fixed method casing in lua

This commit is contained in:
Tahir Akhlaq 2016-06-15 03:41:23 +01:00
parent ba13d5798d
commit 884a26dc52
368 changed files with 1121 additions and 1121 deletions

View file

@ -8,40 +8,40 @@ Handles mounting and dismounting the Chocobo and Goobbue
function onEventStarted(player, actor, triggerName, isGoobbue)
if (player:getState() == 0) then
if (player:GetState() == 0) then
worldMaster = getWorldMaster();
worldMaster = GetWorldMaster();
if (isGoobbue ~= true) then
player:changeMusic(83);
player:sendChocoboAppearance();
player:sendGameMessage(player, worldMaster, 26001, 0x20);
player:setMountState(1);
player:SendChocoboAppearance();
player:SendGameMessage(player, worldMaster, 26001, 0x20);
player:SetMountState(1);
else
player:changeMusic(98);
player:sendGoobbueAppearance();
player:sendGameMessage(player, worldMaster, 26019, 0x20);
player:setMountState(2);
player:SendGoobbueAppearance();
player:SendGameMessage(player, worldMaster, 26019, 0x20);
player:SetMountState(2);
end
player:changeSpeed(0.0, 5.0, 10.0);
player:changeState(15);
else
player:changeMusic(player:getZone().bgmDay);
player:changeMusic(player:GetZone().bgmDay);
worldMaster = getWorldMaster();
worldMaster = GetWorldMaster();
if (player:getMountState() == 1) then
player:sendGameMessage(player, worldMaster, 26003, 0x20);
if (player:GetMountState() == 1) then
player:SendGameMessage(player, worldMaster, 26003, 0x20);
else
player:sendGameMessage(player, worldMaster, 26021, 0x20);
player:SendGameMessage(player, worldMaster, 26021, 0x20);
end
player:setMountState(0);
player:SetMountState(0);
player:changeSpeed(0.0, 2.0, 5.0)
player:changeState(0);
end
player:endCommand();
player:EndCommand();
end