mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-06-08 21:44:35 +02:00
fixed method casing in lua
This commit is contained in:
parent
ba13d5798d
commit
884a26dc52
368 changed files with 1121 additions and 1121 deletions
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@ -8,17 +8,17 @@ Switches between active and passive mode states
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function onEventStarted(player, command, triggerName)
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if (player:getState() == 0) then
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if (player:GetState() == 0) then
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player:changeState(2);
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elseif (player:getState() == 2) then
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elseif (player:GetState() == 2) then
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player:changeState(0);
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end
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player:endCommand();
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player:EndCommand();
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--For Opening Tutorial
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if (player:hasQuest("Man0l0") or player:hasQuest("Man0g0") or player:hasQuest("Man0u0")) then
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player:getDirector():onCommand(command);
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player:GetDirector():OnCommand(command);
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end
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@ -10,13 +10,13 @@ Finds the correct weaponskill subscript to fire when a weaponskill actor is acti
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function onEventStarted(player, actor, triggerName)
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worldMaster = getWorldMaster();
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worldMaster = GetWorldMaster();
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if (player:getState() != 2) then
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player:sendGameMessage(worldMaster, 32503, 0x20);
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if (player:GetState() != 2) then
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player:SendGameMessage(worldMaster, 32503, 0x20);
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end
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player:endCommand();
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player:EndCommand();
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end
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@ -9,15 +9,15 @@ operateUI(pointsAvailable, pointsLimit, str, vit, dex, int, min, pie)
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--]]
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function onEventStarted(player, actor, triggerName)
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--local points = player:getAttributePoints();
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--player:runEventFunction("delegateCommand", actor, "operateUI", points.available, points.limit, points.inSTR, points.inVIT, points.inDEX, points.inINT, points.inMIN, points.inPIT);
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player:runEventFunction("delegateCommand", actor, "operateUI", 10, 10, 10, 10, 10, 10, 10, 10);
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--local points = player:GetAttributePoints();
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--player:RunEventFunction("delegateCommand", actor, "operateUI", points.available, points.limit, points.inSTR, points.inVIT, points.inDEX, points.inINT, points.inMIN, points.inPIT);
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player:RunEventFunction("delegateCommand", actor, "operateUI", 10, 10, 10, 10, 10, 10, 10, 10);
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end
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function onEventUpdate(player, actor, step, arg1)
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--Submit
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player:endCommand();
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player:EndCommand();
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end
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@ -8,12 +8,12 @@ Handles player examining someone
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function onEventStarted(player, commandactor, triggerName, arg1, arg2, arg3, arg4, checkedActorId)
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actor = player:getActorInInstance(checkedActorId);
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actor = player:GetActorInInstance(checkedActorId);
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if (actor ~= nil) then
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player:examinePlayer(actor);
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end
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player:endCommand();
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player:EndCommand();
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end
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@ -8,40 +8,40 @@ Handles mounting and dismounting the Chocobo and Goobbue
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function onEventStarted(player, actor, triggerName, isGoobbue)
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if (player:getState() == 0) then
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if (player:GetState() == 0) then
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worldMaster = getWorldMaster();
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worldMaster = GetWorldMaster();
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if (isGoobbue ~= true) then
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player:changeMusic(83);
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player:sendChocoboAppearance();
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player:sendGameMessage(player, worldMaster, 26001, 0x20);
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player:setMountState(1);
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player:SendChocoboAppearance();
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player:SendGameMessage(player, worldMaster, 26001, 0x20);
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player:SetMountState(1);
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else
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player:changeMusic(98);
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player:sendGoobbueAppearance();
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player:sendGameMessage(player, worldMaster, 26019, 0x20);
