlot(EQUIPSLOT_UNDERGARMENT);
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item = player:GetEquipment():GetItemAtSlot(EQUIPSLOT_UNDERGARMENT);
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player:graphicChange(GRAPHICSLOT_LEGS, item);
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elseif (equipSlot == EQUIPSLOT_HANDS) then player:graphicChange(15, 0, 1, 0, 0);
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elseif (equipSlot == EQUIPSLOT_FEET) then player:graphicChange(16, 0, 1, 0, 0);
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