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player:setMountState(2);
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player:SendGoobbueAppearance();
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player:SendGameMessage(player, worldMaster, 26019, 0x20);
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player:SetMountState(2);
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end
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player:changeSpeed(0.0, 5.0, 10.0);
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player:changeState(15);
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else
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player:changeMusic(player:getZone().bgmDay);
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player:changeMusic(player:GetZone().bgmDay);
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worldMaster = getWorldMaster();
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worldMaster = GetWorldMaster();
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if (player:getMountState() == 1) then
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player:sendGameMessage(player, worldMaster, 26003, 0x20);
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if (player:GetMountState() == 1) then
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player:SendGameMessage(player, worldMaster, 26003, 0x20);
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else
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player:sendGameMessage(player, worldMaster, 26021, 0x20);
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player:SendGameMessage(player, worldMaster, 26021, 0x20);
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end
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player:setMountState(0);
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player:SetMountState(0);
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player:changeSpeed(0.0, 2.0, 5.0)
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player:changeState(0);
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end
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player:endCommand();
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player:EndCommand();
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end
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@ -12,10 +12,10 @@ function onEventStarted(player, actor, triggerName, maxNumber)
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result = math.random(0, maxNumber);
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worldMaster = getWorldMaster();
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player:sendGameMessage(player, worldMaster, 25342, 0x20, result, maxNumber);
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worldMaster = GetWorldMaster();
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player:SendGameMessage(player, worldMaster, 25342, 0x20, result, maxNumber);
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player:endCommand();
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player:EndCommand();
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end
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@ -6,7 +6,7 @@ EmoteSitCommand Script
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function onEventStarted(player, actor, triggerName, emoteId)
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if (player:getState() == 0) then
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if (player:GetState() == 0) then
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if (emoteId == 0x2712) then
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player:changeState(11);
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else
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@ -16,7 +16,7 @@ function onEventStarted(player, actor, triggerName, emoteId)
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player:changeState(0);
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end
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player:endCommand();
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player:EndCommand();
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end
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@ -11,11 +11,11 @@ emoteTable = {
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function onEventStarted(player, actor, triggerName, emoteId)
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if (player:getState() == 0) then
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if (player:GetState() == 0) then
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player:doEmote(emoteId);
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end
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player:endCommand();
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player:EndCommand();
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end
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@ -58,23 +58,23 @@ function onEventStarted(player, actor, triggerName, invActionInfo, param1, param
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--Equip Item
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if (invActionInfo ~= nil) then
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item = player:getInventory(0):getItemBySlot(invActionInfo.slot);
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item = player:GetInventory(0):GetItemBySlot(invActionInfo.slot);
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equipItem(player, equipSlot, item);
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player:sendAppearance();
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player:SendAppearance();
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--Unequip Item
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else
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item = player:getEquipment():GetItemAtSlot(equipSlot);
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item = player:GetEquipment():GetItemAtSlot(equipSlot);
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if (unequipItem(player, equipSlot, item) == true) then --Returns true only if something changed (didn't error out)
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player:sendAppearance();
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player:SendAppearance();
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end
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end
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player:endCommand();
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player:EndCommand();
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end
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function loadGearset(player, classId)
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player:getEquipment():ToggleDBWrite(false);
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local gearset = player:getGearset(classId);
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player:GetEquipment():ToggleDBWrite(false);
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local gearset = player:GetGearset(classId);
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if gearset == nil then
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return;
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@ -83,7 +83,7 @@ function loadGearset(player, classId)
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for slot = 0, 34 do
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if (slot ~= EQUIPSLOT_MAINHAND and slot ~= EQUIPSLOT_UNDERSHIRT and slot ~= EQUIPSLOT_UNDERGARMENT) then
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itemAtSlot = player:getEquipment():GetItemAtSlot(slot);
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itemAtSlot = player:GetEquipment():GetItemAtSlot(slot);
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itemAtGearsetSlot = gearset[slot];
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if (itemAtSlot ~= nil or itemAtGearsetSlot ~= nil) then
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@ -100,15 +100,15 @@ function loadGearset(player, classId)
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end
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player:getEquipment():ToggleDBWrite(true);
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player:GetEquipment():ToggleDBWrite(true);
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end
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function equipItem(player, equipSlot, item)
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if (item ~= nil) then
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local classId = nil;
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local worldMaster = getWorldMaster();
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local gItem = getItemGamedata(item.itemId);
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local worldMaster = GetWorldMaster();
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local gItem = GetItemGamedata(item.itemId);
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--If it's the mainhand, begin class change based on weapon
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if (equipSlot == EQUIPSLOT_MAINHAND) then
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@ -136,16 +136,16 @@ function equipItem(player, equipSlot, item)
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end
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if (classId ~= nil) then
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player:sendGameMessage(player, worldMaster, 30103, 0x20, 0, 0, player, classId);
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player:SendGameMessage(player, worldMaster, 30103, 0x20, 0, 0, player, classId);
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player:prepareClassChange(classId);
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end
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end
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--Item Equipped message
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player:sendGameMessage(player, worldMaster, 30601, 0x20, equipSlot+1, item.itemId, item.quality, 0, 0, 1);
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player:SendGameMessage(player, worldMaster, 30601, 0x20, equipSlot+1, item.itemId, item.quality, 0, 0, 1);
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player:getEquipment():Equip(equipSlot, item);
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player:GetEquipment():Equip(equipSlot, item);
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if (equipSlot == EQUIPSLOT_MAINHAND and gItem:IsNailWeapon() == false and gItem:IsBowWeapon() == false) then graphicSlot = GRAPHICSLOT_MAINHAND;
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elseif (equipSlot == EQUIPSLOT_OFFHAND) then graphicSlot = GRAPHICSLOT_OFFHAND;
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@ -184,19 +184,19 @@ function equipItem(player, equipSlot, item)
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end
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function unequipItem(player, equipSlot, item)
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worldMaster = getWorldMaster();
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worldMaster = GetWorldMaster();
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if (item ~= nil and (equipSlot == EQUIPSLOT_MAINHAND or equipSlot == EQUIPSLOT_UNDERSHIRT or equipSlot == EQUIPSLOT_UNDERGARMENT)) then
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player:sendGameMessage(player, worldMaster, 30730, 0x20, equipSlot+1, item.itemId, item.quality, 0, 0, 1); --Unable to unequip
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player:SendGameMessage(player, worldMaster, 30730, 0x20, equipSlot+1, item.itemId, item.quality, 0, 0, 1); --Unable to unequip
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elseif (item ~= nil) then
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player:sendGameMessage(player, worldMaster, 30602, 0x20, equipSlot+1, item.itemId, item.quality, 0, 0, 1); --Item Removed
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player:getEquipment():Unequip(equipSlot);
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player:SendGameMessage(player, worldMaster, 30602, 0x20, equipSlot+1, item.itemId, item.quality, 0, 0, 1); --Item Removed
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player:GetEquipment():Unequip(equipSlot);
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if (equipSlot == EQUIPSLOT_BODY) then --Show Undershirt
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item = player:getEquipment():GetItemAtSlot(EQUIPSLOT_UNDERSHIRT);
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item = player:GetEquipment():GetItemAtSlot(EQUIPSLOT_UNDERSHIRT);
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player:graphicChange(GRAPHICSLOT_BODY, item);
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elseif (equipSlot == EQUIPSLOT_LEGS) then --Show Undergarment
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item = player:getEquipment():GetItemAtSlot(EQUIPSLOT_UNDERGARMENT);
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item = player:GetEquipment():GetItemAtSlot(EQUIPSLOT_UNDERGARMENT);
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player:graphicChange(GRAPHICSLOT_LEGS, item);
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elseif (equipSlot == EQUIPSLOT_HANDS) then player:graphicChange(15, 0, 1, 0, 0);
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elseif (equipSlot == EQUIPSLOT_FEET) then player:graphicChange(16, 0, 1, 0, 0);
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@ -10,6 +10,6 @@ The param "itemDBIds" has the vars: item1 and item2.
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--]]
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function onEventStarted(player, actor, triggerName, invActionInfo, param1, param2, param3, param4, param5, param6, param7, param8, itemDBIds)
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player:getInventory(0x00):removeItem(invActionInfo.slot);
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player:endCommand();
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player:GetInventory(0x00):removeItem(invActionInfo.slot);
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player:EndCommand();
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end
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@ -16,36 +16,36 @@ Countdown: 1
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--]]
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function onEventStarted(player, command)
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--player:setCurrentMenuId(0);
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--player:runEventFunction("delegateCommand", command, "eventConfirm");
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--player:SetCurrentMenuId(0);
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--player:RunEventFunction("delegateCommand", command, "eventConfirm");
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player:logout();
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end
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function onEventUpdate(player, command, triggerName, step, arg1, arg2)
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currentMenuId = player:getCurrentMenuId();
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currentMenuId = player:GetCurrentMenuId();
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--Menu Dialog
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if (currentMenuId == 0) then
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if (arg1 == 1) then --Exit
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player:quitGame();
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player:endCommand();
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player:EndCommand();
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elseif (arg1 == 2) then --Character Screen
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player:logout();
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player:endCommand();
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--player:setCurrentMenuId(1);
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--player:runEventFunction("delegateCommand", command, "eventCountDown");
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player:EndCommand();
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--player:SetCurrentMenuId(1);
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--player:RunEventFunction("delegateCommand", command, "eventCountDown");
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elseif (arg1 == 3) then --Cancel
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player:endCommand();
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player:EndCommand();
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end
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--Countdown Dialog
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elseif (currentMenuId == 1) then
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if (arg2 == 1) then --Logout Complete
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player:logout();
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player:endCommand();
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player:EndCommand();
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elseif (arg2 == 2) then --Cancel Pressed
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player:endCommand();
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player:EndCommand();
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end
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end
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@ -9,11 +9,11 @@ Handles what happens when you invite
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function onEventStarted(player, actor, triggerName, name, arg1, arg2, arg3, actorId)
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if (name ~= nil) then
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getWorldManager():CreateInvitePartyGroup(player, name);
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GetWorldManager():CreateInvitePartyGroup(player, name);
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elseif (actorId ~= nil) then
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getWorldManager():CreateInvitePartyGroup(player, actorId);
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GetWorldManager():CreateInvitePartyGroup(player, actorId);
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end
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player:endCommand();
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player:EndCommand();
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end
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@ -4,6 +4,6 @@
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--]]
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function onEventStarted(player, actor, questId)
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player:sendRequestedInfo("requestedData", "activegl", 7, nil, nil, nil, nil, nil, nil, nil);
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-- player:sendRequestedInfo("requestedData", "glHist", 10, 0x1D4F2, 1009, 12464, 11727, 12485, 12526);
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player:SendRequestedInfo("requestedData", "activegl", 7, nil, nil, nil, nil, nil, nil, nil);
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-- player:SendRequestedInfo("requestedData", "glHist", 10, 0x1D4F2, 1009, 12464, 11727, 12485, 12526);
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end
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@ -4,5 +4,5 @@
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--]]
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function onEventStarted(player, actor, questId)
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player:sendRequestedInfo("requestedData", "qtdata", 0x1D4F2);
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player:SendRequestedInfo("requestedData", "qtdata", 0x1D4F2);
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end
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@ -18,34 +18,34 @@ Confirm Menu: 2
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function onEventStarted(player, actor, triggerName, isTeleport)
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if (isTeleport == 0) then
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player:setCurrentMenuId(0);
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player:runEventFunction("delegateCommand", actor, "eventRegion", 100);
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player:SetCurrentMenuId(0);
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player:RunEventFunction("delegateCommand", actor, "eventRegion", 100);
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else
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player:setCurrentMenuId(2);
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player:runEventFunction("delegateCommand", actor, "eventConfirm", true, false, 1, 0x138824, false);
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player:SetCurrentMenuId(2);
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player:RunEventFunction("delegateCommand", actor, "eventConfirm", true, false, 1, 0x138824, false);
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end
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end
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function onEventUpdate(player, actor, step, arg1)
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menuId = player:getCurrentMenuId();
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menuId = player:GetCurrentMenuId();
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if (menuId == 0) then --Region
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if (arg1 ~= nil and arg1 >= 1) then
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player:setCurrentMenuId(1);
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player:runEventFunction("delegateCommand", actor, "eventAetheryte", arg1, 2, 2, 2, 4, 4, 4);
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player:SetCurrentMenuId(1);
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player:RunEventFunction("delegateCommand", actor, "eventAetheryte", arg1, 2, 2, 2, 4, 4, 4);
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else
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player:endCommand();
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player:EndCommand();
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end
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elseif (menuId == 1) then --Aetheryte
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if (arg1 == nil) then
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player:endCommand();
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player:EndCommand();
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return;
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end
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player:setCurrentMenuId(2);
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player:runEventFunction("delegateCommand", actor, "eventConfirm", false, false, 1, 138824, false);
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player:SetCurrentMenuId(2);
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player:RunEventFunction("delegateCommand", actor, "eventConfirm", false, false, 1, 138824, false);
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elseif (menuId == 2) then --Confirm
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player:endCommand();
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player:EndCommand();
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end
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end
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